Wind Hawk

Aus TakeRo
Wechseln zu: Navigation, Suche

When do I change job?

  1. As Novice job level 10 you can change to Archer.
  2. As Archer job level 40-50 you can change to Hunter.
  3. As Hunter base level 99 and job level 50 you can do rebirth or change to 3rd class Ranger.
    Note:
    • Only Rebirth Chars can change to 4th Class!
    • You will miss out rebirth skills and stats points!
  4. As rebirth Novice job level 10 you can change to Archer.
  5. As Archer with job level 40-50 you can change to 2nd class Sniper.
  6. As Sniper base level 99 and job level 70 you can change to 3rd class Ranger.
  7. As Ranger base level 200 an job level 70 you can change to 4th class Wind Hawk.

Archer

Skills Max Level Skill Form Description
Owl's Eye 10 Passive Increases DEX.


[Lv 1]: DEX +1

[Lv 2]: DEX +2

[Lv 3]: DEX +3

[Lv 4]: DEX +4

[Lv 5]: DEX +5

[Lv 6]: DEX +6

[Lv 7]: DEX +7

[Lv 8]: DEX +8

[Lv 9]: DEX +9

[Lv 10]: DEX +10

Vulture's Eye 10 Passive Increases Attack Range

and HIT rate with Bow class weapons.


[Lv 1]: Range +1, HIT rate +1%

[Lv 2]: Range +2, HIT rate +2%

[Lv 3]: Range +3, HIT rate +3%

[Lv 4]: Range +4, HIT rate +4%

[Lv 5]: Range +5, HIT rate +5%

[Lv 6]: Range +6, HIT rate +6%

[Lv 7]: Range +7, HIT rate +7%

[Lv 8]: Range +8, HIT rate +8%

[Lv 9]: Range +9, HIT rate +9%

[Lv 10]: Range +10, HIT rate +10%

Improve Concentration 10 Active Boosts AGI and DEX

temporarily as well as detects nearby

hidden characters in 3x3 AoE.


[Lv 1]: DEX/AGI +3%, Duration: 60 seconds

[Lv 2]: DEX/AGI +4%, Duration: 80 seconds

[Lv 3]: DEX/AGI +5%, Duration: 100 seconds

[Lv 4]: DEX/AGI +6%, Duration: 120 seconds

[Lv 5]: DEX/AGI +7%, Duration: 140 seconds

[Lv 6]: DEX/AGI +8%, Duration: 160 seconds

[Lv 7]: DEX/AGI +9%, Duration: 180 seconds

[Lv 8]: DEX/AGI +10%, Duration: 200 seconds

[Lv 9]: DEX/AGI +11%, Duration: 220 seconds

[Lv 10]: DEX/AGI +12%, Duration: 240 seconds

Double Strafe 10 Active;

Physical Ranged

Fires an arrow that will

inflict double damage on target.

The base range of this skill is 9 cells.


[Lv 1]: 100% ATK x 2

[Lv 2]: 110% ATK x 2

[Lv 3]: 120% ATK x 2

[Lv 4]: 130% ATK x 2

[Lv 5]: 140% ATK x 2

[Lv 6]: 150% ATK x 2

[Lv 7]: 160% ATK x 2

[Lv 8]: 170% ATK x 2

[Lv 9]: 180% ATK x 2

[Lv 10]: 190% ATK x 2

Arrow Shower 10 Active;

Physical Ranged

Fires an arrow at targeted

cell damaging all enemies on 3x3 AoE.

Enemies that receive damage will be

knocked 2 cells backward. The base range

of this skill is 9 cells.


[Lv 1]: 160% ATK

[Lv 2]: 170% ATK

[Lv 3]: 180% ATK

[Lv 4]: 190% ATK

[Lv 5]: 200% ATK

[Lv 6]: 210% ATK

[Lv 7]: 220% ATK

[Lv 8]: 230% ATK

[Lv 9]: 240% ATK

[Lv 10]: 250% ATK

Hunter

Skills Max Level Skill Form Description
Skid Trap 5 Active Sets a trap with a 3x3 range

which will make an enemy slide in the direction

that the caster was facing at the moment the

trap was set.

Consumes 1 Trap.


[Lv 1]: 6 cell sliding range, 300 seconds

[Lv 2]: 7 cell sliding range, 240 seconds

[Lv 3]: 8 cell sliding range, 180 seconds

[Lv 4]: 9 cell sliding range, 120 seconds

[Lv 5]: 10 cell sliding range, 60 seconds

Land Mine 5 Active Sets a trap with a 3x3 range

which will explode once an enemy steps on it.

Damage increases according to skill level,

caster's Base Level, DEX and INT.

A trap that has not been stepped on is released

after the duration expires and returns the Trap.

Consumes 1 Trap.


[Lv 1]: Lasts 200 seconds

[Lv 2]: Lasts 160 seconds

[Lv 3]: Lasts 120 seconds

[Lv 4]: Lasts 80 seconds

[Lv 5]: Lasts 40 seconds

Anklesnare 5 Active Sets a trap with a 3x3 range

which will bind an enemy to the ground for the

skill's duration, which is affected by the AGI

of the target. A trap that has not been stepped

on is released after the duration expires and

returns the Trap.

Consumes 1 Trap.


[Lv 1]: Lasts 250 seconds

[Lv 2]: Lasts 200 seconds

[Lv 3]: Lasts 150 seconds

[Lv 4]: Lasts 100 seconds

[Lv 5]: Lasts 50 seconds

Shockwave Trap 5 Active Sets a trap with a 3x3 range

which will drain SP away from

enemies. A trap that has not been stepped on

is released after the duration expires and

returns the Traps.

Consumes 2 Traps.


[Lv 1]: 20% MaxSP drain, lasts 200 sec

[Lv 2]: 35% MaxSP drain, lasts 160 sec

[Lv 3]: 50% MaxSP drain, lasts 120 sec

[Lv 4]: 65% MaxSP drain, lasts 80 sec

[Lv 5]: 80% MaxSP drain, lasts 40 sec

Sandman 5 Active Sets a trap with a 3x3 range

that will cause the enemy that steps on it,

as well as enemies within the trap's range,

to cause Sleep status.

A trap that has not been stepped on

is released after the duration expires and

returns the Trap.

Consumes 1 Trap.


[Lv 1]: Sleep Rate: 50%, lasts 150 sec

[Lv 2]: Sleep Rate: 60%, lasts 120 sec

[Lv 3]: Sleep Rate: 70%, lasts 90 sec

[Lv 4]: Sleep Rate: 80%, lasts 60 sec

[Lv 5]: Sleep Rate: 90%, lasts 30 sec

Flasher 5 Active Sets a trap with a 3x3 range

which will emit intense light, which may cause

the target with the Blind status.

A trap that has not been stepped on

is released after the duration expires and

returns the Traps.

Consumes 2 Traps.


[Lv 1]: Lasts 150 seconds

[Lv 2]: Lasts 120 seconds

[Lv 3]: Lasts 90 seconds

[Lv 4]: Lasts 60 seconds

[Lv 5]: Lasts 30 seconds

Freezing Trap 5 Active Sets a trap with a 3x3 range

which will freeze an enemy once it has been

triggered. A trap that has not been stepped on

is released after the duration expires and

returns the Traps.

Consumes 2 Traps.


[Lv 1]: Lasts 150 seconds

[Lv 2]: Lasts 120 seconds

[Lv 3]: Lasts 90 seconds

[Lv 4]: Lasts 60 seconds

[Lv 5]: Lasts 30 seconds

Blast Mine 5 Active Sets a trap with a 3x3 range

that will automatically explode after a specific

time period determined by the level of

the skill.

Consumes 2 Traps.


[Lv 1]: Lasts 25 seconds

[Lv 2]: Lasts 20 seconds

[Lv 3]: Lasts 15 seconds

[Lv 4]: Lasts 10 seconds

[Lv 5]: Lasts 5 seconds

Claymore Trap 5 Active Sets a trap which will

inflict splashed damage in an 5x5 area.

Claymore Traps can be attacked to explode

instantly.

Consumes 2 Traps.


[Lv 1]: Lasts 20 seconds

[Lv 2]: Lasts 40 seconds

[Lv 3]: Lasts 60 seconds

[Lv 4]: Lasts 80 seconds

[Lv 5]: Lasts 100 seconds

Remove Trap 1 Active Removes a trap that has

been set on the ground, as well as

regain that Trap.

Talkie Box 1 Active Sets a trap with a 3x3 range

which will last for 600 seconds and will display

a prepared message for the person

who triggers it.

Consumes 1 Trap.

Beastbane 10 Passive Increases Attack Power

against Brute and Insect race monsters.


[Lv 1]: Damage +4

[Lv 2]: Damage +8

[Lv 3]: Damage +12

[Lv 4]: Damage +16

[Lv 5]: Damage +20

[Lv 6]: Damage +24

[Lv 7]: Damage +28

[Lv 8]: Damage +32

[Lv 9]: Damage +36

[Lv 10]: Damage +40

Falconry Mastery 1 Passive Enables renting of a Falcon

from the Hunter Guild.

Steel Crow 10 Passive Increases the damage

inflicted by Falcon.


[Lv 1]: Damage +6

[Lv 2]: Damage +12

[Lv 3]: Damage +18

[Lv 4]: Damage +24

[Lv 5]: Damage +30

[Lv 6]: Damage +36

[Lv 7]: Damage +42

[Lv 8]: Damage +48

[Lv 9]: Damage +54

[Lv 10]: Damage +60

Blitz Beat' 5 Active;

Special Physical

Commands Falcon to attack

a targeted and surrounding enemies in an

3x3 area. The Falcon's damage is

increased by the owner's AGI and DEX.

The skill level also increases the chance of

automatic attacks from the Falcon when

attacking an enemy with a Bow class weapon,

which will be increased based on your LUK.

The Falcon's Attack Range is 3 cells plus

the level of Vulture's Eye skill.


[Lv 1]: Hits: 1, SP Consumption: 10

[Lv 2]: Hits: 2, SP Consumption: 13

[Lv 3]: Hits: 3, SP Consumption: 16

[Lv 4]: Hits: 4, SP Consumption: 19

[Lv 5]: Hits: 5, SP Consumption: 22

Detect 4 Active Commands a Falcon to detect

hidden characters from a distance.


[Lv 1]: Range: 2 cells

[Lv 2]: Range: 4 cells

[Lv 3]: Range: 6 cells

[Lv 4]: Range: 8 cells

Spring Trap 5 Active Commands Falcon to remove

a set Trap from a distance.


[Lv 1]: Range: 2 cells

[Lv 2]: Range: 4 cells

[Lv 3]: Range: 6 cells

[Lv 4]: Range: 8 cells

Sniper

Skills Max Level Skill Form Description
True Sight 10 Active Adds +5 to all Stats, as

well as increases HIT, Weapon

damage and Critical rate.


[Lv 1]: HIT +3%, Damage +2%, Critical +1

[Lv 2]: HIT +6%, Damage +4%, Critical +2

[Lv 3]: HIT +9%, Damage +6%, Critical +3

[Lv 4]: HIT +12%, Damage +8%, Critical +4

[Lv 5]: HIT +15%, Damage +10%, Critical +5

[Lv 6]: HIT +18%, Damage +12%, Critical +6

[Lv 7]: HIT +21%, Damage +14%, Critical +7

[Lv 8]: HIT +24%, Damage +16%, Critical +8

[Lv 9]: HIT +27%, Damage +18%, Critical +9

[Lv 10]: HIT +30%, Damage +20%, Critical +10

Falcon Assault 5 Active;

Special Physical Ranged

Commands Falcon to attack

an enemy with an mighty strike.

Damage increases according to skill level

and caster's Base Level.

Sharp Shooting 5 Active;

Physical Ranged

Shoots an arrow with

incredible might directly towards a

targeted enemy, inflicting ranged physical

damage to it and surrounding enemies

within 5x5 cells. Has a high chance

to inflict half of the total Critical Damage

and 50% of the caster's Critical chance

will be added.


[Lv 1]: ATK 600%

[Lv 2]: ATK 900%

[Lv 3]: ATK 1200%

[Lv 4]: ATK 1500%

[Lv 5]: ATK 1800%

Wind Walk 10 Active Increases Movement Speed

and FLEE rate of yourself and party

members. However, Movement Speed will

not increased if a similar effect, such

as Increase Agility, has already been

cast. Skills which decrease Movement

Speed, such as Quagmire, cancel the

Movement Speed increase from Wind

Walk.

Ranger

Skills Max Level Skill Form Description
Arrow Storm 10 Active;

Physical Ranged

Inflicts ranged physical

damage by pouring a rain of arrows like a

storm at a target and surrounding enemies

within 9x9 cells around the target.

The damage further increases based on the

caster's Base Level and if Fear Breeze

is active, it will inflict more damage.

Consumes 5 Arrows.


[Lv 1]: ATK 380%, 450% (with Fear Breeze),

AoE: 5x5 cells

[Lv 2]: ATK 560%, 700% (with Fear Breeze),

AoE: 5x5 cells

[Lv 3]: ATK 740%, 950% (with Fear Breeze),

AoE: 5x5 cells

[Lv 4]: ATK 920%, 1200% (with Fear Breeze),

AoE: 5x5 cells

[Lv 5]: ATK 1100%, 1450% (with Fear Breeze),

AoE: 5x5 cells

[Lv 6]: ATK 1280%, 1700% (with Fear Breeze),

AoE: 7x7 cells

[Lv 7]: ATK 1460%, 1950% (with Fear Breeze),

AoE: 7x7 cells

[Lv 8]: ATK 1640%, 2200% (with Fear Breeze),

AoE: 7x7 cells

[Lv 9]: ATK 1820%, 2450% (with Fear Breeze),

AoE: 7x7 cells

[Lv 10]: ATK 2000%, 2700% (with Fear Breeze),

AoE: 9x9 cells
Fear Breeze 5 Active During the skill duration,

normal ranged attack has a chance of

hitting a target multiple times.

Extra attacks will consume arrows.


[Lv 1]: Number of Attacks +1,

proc chance 12%, Duration 60 sec.

[Lv 2]: Number of Attacks +1,

proc chance 12%, Duration 90 sec.

[Lv 3]: Number of Attacks +1~+2,

proc chance 21%, Duration 120 sec.

[Lv 4]: Number of Attacks +1~+3,

proc chance 27%, Duration 150 sec.

[Lv 5]: Number of Attacks +1~+4,

proc chance 30%, Duration 180 sec.
Ranger Main 10 Passive Increases damage against

Brute, Plant and Fish monsters and

decrease damage from those monsters.


[Lv 1]: Damage and resistance +5

[Lv 2]: Damage and resistance +10

[Lv 3]: Damage and resistance +15

[Lv 4]: Damage and resistance +20

[Lv 5]: Damage and resistance +25

[Lv 6]: Damage and resistance +30

[Lv 7]: Damage and resistance +35

[Lv 8]: Damage and resistance +40

[Lv 9]: Damage and resistance +45

[Lv 10]: Damage and resistance +50

Aimed Bolt 10 Active

Physical Ranged

Shoots an arrow intensively

at the target, inflicting large ranged

physical damage with 5 hits. The damage

further increases based on the caster's

Base Level and if Fear Breeze is

active, it will inflict more damage.

Consumes 3 Arrows.


[Lv 1]: ATK 520%, 835% (with Fear Breeze)

[Lv 2]: ATK 540%, 870% (with Fear Breeze)

[Lv 3]: ATK 560%, 905% (with Fear Breeze)

[Lv 4]: ATK 580%, 940% (with Fear Breeze)

[Lv 5]: ATK 600%, 975% (with Fear Breeze)

[Lv 6]: ATK 620%, 1010% (with Fear Breeze)

[Lv 7]: ATK 640%, 1045% (with Fear Breeze)

[Lv 8]: ATK 660%, 1080% (with Fear Breeze)

[Lv 9]: ATK 680%, 1115% (with Fear Breeze)

[Lv 10]: ATK 700%, 1150% (with Fear Breeze)

Detonator 1 Active Immediately activates traps

on the ground. Skills range is 7x7

cells around the targeted area. It can

also activate Hunter's traps. This

skill will not detonate traps of

another player. Can activate the

following traps:

Blast Mine, Claymore Trap, Sandman,

Talkie Box, Firing Trap, Cluster Bomb

and Ice Bound Trap.

Electric Shocker 5 Active Immobilizes a target and

drains certain amount of SP per second

from the target. Electric Shocker

cannot be removed with Remove Trap.

Requires 1 Special Alloy Trap.

Maximum 3 traps are allowed to be set.


[Lv 1]: Drains 5% SP/sec, Duration 20 sec.

[Lv 2]: Drains 10% SP/sec, Duration 22 sec.

[Lv 3]: Drains 15% SP/sec, Duration 24 sec.

[Lv 4]: Drains 20% SP/sec, Duration 26 sec.

[Lv 5]: Drains 25% SP/sec, Duration 28 sec.

Cluster Bomb 5 Active Maximum 3 traps are allowed

to be set at once and damage range is

3 cells wide and 5 cells deep. Can be

combined with Detonator skill. Cluster

Bomb cannot be removed with Remove Trap.

Requires 1 Special Alloy Trap.


[Lv 1]: 300% Damage + Additional Trap Damage, Duration 15 sec.

[Lv 2]: 400% damage + Additional Trap Damage, Duration 15 sec.

[Lv 3]: 500% damage + Additional Trap Damage, Duration 15 sec.

[Lv 4]: 600% damage + Additional Trap Damage, Duration 15 sec.

[Lv 5]: 700% damage + Additional Trap Damage, Duration 15 sec.

Warg Mastery 1 Active Summons a Warg with a Wolf

Flute. Re-using the skill returns the

Warg to the wild.

Warg Rider 3 Active Allows a Ranger to mount

their summoned Warg. Skill level

increases Movement Speed. While

mounted on a Warg, you can't use any

bow attacks or skills that are not Warg

exclusive other than trap skills.

Can use the following traps while on

a Warg: Cobalt Trap, Magenta Trap,

Verdure Trap, Maze Trap, Electric Shocker.

Warg Dash 1 Active Usable only when mounted

on your Warg. Makes your Warg scamper in

a straight direction, re-using the skill

will stop it. You will automatically

stop when hitting a wall or an enemy.

If the Ranger has already learned Warg

Strike, it gives damage to the crashed enemy.

Warg Strike 5 Active;

Physical Melee

Makes your Warg run into a

target and inflict damage. Damage

increases as skill level gets higher.


[Lv 1]: 200% Damage

[Lv 2]: 400% Damage

[Lv 3]: 600% Damage

[Lv 4]: 800% Damage

[Lv 5]: 1000% Damage

Warg Bite 5 Active;

Physical Melee

Makes your Warg leap at a

target, dealing damage and temporarily

causing Immobilizes status.

The duration increases based on the

Tooth of Warg skill level and the success

chance depends on the target's AGI.

Can't be used while mounted on a Warg.


[Lv 1]: 600% Damage, Duration: 1 second

+ Tooth of Warg skill level

[Lv 2]: 800% Damage, Duration: 2 seconds

+ Tooth of Warg skill level

[Lv 3]: 1000% Damage, Duration: 3 seconds

+ Tooth of Warg skill level

[Lv 4]: 1200% Damage, Duration: 4 seconds

+ Tooth of Warg skill level

[Lv 5]: 1500% Damage, Duration: 5 seconds

+ Tooth of Warg skill level
Tooth of Warg 10 Passive Increases the damage done

by Warg skills. Increases damage as

skill level gets higher.


[Lv 1]: Damage +30

[Lv 2]: Damage +60

[Lv 3]: Damage +90

[Lv 4]: Damage +120

[Lv 5]: Damage +150

[Lv 6]: Damage +180

[Lv 7]: Damage +210

[Lv 8]: Damage +240

[Lv 9]: Damage +270

[Lv 10]: Damage +300

Sensitive Keen 5 Active Uses the Warg's senses to

reveal hidden traps and enemies. Has a

chance to attack enemies with Warg Bite.


[Lv 1]: 7x7 AoE, 150% Damage,

Warg Bite Chance 8%

[Lv 2]: 9x9 AoE, 200% Damage,

Warg Bite Chance 16%

[Lv 3]: 11x11 AoE, 250% Damage,

Warg Bite Chance 24%

[Lv 4]: 13x13 AoE, 300% Damage,

Warg Bite Chance 32%

[Lv 5]: 15x15 AoE, 350% Damage,

Warg Bite Chance 40%
Camouflage 5 Active Hides yourself behind walls

or any obstacles for 10 seconds so

other monsters can't notice the you

(except Boss, Demon, Insect monsters).

You appear translucent while

Camouflaged. Increases Critical rate

and ATK, but decrease DEF while casting

the skill. The skill is canceled when

you attack or if the 10 duration ends.

Can be re-cast to refresh the duration

of the effect. It can be used without

any obstacles if the skill level gets higher.


[Lv 1]: 6 SP per sec, Movement Disabled

[Lv 2]: 5 SP per sec, Movement Disabled

[Lv 3]: 4 SP per sec, 50% Movement

[Lv 4]: 3 SP per sec, 75% Movement

[Lv 5]: 2 SP per sec, 100% Movement

Trap Research 10 Passive Increases trap damage and

trap set range of Hunters and Rangers,

also increases INT and MaxSP.


[Lv 1]: Damage +40, INT +1, MaxSP +220,

Range +1

[Lv 2]: Damage +80, INT +2, MaxSP +240,

Range +1

[Lv 3]: Damage +120, INT +3, MaxSP +260,

Range +2

[Lv 4]: Damage +160, INT +4, MaxSP +280,

Range +2

[Lv 5]: Damage +200, INT +5, MaxSP +300,

Range +3

[Lv 6]: Damage +240, INT +6, MaxSP +320,

Range +3

[Lv 7]: Damage +280, INT +7, MaxSP +340,

Range +4

[Lv 8]: Damage +320, INT +8, MaxSP +360,

Range +4

[Lv 9]: Damage +360, INT +9, MaxSP +380,

Range +5

[Lv 10]: Damage +400, INT +10, MaxSP +400,

Range +5

Magenta Trap 1 Active Monsters that step on this

trap has its element changed to Fire

elemental. Does not affect Boss type

monsters or players.

Consumes 1 Scarlet Point and

1 Special Alloy Trap.

Cobalt Trap 1 Active Monsters that step on this

trap has it's element changed to Water

elemental. Does not affect Boss type

monsters or players.

Consumes 1 Indigo Point and

1 Special Alloy Trap.

Maze Trap 1 Active Monsters that step on this

trap has its element changed to Earth

elemental. Does not affect Boss type

monsters or players.

Consumes 1 Lime Green Point and

1 Special Alloy Trap.

Verdure Trap 1 Active Monsters that step on this

trap has its element changed to Wind

elemental. Does not affect Boss type

monsters or players.

Consumes 1 Yellow Wish Point and

1 Special Alloy Trap.

Firing Trap 5 Active When this trap activated,

it deals damage in a 5x5 area and

causes Burning status. Skill Level

increases success rate of inflicting

Burning status.

Consumes 1 Special Alloy Trap.


[Lv 1]: Success Chance 60%

[Lv 2]: Success Chance 70%

[Lv 3]: Success Chance 80%

[Lv 4]: Success Chance 90%

[Lv 5]: Success Chance 100%

Ice Bound Trap 5 Active When this trap activates,

it deals damage in a 3x3 area and

inflicts Freezing status. Skill Level

increases success rate of inflicting

Freezing status.

Consumes 1 Special Alloy Trap.


[Lv 1]: Success Chance 60%

[Lv 2]: Success Chance 70%

[Lv 3]: Success Chance 80%

[Lv 4]: Success Chance 90%

[Lv 5]: Success Chance 100%

Wind Hawk

Skills Max Level Skill Form (AP) Description
Advanced Trap 5 Passive Increases the effects of Wind Hawk

traps. Increases the effectiveness of Deep Blind

Trap, Swift Trap, Solid Trap and Flame Trap.


[Lv 1]: Duration +3 seconds, Damage +20%

[Lv 2]: Duration +6 seconds, Damage +40%

[Lv 3]: Duration +9 seconds, Damage +60%,

AP Recovery +1

[Lv 4]: Duration +12 seconds, Damage +80%,

AP Recovery +1

[Lv 5]: Duration +15 seconds, Damage +100%,

AP Recovery +1
Wind Sign 5 Active Marks the target with a

Wind Sign for the skill duration.

Has a chance to recover AP when inflicting

ranged physical damage on marked targets.

The mark is still visible even when the target

uses Hiding, Cloaking or Cloaking Exceed.


[Lv 1]: Duration: 20 seconds,

Chance for AP Recovery: 14%

[Lv 2]: Duration: 30 seconds,

Chance for AP Recovery: 20%

[Lv 3]: Duration: 40 seconds,

Chance for AP Recovery: 26%

[Lv 4]: Duration: 50 seconds,

Chance for AP Recovery: 32%

[Lv 5]: Duration: 60 seconds,

Chance for AP Recovery: 40%
Nature Friendly 5 Passive Enhances Wind Hawk's

wildlife training. Your Hawk becomes

more proficient from training.


[Lv 1]: Auto Hawk Rush Chance +20%

[Lv 2]: Auto Hawk Rush Chance +40%

[Lv 3]: Auto Hawk Rush Chance +60%

[Lv 4]: Auto Hawk Rush Chance +80%

[Lv 5]: Auto Hawk Rush Chance +100%

Hawk Rush 5 Active;

Physical Ranged

Orders your Hawk to inflict

ranged physical damage twice to the target.

It can inflict half of the total Critical Damage

at the caster's Critical chance.

Also grants the ability to autocast

Hawk Rush on ranged physical attacks

with a 1% chance per 3 CON.

Requires a Bow.


[Lv 1]: ATK: 100%

[Lv 2]: ATK: 200%

[Lv 3]: ATK: 300%

[Lv 4]: ATK: 400%

[Lv 5]: ATK: 500%

Hawk Mastery 1 Active Trains a Hawk to follow

your orders. The Hawk can be trained along

with a Warg. The chance to trigger

Warg Strike is reduced to 1/3

when Hawk and Warg are

summoned together.

Requires Hawk Flute.


[Lv 1]: Summons Hawk

Calamity Gale 1 Active(AP);

AP Cost: 200

Endows the caster's body with

the rage of wind. The caster gains

Level 5 Unlimit effect, increases the damage

of Crescive Bolt by 20%, enables Gale Storm

to inflict Critical Damage and increases damage

of Crescive Bolt and Gale Storm against

Brute and Fish race monsters by 50%.

Can't be used together with Unlimit.


[Lv 1] Grants the caster a powerfull buff.

Hawk Boomerang 5 Active(AP);

Physical Ranged;

AP Cost: 50

Orders your Hawk to inflict

ranged physical damage to the target, which

also can inflict half of the total Critical

Damage at the caster's Critical chance.

Inflicts 50% additional damage against Brute

and Fish race monsters.

The damage further increases based on the

caster's Base Level and Trait stats.

Requires a Bow.


[Lv 1]: ATK 500%, Brute/Fish: 750%

[Lv 2]: ATK 1000%, Brute/Fish: 1500%

[Lv 3]: ATK 1500%, Brute/Fish: 2250%

[Lv 4]: ATK 2000%, Brute/Fish: 3000%

[Lv 5]: ATK 2500%, Brute/Fish: 3750%

Gale Storm 10 Active;

Physical Ranged;

AP Recovery: 10 when

3 or more targets are hit
Fires 5 shots of ranged physical

damage at the target and surrounding enemies.

Recovers AP when 3 or more targets

are hit. The damage further increases based on

the caster's Base Level and CON.

Consumes 5 Arrows.


[Lv 1]: ATK 250%, AoE: 5x5 cells

[Lv 2]: ATK 500%, AoE: 5x5 cells

[Lv 3]: ATK 750%, AoE: 5x5 cells

[Lv 4]: ATK 1000%, AoE: 5x5 cells

[Lv 5]: ATK 1250%, AoE: 7x7 cells

[Lv 6]: ATK 1500%, AoE: 7x7 cells

[Lv 7]: ATK 1750%, AoE: 7x7 cells

[Lv 8]: ATK 2000%, AoE: 9x9 cells

[Lv 9]: ATK 2250%, AoE: 9x9 cells

[Lv 10]: ATK 2500%, AoE: 11x11 cells

Deep Blind Trap 5 Active;

AP Recovery: 3~4

Places a trap which inflicts

Shadow elemental melee physical damage

over time during the trap duration. Targets hit by

this trap have a chance to be inflicted with

Deep Blind status. Trap damage interval

decreases and trap duration increases based on

the skill level. The damage further increases

based on the caster's Base Level and CON.

Consumes 2 Special Alloy Trap.


[Lv 1]: ATK: 250%, Trap Duration: 12 seconds

[Lv 2]: ATK: 500%, Trap Duration: 24 seconds

[Lv 3]: ATK: 750%, Trap Duration: 36 seconds

[Lv 4]: ATK: 1000%, Trap Duration: 48 seconds

[Lv 5]: ATK: 1250%, Trap Duration: 60 seconds

Solid Trap 5 Active;

AP Recovery: 3~4

Places a trap which inflicts

Earth elemental melee physical damage

over time during the trap duration. Targets hit by

this trap have a chance to be inflicted with

Concretion status. Trap damage interval

decreases and trap duration increases based on

the skill level. The damage further increases

based on the caster's Base Level and CON.

Consumes 2 Special Alloy Trap.


[Lv 1]: ATK: 250%, Trap Duration: 12 seconds

[Lv 2]: ATK: 500%, Trap Duration: 24 seconds

[Lv 3]: ATK: 750%, Trap Duration: 36 seconds

[Lv 4]: ATK: 1000%, Trap Duration: 48 seconds

[Lv 5]: ATK: 1250%, Trap Duration: 60 seconds

Swift Trap 5 Active;

AP Recovery: 3~4

Places a trap which inflicts

Wind elemental melee physical damage

over time during the trap duration. Targets hit by

this trap have a chance to be inflicted with

Torrent status. Trap damage interval

decreases and trap duration increases based on

the skill level. The damage further increases

based on the caster's Base Level and CON.

Consumes 2 Special Alloy Trap.


[Lv 1]: ATK: 250%, Trap Duration: 12 seconds

[Lv 2]: ATK: 500%, Trap Duration: 24 seconds

[Lv 3]: ATK: 750%, Trap Duration: 36 seconds

[Lv 4]: ATK: 1000%, Trap Duration: 48 seconds

[Lv 5]: ATK: 1250%, Trap Duration: 60 seconds

Crescive Bolt 10 Active;

Physical Ranged;

AP Recovery: 1

Fires 1 shot of ranged

physical damage to the target. Increases

damage and SP consumption of

the next cast of this skill for each time

while standing still (stacks up to 3 times).

The stack resets if the caster moves or changes

position with a skill or after 10 seconds

after last time it was casted.

The damage further increases based on the

caster's Base Level and CON, can inflict

half of the total Critical Damage

at the caster's Critical chance.

Consumes 1 Arrow.


[Lv 1]: ATK 300%

[Lv 2]: ATK 600%

[Lv 3]: ATK 900%

[Lv 4]: ATK 1200%

[Lv 5]: ATK 1500%

[Lv 6]: ATK 1800%

[Lv 7]: ATK 2100%

[Lv 8]: ATK 2400%

[Lv 9]: ATK 2700%

[Lv 10]: ATK 3000%

Flame Trap 5 Active;

AP Recovery: 3~4

Places a trap which inflicts

Fire elemental melee physical damage

over time during the trap duration. Targets hit by

this trap have a chance to be inflicted with

Blaze status. Trap damage interval

decreases and trap duration increases based on

the skill level. The damage further increases

based on the caster's Base Level and CON.

Consumes 2 Special Alloy Trap.


[Lv 1]: ATK: 250%, Trap Duration: 12 seconds

[Lv 2]: ATK: 500%, Trap Duration: 24 seconds

[Lv 3]: ATK: 750%, Trap Duration: 36 seconds

[Lv 4]: ATK: 1000%, Trap Duration: 48 seconds

[Lv 5]: ATK: 1250%, Trap Duration: 60 seconds

WH.png