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When do I change job?

  1. As Novice job level 10 you can change to Archer.
  2. As Archer job level 40-50 you can change to Dancer (female) or Bard (male).
  3. As Dancer/Bard base level 99 and job level 50 you can do rebirth or change to 3rd class Wanderer/Maestro.
    Note:
    • Only Rebirth Chars can change to 4th Class!
    • You will miss out rebirth skills and stats points!
  4. As rebirth Novice job level 10 you can change to Archer.
  5. As Archer with job level 40-50 you can change to 2nd class Gypsy/Clown.
  6. As Gypsy/Clown base level 99 and job level 70 you can change to 3rd Wanderer/Maestro.
  7. As Wanderer/Maestro base level 200 an job level 70 you can change to 4th class Trouvere/Troubadour.

Archer

Skills Max Level Skill Form Description
Owl's Eye 10 Passive Increases DEX.


[Lv 1]: DEX +1

[Lv 2]: DEX +2

[Lv 3]: DEX +3

[Lv 4]: DEX +4

[Lv 5]: DEX +5

[Lv 6]: DEX +6

[Lv 7]: DEX +7

[Lv 8]: DEX +8

[Lv 9]: DEX +9

[Lv 10]: DEX +10

Vulture's Eye 10 Passive Increases Attack Range

and HIT rate with Bow class weapons.


[Lv 1]: Range +1, HIT rate +1%

[Lv 2]: Range +2, HIT rate +2%

[Lv 3]: Range +3, HIT rate +3%

[Lv 4]: Range +4, HIT rate +4%

[Lv 5]: Range +5, HIT rate +5%

[Lv 6]: Range +6, HIT rate +6%

[Lv 7]: Range +7, HIT rate +7%

[Lv 8]: Range +8, HIT rate +8%

[Lv 9]: Range +9, HIT rate +9%

[Lv 10]: Range +10, HIT rate +10%

Improve Concentration 10 Active Boosts AGI and DEX

temporarily as well as detects nearby

hidden characters in 3x3 AoE.


[Lv 1]: DEX/AGI +3%, Duration: 60 seconds

[Lv 2]: DEX/AGI +4%, Duration: 80 seconds

[Lv 3]: DEX/AGI +5%, Duration: 100 seconds

[Lv 4]: DEX/AGI +6%, Duration: 120 seconds

[Lv 5]: DEX/AGI +7%, Duration: 140 seconds

[Lv 6]: DEX/AGI +8%, Duration: 160 seconds

[Lv 7]: DEX/AGI +9%, Duration: 180 seconds

[Lv 8]: DEX/AGI +10%, Duration: 200 seconds

[Lv 9]: DEX/AGI +11%, Duration: 220 seconds

[Lv 10]: DEX/AGI +12%, Duration: 240 seconds

Double Strafe 10 Active;

Physical Ranged

Fires an arrow that will

inflict double damage on target.

The base range of this skill is 9 cells.


[Lv 1]: 100% ATK x 2

[Lv 2]: 110% ATK x 2

[Lv 3]: 120% ATK x 2

[Lv 4]: 130% ATK x 2

[Lv 5]: 140% ATK x 2

[Lv 6]: 150% ATK x 2

[Lv 7]: 160% ATK x 2

[Lv 8]: 170% ATK x 2

[Lv 9]: 180% ATK x 2

[Lv 10]: 190% ATK x 2

Arrow Shower 10 Active;

Physical Ranged

Fires an arrow at targeted

cell damaging all enemies on 3x3 AoE.

Enemies that receive damage will be

knocked 2 cells backward. The base range

of this skill is 9 cells.


[Lv 1]: 160% ATK

[Lv 2]: 170% ATK

[Lv 3]: 180% ATK

[Lv 4]: 190% ATK

[Lv 5]: 200% ATK

[Lv 6]: 210% ATK

[Lv 7]: 220% ATK

[Lv 8]: 230% ATK

[Lv 9]: 240% ATK

[Lv 10]: 250% ATK

Dancer

Skills Max Level Skill Form Description
Dancing Lesson 10 Passive Increases Whip class

weapon damage. While the MaxSP bonus

always applies, the ATK and Critical bonus

only when a Whip class weapon is equipped.


[Lv 1]: Damage +3, Critical +1, MaxSP +1%

[Lv 2]: Damage +6, Critical +2, MaxSP +2%

[Lv 3]: Damage +9, Critical +3, MaxSP +3%

[Lv 4]: Damage +12, Critical +4, MaxSP +4%

[Lv 5]: Damage +15, Critical +5, MaxSP +5%

[Lv 6]: Damage +18, Critical +6, MaxSP +6%

[Lv 7]: Damage +21, Critical +7, MaxSP +7%

[Lv 8]: Damage +24, Critical +8, MaxSP +8%

[Lv 9]: Damage +27, Critical +9, MaxSP +9%

[Lv 10]: Damage +30, Critical +10, MaxSP +10%

Throw Arrow 5 Active;

Physical Ranged

Throws a powerful volley of

arrows, even while using Dance skills,

by using a Whip. The Arrow's element

determines the element of this attack.

Requires Whip.


[Lv 1]: ATK 150% x2

[Lv 2]: ATK 190% x2

[Lv 3]: ATK 230% x2

[Lv 4]: ATK 270% x2

[Lv 5]: ATK 310% x2

Ugly Dance 5 Active Continuously reduces the SP

of enemies within Ugly Dance's range.

This skill is only available in PVP/Siege Mode.

Requires Whip.


[Lv 1]: Reduced SP: 12%, Success Chance: 25%

[Lv 2]: Reduced SP: 14%, Success Chance: 30%

[Lv 3]: Reduced SP: 16%, Success Chance: 35%

[Lv 4]: Reduced SP: 18%, Success Chance: 40%

[Lv 5]: Reduced SP: 20%, Success Chance: 45%

Scream 5 Active Inflicts the Stun status to

enemies within the caster's view with a

low chance of also causing the Stun

status to party members.


[Lv 1]: Stun Chance: 30%

[Lv 2]: Stun Chance: 35%

[Lv 3]: Stun Chance: 40%

[Lv 4]: Stun Chance: 45%

[Lv 5]: Stun Chance: 50%

Humming 10 Active Increases the HIT rate

of yourself and party members within the skill's

range for 180 seconds. It does not stack with

other Dance skills.

Requires Whip.


[Lv 1]: HIT +4

[Lv 2]: HIT +8

[Lv 3]: HIT +12

[Lv 4]: HIT +16

[Lv 5]: HIT +20

[Lv 6]: HIT +24

[Lv 7]: HIT +28

[Lv 8]: HIT +32

[Lv 9]: HIT +36

[Lv 10]: HIT +40

Please Don't Forget Me 10 Active Reduces Attack Speed and

Movement Speed of all enemies that

are within this skill's range for 60 seconds.

Please Don't Forget Me will also cancel

any statuses that increases Movement and

Attack Speed for skill's duration.

It does not stack with other Dance skills.

This skill is only available in PVP/Siege Mode.

Requires Whip.


[Lv 1]: Attack Speed -3%,

Movement Speed -2%

[Lv 2]: Attack Speed -6%,

Movement Speed -4%

[Lv 3]: Attack Speed -9%,

Movement Speed -6%

[Lv 4]: Attack Speed -12%,

Movement Speed -8%

[Lv 5]: Attack Speed -15%,

Movement Speed -10%

[Lv 6]: Attack Speed -18%,

Movement Speed -12%

[Lv 7]: Attack Speed -21%,

Movement Speed -14%

[Lv 8]: Attack Speed -24%,

Movement Speed -16%

[Lv 9]: Attack Speed -27%,

Movement Speed -18%

[Lv 10]: Attack Speed -30%,

Movement Speed -20%
Fortune's Kiss 10 Active Increases Critical

rate and Critical Damage of yourself and

party members within this skill's range for

180 seconds. It does not stack with other

Dance skills.

Requires Whip.


[Lv 1]: Critical +1, Critical Damage +2%

[Lv 2]: Critical +2, Critical Damage +4%

[Lv 3]: Critical +3, Critical Damage +6%

[Lv 4]: Critical +4, Critical Damage +8%

[Lv 5]: Critical +5, Critical Damage +10%

[Lv 6]: Critical +6, Critical Damage +12%

[Lv 7]: Critical +7, Critical Damage +14%

[Lv 8]: Critical +8, Critical Damage +16%

[Lv 9]: Critical +9, Critical Damage +18%

[Lv 10]: Critical +10, Critical Damage +20%

Service For You 10 Active Increases MaxSP of

yourself and party members within this skill's

range and reduces their SP consumption

for 180 seconds. It does not stack with other

Dance skills.

Requires Whip.


[Lv 1]: MaxSP +10%, SP Consumption -6%

[Lv 2]: MaxSP +11%, SP Consumption -7%

[Lv 3]: MaxSP +12%, SP Consumption -8%

[Lv 4]: MaxSP +13%, SP Consumption -9%

[Lv 5]: MaxSP +14%, SP Consumption -10%

[Lv 6]: MaxSP +15%, SP Consumption -11%

[Lv 7]: MaxSP +16%, SP Consumption -12%

[Lv 8]: MaxSP +17%, SP Consumption -13%

[Lv 9]: MaxSP +18%, SP Consumption -14%

[Lv 10]: MaxSP +20%, SP Consumption -15%

Shared skills with Bard
Adaptation to Circumstances 1 Active Skill to cope with

various unexpected situations occurring

during performances. Reduces SP consumption

by 20% for Song, Dance and Ensemble

skills over time. Can be used together with

Encore.

Encore 1 Active Recasts the previous Song,

Dance or Ensemble skill that was performed.

Skills cast by Encore consume only half of the

required SP. Encore will fail

if the last Song, Dance or Ensemble

is not available.

Lullaby 1 Active Causing the Sleep effect on

enemies within it's range for a certain chance.

Ineffective against Boss monsters.

It does not stack with other Ensemble skills.

An Ensemble skill can only be activated

when the party's Bard/Dancer is within 9x9 cells.

You'll be unable to use skills and recieve

reduced Movement Speed and Attack Speed

for 10 seconds.

Requires Musical Instrument or Whip.

Mr. Kim A Rich Man 5 Active Increases the EXP

rewarded for defeating monsters within it's range

for yourself and your party members for

180 seconds. It does not stack with other

Ensemble skills. An Ensemble skill can

only be activated when the party's Bard/Dancer

is within 9x9 cells. You'll be unable to use

skills, recieve reduced Movement Speed and

Attack Speed for 10 seconds.

Requires Musical Instrument or Whip.


[Lv 1]: EXP +20%

[Lv 2]: EXP +30%

[Lv 3]: EXP +40%

[Lv 4]: EXP +50%

[Lv 5]: EXP +60%

Eternal Chaos 1 Active Reduces the Defense

of all enemies within it's range to 0 for

60 seconds. An Ensemble skill can only be

activated when the party's Bard/Dancer is within

9x9 cells. You'll be unable to use skills,

recieve reduced Movement Speed and

Attack Speed for 10 seconds. This skill is

only available in PvP/Siege Mode.

Requires Musical Instrument or Whip.

Drum of Battlefield 5 Active Increases ATK and DEF

of yourself and party members within skill range

for 180 seconds. An Ensemble skill can only

be activated when the party's Bard/Dancer is

within 9x9 cells. You'll be unable to use skills,

recieve reduced Movement Speed and

Attack Speed for 10 seconds.

Requires Musical Instrument or Whip.


[Lv 1]: ATK +20, DEF +15

[Lv 2]: ATK +25, DEF +30

[Lv 3]: ATK +30, DEF +45

[Lv 4]: ATK +35, DEF +60

[Lv 5]: ATK +40, DEF +75

The Ring of Nibelungen 5 Active Grants one of the following

random buff to yourself and party members within

the skill's range for 60 seconds. An Ensemble

skill can only be activated when the party's

Bard/Dancer is within 9x9 cells. You'll be

unable to use skills, recieve reduced Movement

Speed and Attack Speed for 10 seconds.

Requires Musical Instrument or Whip.


> [Attack Speed -20]%
> [ATK +20%]
> [MATK +20%]
> [MaxHP +30%]
> [MaxSP +30%]
> [All Stats +15]
> [HIT +50]
> [FLEE +50]
> [SP Consumption of skills -30%]
> [HP Recovery +100%]
> [SP Recovery +100%]
Loki's Wail 1 Active All Skills and magic spells,

except your's, are disabled within the skill's

range for 30 seconds. An Ensemble skill

can only be activated when the party's

Bard/Dancer is within 9x9 cells.

You'll be unable to use skills, recieve reduced

Movement Speed and Attack Speed for

10 seconds. This skill is only available in

PvP/Siege Mode.

Requires Musical Instrument or Whip.

Into the Abyss 1 Active Party Members will be able

use skills without any Gemstone requirement

for 180 seconds. An Ensemble skill can

only be activated when the party's Bard/Dancer

is within 9x9 cells. You'll be unable to use skills,

recieve reduced Movement Speed and

Attack Speed for 10 seconds.

Requires Musical Instrument or Whip.

Invulnerable Siegfried 5 Active Endows resistance to

Fire, Water, Earth and Wind

element as well as tolerance to Blind,

Frozen, Petrified, Stun, Curse,

Sleep and Silence status for 180 seconds.

An Ensemble skill can only be activated

when the party's Bard/Dancer is within 9x9 cells.

You'll be unable to use skills, recieve reduced

Movement Speed and Attack Speed

for 10 seconds.

Requires Musical Instrument or Whip.


[Lv 1]: +3% Elemental Resistance,

+5% Tolerance

[Lv 2]: +6% Elemental Resistance,

+10% Tolerance

[Lv 3]: +9% Elemental Resistance,

+15% Tolerance

[Lv 4]: +12% Elemental Resistance,

+20% Tolerance

[Lv 5]: +15% Elemental Resistance,

+25% Tolerance

Gypsy

Skills Max Level Skill Form Description
Marionette Control 1 Active Targeted party member

receives a bonus to all Stats equal to

half of the Stats of the caster.

However, each of the target's Stats

cannot exceed 99. This skill is

canceled if this party member is more

than 7 cells away from the caster.

Hermode's Rod 5 Active This skill can only be used

near Warp Portals inside WoE maps during

WoE times. Hermode's Rod will cancel all

positive status, aside from Berserk,

from all friendly targets except for the

caster, and will block any magic spells

cast of this skill's targets. No one including

the caster can use any skills for the skill's

duration, but Hermode's Rod is canceled upon

leaving it's effective range.


[Lv 1]: Lasts 10 seconds

[Lv 2]: Lasts 20 seconds

[Lv 3]: Lasts 30 seconds

[Lv 4]: Lasts 40 seconds

[Lv 5]: Lasts 50 seconds

Tarot Card of Fate 5 Active Cast a randomly chosen effect

from one out of 14 Tarot Cards. The level

of this skill affects the chance of success.


[Lv 1]: 8% Success Chance

[Lv 2]: 16% Success Chance

[Lv 3]: 24% Success Chance

[Lv 4]: 32% Success Chance

[Lv 5]: 40% Success Chance

Skillful Professional Musician 1 Active Gypsys and Clowns can

immediately overcome the after effects of

Ensemble skills which will occur.

Arrow Vulcan 10 Active;

Physical Ranged

Fires an awesome flurry of

arrows at an targeted enemy. The damage is

also affected by the caster's Base Level.

Requires Musical Instrument for Clown

and Whip class weapon for Gypsy.

Consumes 1 Arrow.


[Lv 1]: ATK 600%

[Lv 2]: ATK 700%

[Lv 3]: ATK 800%

[Lv 4]: ATK 900%

[Lv 5]: ATK 1000%

[Lv 6]: ATK 1100%

[Lv 7]: ATK 1200%

[Lv 8]: ATK 1300%

[Lv 9]: ATK 1400%

[Lv 10]: ATK 1500%

Moonlit Water Mill (Sheltering Bliss) 5 Active Clown and Gypsy ensemble

skill that creates an area around the casters

where other players and monsters cannot enter.

This skill cannot offer protection from magic or

long ranged attacks. This skill cannot be cast

in areas that are adjacent to obstacles.


[Lv 1]: Lasts 20 seconds

[Lv 2]: Lasts 25 seconds

[Lv 3]: Lasts 30 seconds

[Lv 4]: Lasts 35 seconds

[Lv 5]: Lasts 40 seconds

Wanderer

Skills Max Level Skill Form Description
Swing Dance 5 Active Increases Movement Speed

and Attack Speed of caster and party

members for 180 seconds. The bonus for Attack

Speed is further increased by

the Lesson skill level.

Requires Whip.


[Lv 1]: +5% Attack Speed + bonus from

Lesson skill level, -6% Fixed Casting Time

[Lv 2]: +10% Attack Speed + bonus from

Lesson skill level, -12% Fixed Casting Time

[Lv 3]: +15% Attack Speed + bonus from

Lesson skill level, -18% Fixed Casting Time

[Lv 4]: +20% Attack Speed + bonus from

Lesson skill level, -24% Fixed Casting Time

[Lv 5]: +25% Attack Speed + bonus from

Lesson skill level, -30% Fixed Casting Time
Symphony of Lover 5 Active Increases MDEF and

resistance against Holy and Ghost element of

caster and party members for 180 seconds.

Requires Whip.


[Lv 1]: MDEF +2%, +3% Resistance

[Lv 2]: MDEF +4%, +6% Resistance

[Lv 3]: MDEF +6%, +9% Resistance

[Lv 4]: MDEF +8%, +12% Resistance

[Lv 5]: MDEF +10%, +15% Resistance

Moonlight Serenade 5 Active Increases MATK of caster

and party members for 180 seconds.

The MATK further increases based on the

Lesson skill level and caster's Job Level.

It does not overlap with other Wanderer dances.

Requires Whip.


[Lv 1]: MATK +7 + bonus from Lesson skill level

[Lv 2]: MATK +10 + bonus from Lesson skill level

[Lv 3]: MATK +13 + bonus from Lesson skill level

[Lv 4]: MATK +15 + bonus from Lesson skill level

[Lv 5]: MATK +20 + bonus from Lesson skill level

Shared skills with Maestro
Lesson 10 Passive Increases MaxSP and SP

regen for each level learned. If skill

level reaches above 5, allows the

performer to use 3rd Class skills while

performing 2nd Class dances, songs or

ensembles.


[Lv 1]: MaxSP +30, recover 6 SP/10 sec.

[Lv 2]: MaxSP +60, recover 9 SP/10 sec.

[Lv 3]: MaxSP +90, recover 12 SP/10 sec.

[Lv 4]: MaxSP +120, recover 15 SP/10 sec.

[Lv 5]: MaxSP +150, recover 18 SP/10 sec.

[Lv 6]: MaxSP +180, recover 21 SP/10 sec.

[Lv 7]: MaxSP +200, recover 24 SP/10 sec.

[Lv 8]: MaxSP +240, recover 27 SP/10 sec.

[Lv 9]: MaxSP +270, recover 30 SP/10 sec.

[Lv 10]: MaxSP +300, recover 33 SP/10 sec.

Metallic Sound 10 Active;

Magical

Creates a high-pitched

sound to inflict Neutral elemental

magic damage. Causes more damage to enemies

affected by Sleep. The damage further

increases based on Lesson

skill level x60% and Base Level.


[Lv 1]: MATK 120% + Lesson level x60%

[Lv 2]: MATK 240% + Lesson level x60%

[Lv 3]: MATK 360% + Lesson level x60%

[Lv 4]: MATK 480% + Lesson level x60%

[Lv 5]: MATK 600% + Lesson level x60%

[Lv 6]: MATK 720% + Lesson level x60%

[Lv 7]: MATK 840% + Lesson level x60%

[Lv 8]: MATK 960% + Lesson level x60%

[Lv 9]: MATK 1080% + Lesson level x60%

[Lv 10]: MATK 1200% + Lesson level x60%

Reverberation 5 Active;

Magical

Generates a high-frequency

sound wave inflicting elemental magic damage

to all enemies within a 5x5 cells targeted area.

The element of the damage depends

on the equipped Arrows.

Consumes 5 Arrows and can't be used if

less than 5 Arrows in inventory.


[Lv 1]: MATK 1000%

[Lv 2]: MATK 1300%

[Lv 3]: MATK 1600%

[Lv 4]: MATK 1900%

[Lv 5]: MATK 2200%

Severe Rainstorm 5 Active;

Physical Ranged

Drops a rain of arrows

down on enemies in an 11x11 cells area,

inflicting ranged physical damage 12 times to

targets within the range. The damage

further increases based on the

caster's Base Level, AGI and DEX.

Consumes 10 Arrows and can't be used if

less than 10 Arrows in inventory.

Inflicts more damage when equipped with

Whip or Musical Instrument.

Requires Bow, Whip or Musical Instrument.


[Lv 1]: ATK 100%, 120% with(Instrument/Whip)

[Lv 2]: ATK 200%, 240% with(Instrument/Whip)

[Lv 3]: ATK 300%, 360% with(Instrument/Whip)

[Lv 4]: ATK 400%, 480% with(Instrument/Whip)

[Lv 5]: ATK 500%, 600% with(Instrument/Whip)

Song of Despair 5 Active Generates a sound wave on

the ground that will immobilize all

enemies within 3x3 AOE. A maximum of 5

can be placed at the same time. Does not

work against Boss monsters.

Consumes 1 Neck Protection Candy.

Requires Musical Instrument or Whip.


[Lv 1]: Effect Duration: 8 seconds,

Sound Wave Duration: 9 seconds

[Lv 2]: Effect Duration: 10 seconds,

Sound Wave Duration: 11 seconds

[Lv 3]: Effect Duration: 12 seconds,

Sound Wave Duration: 13 seconds

[Lv 4]: Effect Duration: 14 seconds,

Sound Wave Duration: 15 seconds

[Lv 5]: Effect Duration: 16 seconds,

Sound Wave Duration: 17 seconds
Siren's Voice 5 Active Tempts all enemies that are

within range to fall hopelessly in love

with the Caster. Monsters will be unable

to attack or target the caster with

skills. Affected targets will display

a \"Heart\" emoticon. The duration of this

skill is reduced based on the target's

Base Level and the skill is canceled

once the target receives damage.

Requires Musical Instrument or Whip.


[Lv 1]: 5x5 AOE, 15 sec duration

[Lv 2]: 7x7 AOE, 18 sec duration

[Lv 3]: 9x9 AOE, 21 sec duration

[Lv 4]: 11x11 AOE, 24 sec duration

[Lv 5]: 13x13 AOE, 27 sec duration

Death Valley 5 Active Recites a sacred poem to

revive a dead companion. The revived

player will have HP equal to the SP they

had while dead. If the player had 0 SP

before revival, they will have 1 HP.

Consumes 1 Regrettable Tear.

Requires Musical Instrument or Whip.


[Lv 1]: Success rate 100%

Consume 50% SP from revival target

[Lv 2]: Success rate 100%

Consume 40% SP from revival target

[Lv 3]: Success rate 100%

Consume 30% SP from revival target

[Lv 4]: Success rate 100%

Consume 20% SP from revival target

[Lv 5]: Success rate 100%

Consume 10% SP from revival target
Deep Sleep Lullaby 5 Active Forces the selected

and surrounding targets in a

certain range into a Deep Sleep state.

Once, the targets are in a Deep Sleep,

they are unable to move, attack, use

items, skills or chat. The effect is

canceled if the targets receive damage.

Targets in Deep Sleep will also take 50%

more damage from the next attack.

Affected targets will also recover 3%

of HP/SP every 2 seconds.

Consumes 2 Neck Protection Candy.

Requires Musical Instrument or Whip.


[Lv 1]: 3x3 AoE

[Lv 2]: 3x3 AoE

[Lv 3]: 3x3 AoE

[Lv 4]: 5x5 AoE

[Lv 5]: 5x5 AoE

Circle of Nature 5 Active Display the power of the

Circle of Nature recovering the target's

HP. The HP recovery rate increases

according to the caster's Lesson skill.

Requires Musical Instrument or Whip.


[Lv 1]: Increases HP Recovery Rate by 50%

[Lv 2]: Increases HP Recovery Rate by 100%

[Lv 3]: Increases HP Recovery Rate by 150%

[Lv 4]: Increases HP Recovery Rate by 200%

[Lv 5]: Increases HP Recovery Rate by 250%

Improvised Song 5 Active Removes all advanced

ensemble effects on the target using unknown

language. The chance of success increases

with the skill level.


[Lv 1]: Success Chance: 40%

[Lv 2]: Success Chance: 50%

[Lv 3]: Success Chance: 60%

[Lv 4]: Success Chance: 70%

[Lv 5]: Success Chance: 80%

Gloomy Shyness 5 Active The target

receives increased SP consumption

and Fixed Casting Time.

In cases you'll get too depressed, you

recieve a FLEE and Attack

Speed reduction as well as any kind

of mount will be removed.

This skill is only available in PvP/Siege area.

Requires Musical Instrument or Whip.


[Lv 1]: Fixed Casting Time +0.5 sec,

SP Consumption +10%

[Lv 2]: Fixed Casting Time +1 sec,

SP Consumption +20%

[Lv 3]: Fixed Casting Time +1.5 sec,

SP Consumption +30%

[Lv 4]: Fixed Casting Time +2 sec,

SP Consumption +40%

[Lv 5]: Fixed Casting Time +2.5 sec,

SP Consumption +50%
Great Echo 5 Active;

Physical Melee

The caster sings

loudly to generate a sound wave that

damages all nearby enemies.

The damage further increases based on the

Lesson skill level and the caster's Base Level.

If there is another performer in the party,

the damage will be doubled.

Consumes 2 Neck Protection Candy.

Requires Musical Instrument or Whip.


[Lv 1]: 5x5 AoE, 750% Damage

[Lv 2]: 7x7 AoE, 1250% Damage

[Lv 3]: 7x7 AoE, 1750% Damage

[Lv 4]: 9x9 AoE, 2250% Damage

[Lv 5]: 9x9 AoE, 2750% Damage

Song of Mana 5 Active The caster and at least one

other performer in the party, sings for

Mana, asking for increased circulation.

Recovers SP of the caster and party

members. SP recovery further increases

based on the Lesson skill level.

Consumes 1 Neck Protection Candy.

Requires Musical Instrument or Whip.


[Lv 1]: AoE: 11x11 cells, Restores 10% SP,

+50% SP Recovery

[Lv 2]: AoE: 13x13 cells, Restores 10% SP,

+100% SP Recovery

[Lv 3]: AoE: 15x15 cells, Restores 15% SP,

+150% SP Recovery

[Lv 4]: AoE: 17x17 cells, Restores 15% SP,

+200% SP Recovery

[Lv 5]: AoE: 19x19 cells, Restores 20% SP,

+250% SP Recovery
Dance with Warg 5 Active The caster and at least one

other performer in the party, sing a

fast tempo song to encourage your party

members. Increases ASPD and decreases

Fixed Casting Time as well as

increases long range damage.

Consumes 1 Neck Protection Candy.

Requires Musical Instrument or Whip.


[Lv 1]: AoE: 11x11 cells, Fixed Casting Time -30%

+5% Attack Speed, +1% Ranged Damage

[Lv 2]: AoE: 13x13 cells, Fixed Casting Time -40%

+10% Attack Speed, +2% Ranged Damage

[Lv 3]: AoE: 15x15 cells, Fixed Casting Time -50%

+15% Attack Speed, +3% Ranged Damage

[Lv 4]: AoE: 17x17 cells, Fixed Casting Time -60%

+20% Attack Speed, +4% Ranged Damage

[Lv 5]: AoE: 19x19 cells, Fixed Casting Time -70%

+25% Attack Speed, +5% Ranged Damage
Song of Destruction 5 Active The caster and at least one

other performer sing, Song of

Destruction causes to double the damage

inflicted on enemies in range for 10 seconds.

The duration further increases based on the

Lesson skill level.

Consumes 10 Neck Protection Candy.

Requires Musical Instrument or Whip.


[Lv 1]: 11x11 AoE

[Lv 2]: 11x11 AoE

[Lv 3]: 13x13 AoE

[Lv 4]: 13x13 AoE

[Lv 5]: 15x15 AoE

Saturday Night Fever 5 Active When sung by the caster and

at least one other performer, Saturday Night

Fever has a chance to inflict to all

players in range of the caster to enter a limited

Frenzy state. Frenzied targets will

continuously lose HP and SP as well as

lose HIT and FLEE. Item usage is disabled

and those affected will be forced to sit on the

ground for 3 seconds after the Frenzy

wears off. The chances further

increases based on the Lesson skill level.

Can only be used in PvP/Siege area.

Consumes 5 Neck Protection Candy.

Requires Musical Instrument or Whip.


[Lv 1]: 7x7 AoE, HIT -100, FLEE -50

[Lv 2]: 9x9 AoE, HIT -150, FLEE -80

[Lv 3]: 11x11 AoE, HIT -200, Flee -110

[Lv 4]: 13x13 AoE, HIT -250, Flee -140

[Lv 5]: 15x15 AoE, HIT -300, Flee -170

Lerad's Dew 5 Active When sung by the caster and

at least one other performer in the

party, Lerad's Dew will increase the

MaxHP of all surrounding party members.

This skill does not affect characters

who are in Frenzy. The MaxHP bonus further

increases based on the Lesson skill level.

Consumes 1 Neck Protection Candy.

Requires Musical Instrument or Whip.


[Lv 1]: AoE: 11x11 cells, MaxHP +5%,

Duration: 20 seconds

[Lv 2]: AoE: 11x11 cells, MaxHP +8%,

Duration: 30 seconds

[Lv 3]: AoE: 13x13 cells, MaxHP +11%,

Duration: 40 seconds

[Lv 4]: AoE: 13x13 cells, MaxHP +14%,

Duration: 50 seconds

[Lv 5]: AoE: 15x15 cells, MaxHP +17%,

Duration: 120 seconds
Sinking Melody 5 Active When sung by the caster and

at least one other performer, Sinking

Melody reduces rapidly SP and decreases

INT of enemies around the caster.

The chance further increases based on the

Lesson skill level.

Can only be used in PvP/Siege area.

Consumes 2 Neck Protection Candy.

Requires Musical Instrument or Whip.


[Lv 1]: Success Rate 10% + bonus from

Lesson skill level

[Lv 2]: Success Rate 15% + bonus from

Lesson skill level

[Lv 3]: Success Rate 20% + bonus from

Lesson skill level

[Lv 4]: Success Rate 25% + bonus from

Lesson skill level

[Lv 5]: Success Rate 30% + bonus from

Lesson skill level

Beyond of Warcry 5 Active When sung by the caster and

at least one other performer, Beyond

of Warcry reduces MaxHP and decreases

STR of enemies around the caster.

The chance further increases based on the

Lesson skill level.

Can only be used in PvP/Siege area.

Consumes 10 Neck Protection Candy.

Requires Musical Instrument or Whip.


[Lv 1]: Success Rate 15% + bonus from

Lesson skill level

[Lv 2]: Success Rate 18% + bonus from

Lesson skill level

[Lv 3]: Success Rate 21% + bonus from

Lesson skill level

[Lv 4]: Success Rate 24% + bonus from

Lesson skill level

[Lv 5]: Success Rate 27% + bonus from

Lesson skill level

Unlimited Humming Voice 5 Active When sung by the caster and

at least one other performer, the caster and every

party member around the caster will recieve

increased magic damage against all elements.

The damage bonus further increases based

on the Lesson skill level.

Consumes 5 Neck Protection Candy.

Requires Musical Instrument or Whip.


[Lv 1]: 11x11 AoE, +4% All Elemental

Damage + bonus from Lesson skill level

[Lv 2]: 11x11 AoE, +8% All Elemental

Damage + bonus from Lesson skill level

[Lv 3]: 13x13 AoE, +12% All Elemental

Damage + bonus from Lesson skill level

[Lv 4]: 13x13 AoE, +16% All Elemental

Damage + bonus from Lesson skill level

[Lv 5]: 15x15 AoE, +20% All Elemental

Damage + bonus from Lesson skill level
Dominion Impulse 1 Active Releases a powerful scream

that will activate all Reverberations

within 10 cells of the skill's target

location. It will also activate

Reverberations left by other performer.

Trouvere

Skills Max Level Skill Form (AP) Description
Stage Manner 5 Passive Increases AP recovery when using

Troubadour/Trouvere attack skills and

increases effectiveness of some song skills.

Increases P.ATK and S.MATK when equipped

with a Musical Instrument, Bow or Whip.


[Lv 1]: P.ATK/S.MATK +3

[Lv 2]: P.ATK/S.MATK +6

[Lv 3]: P.ATK/S.MATK +9

[Lv 4]: P.ATK/S.MATK +12

[Lv 5]: P.ATK/S.MATK +15

Retrospection 1 Active Recasts the last song used.

Recasted skill consumes 30% less SP

gain more AP by 1.5x more than usual.


[Lv 1]: Recast the last song used.

Mystic Symphony 1 Active(AP);

AP Cost: 100

Grants a buff to the caster

which increases the damage of Sound Blend,

Rythm Shooting and Rose Blossom by

40% for 60 seconds. Increases physical and

magical damage against Fish and Demi-

Human race monsters for the skill duration.


[Lv 1]: Increases damage of Sound Blend,

Rythm Shooting and Rose Blossom.

Sonata of Kvasir 1 Active(AP);

AP Cost: 100

Enables the caster to use

any Ensemble skill alone for 60 seconds.

Can only be used when in a party.

Requires a Musical Instrument, Bow or Whip.


[Lv 1]: Ensemble skills can be used alone.

Rose Blossom 5 Active;

Physical Ranged; AP Recovery: 5

Attaches a flower seed on an arrow

and shoots it to a target inflicting powerfull

ranged physical damage. The flower booms

after a while, inflicting additional ranged

physical damage to the target and surrounding

enemies. The damage further increases

based on the caster's Base Level.

When Stage Manner is learned,

CON will also affect the additional damage.

Requires a Musical Instrument, Bow or Whip.

Consumes 1 Arrow.


[Lv 1]: ATK: 500%,

Additional Damage in AoE: 3x3 cells

[Lv 2]: ATK: 1000%,

Additional Damage in AoE: 3x3 cells

[Lv 3]: ATK: 1500%,

Additional Damage in AoE: 5x5 cells

[Lv 4]: ATK: 2000%,

Additional Damage in AoE: 5x5 cells

[Lv 5]: ATK: 2500%,

Additional Damage in AoE: 7x7 cells
March of Prontera 5 Active;

AP Recovery: 10

Increases P.ATK and

Movement Speed of the caster and party

members in the skill's range for 180 seconds.

Increases effectiveness when there is

another performer, which is the same party,

on the caster's screen.

Requires a Musical Instrument or Whip.

Consumes 1 Neck Protection Candy.


[Lv 1]: P.ATK +3, AoE: 15x15 cells

[Lv 2]: P.ATK +6, AoE: 15x15 cells

[Lv 3]: P.ATK +9, AoE: 17x17 cells

[Lv 4]: P.ATK +12, AoE: 21x21 cells

[Lv 5]: P.ATK +15, AoE: 23x23 cells

Rhythm Shooting 5 Active;

Physical Ranged; AP Recovery: 1 (Lv 1~3);

2 (Lv 4~5)

Fires an arrow at the target

inflicting 3 ranged physical attacks.

The damage further increases based

on the caster's Base Level.

When Stage Manner is learned,

CON will also affect the additional damage.

Requires a Musical Instrument, Bow or Whip.

Consumes 1 Arrow.


[Lv 1]: ATK: 120%

[Lv 2]: ATK: 240%

[Lv 3]: ATK: 360%

[Lv 4]: ATK: 480%

[Lv 5]: ATK: 600%

Metallic Fury 5 Active;

Magical; AP Recovery: 4 (Lv 1~3);

5 (Lv 4~5)

Fires an amplified arrow at

the target and burst it. Inflicts up to 5

additional hits, when the target is marked

with Sonic Brand. The element depends

on the equipped Arrow. The damage further

increases based on the caster's

Base Level and SPL.

Requires a Musical Instrument or Whip.

Consumes 1 Arrow.


[Lv 1]: MATK: 450%, AoE: 5x5 cells

[Lv 2]: MATK: 900%, AoE: 5x5 cells

[Lv 3]: MATK: 1350%, AoE: 5x5 cells

[Lv 4]: MATK: 1800%, AoE: 7x7 cells

[Lv 5]: MATK: 2250%, AoE: 7x7 cells

Sound Blend 5 Active;

Magical; AP Recovery: 2 (Lv 1~3);

3 (Lv 4~5)

Inflicts magical damage and

Sonic Brand status to the target.

The Sonic Brand duration depends on

the skill level and inflicts damage before it

explodes, the element depends on the equipped

Arrow. Targets marked with Sonic Brand

will recieve more damage from

Reverberation, Metallic Sound,

Rose Blossom and Rythm Shooting.

The damage further increases based on the

caster's Base Level and SPL.

Requires a Musical Instrument or Whip.


[Lv 1]: MATK: 120%,

Sonic Brand Duration: 10 seconds

[Lv 2]: MATK: 240%,

Sonic Brand Duration: 10 seconds

[Lv 3]: MATK: 360%,

Sonic Brand Duration: 15 seconds

[Lv 4]: MATK: 480%,

Sonic Brand Duration: 15 seconds

[Lv 5]: MATK: 600%,

Sonic Brand Duration: 20 seconds
Geffenia Nocturne 5 Active;

AP Recovery: 20

Grants a chance to decrease

MRES of normal monsters and

enemy players in the skill's range for

30 seconds. Increases effectiveness when

there is another performer, which is the

same party, on the caster's screen.

Requires a Musical Instrument or Whip.

Consumes 1 Neck Protection Candy.


[Lv 1]: AoE: 15x15 cells

[Lv 2]: AoE: 15x15 cells

[Lv 3]: AoE: 17x17 cells

[Lv 4]: AoE: 21x21 cells

[Lv 5]: AoE: 23x23 cells

Capriccio of Roki 5 Active;

AP Recovery: 20

Grants a chance to inflict

Unlucky and Confusion status to enemy

players in the surrounding area. Increases

effectiveness when there is another performer,

which is the same party, on the caster's screen.

This skill can only be used in PvP zones.

Requires a Musical Instrument or Whip.

Consumes 1 Neck Protection Candy.


[Lv 1]: AoE: 15x15 cells

[Lv 2]: AoE: 15x15 cells

[Lv 3]: AoE: 17x17 cells

[Lv 4]: AoE: 21x21 cells

[Lv 5]: AoE: 23x23 cells

Rhapsody of Mineworker 5 Active;

AP Recovery: 20

Grants a chance to decrease

RES of normal monsters and

enemy players in the skill's range for

30 seconds. Increases effectiveness when

there is another performer, which is the same

party, on the caster's screen.

Requires a Musical Instrument or Whip.

Consumes 1 Neck Protection Candy.


[Lv 1]: AoE: 15x15 cells

[Lv 2]: AoE: 15x15 cells

[Lv 3]: AoE: 17x17 cells

[Lv 4]: AoE: 21x21 cells

[Lv 5]: AoE: 23x23 cells

Musical Interlude 5 Active;

AP Recovery: 10

Increases RES

of the caster and party members in the

skill's range for 180 seconds. Increases

effectiveness when there is another performer,

which is the same party, on the caster's screen.

Requires a Musical Instrument or Whip.

Consumes 1 Neck Protection Candy.


[Lv 1]: Res +10, AoE: 15x15 cells

[Lv 2]: Res +15, AoE: 15x15 cells

[Lv 3]: Res +20, AoE: 17x17 cells

[Lv 4]: Res +25, AoE: 21x21 cells

[Lv 5]: Res +30, AoE: 23x23 cells

Serenade of Jawaii 5 Active;

AP Recovery: 10

Increases S.MATK and

Movement Speed of the caster and party

members in the skill's range for 180 seconds.

Increases effectiveness when there is another

performer, which is the same party,

on the caster's screen.

Requires a Musical Instrument or Whip.

Consumes 1 Neck Protection Candy.


[Lv 1]: S.MATK +10, AoE: 15x15 cells

[Lv 2]: S.MATK +15, AoE: 15x15 cells

[Lv 3]: S.MATK +20, AoE: 17x17 cells

[Lv 4]: S.MATK +25, AoE: 21x21 cells

[Lv 5]: S.MATK +30, AoE: 23x23 cells

Requiem of Nifleheim 5 Active;

AP Recovery: 20

Grants a chance to inflict

Gloomy and Curse status to enemy

players in the surrounding area. Increases

effectiveness when there is another performer,

which is the same party, on the caster's screen.

This skill can only be used in PvP zones.

Requires a Musical Instrument or Whip.

Consumes 1 Neck Protection Candy.


[Lv 1]: AoE: 15x15 cells

[Lv 2]: AoE: 15x15 cells

[Lv 3]: AoE: 17x17 cells

[Lv 4]: AoE: 21x21 cells

[Lv 5]: AoE: 23x23 cells

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