Meister

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When do I change job?

  1. As Novice job level 10 you can change to Merchant.
  2. As Merchant job level 40-50 you can change to Blacksmith.
  3. As Blacksmith base level 99 and job level 50 you can do rebirth or change to 3rd class Mechanic.
    Note:
    • Only Rebirth Chars can change to 4th Class!
    • You will miss out rebirth skills and stats points!
  4. As rebirth Novice job level 10 you can change to Merchant.
  5. As Merchant with job level 40-50 you can change to 2nd class Whitesmith.
  6. As Whitesmith base level 99 and job level 70 you can change to 3rd class Mechanic.
  7. As Mechanic base level 200 an job level 70 you can change to 4th class Meister.

Merchant

Skills Max Level Skill Form Description
Enlarge Weight Limit 10 Passive Increases maximum Weight Limit.


[Lv 1]: Maximum Weight +200

[Lv 2]: Maximum Weight +400

[Lv 3]: Maximum Weight +600

[Lv 4]: Maximum Weight +800

[Lv 5]: Maximum Weight +1000

[Lv 6]: Maximum Weight +1200

[Lv 7]: Maximum Weight +1400

[Lv 8]: Maximum Weight +1600

[Lv 9]: Maximum Weight +1800

[Lv 10]: Maximum Weight +2000

Discount 10 Passive Decreases the price of

items sold by NPC shops.


[Lv 1]: 7% Discount

[Lv 2]: 9% Discount

[Lv 3]: 11% Discount

[Lv 4]: 13% Discount

[Lv 5]: 15% Discount

[Lv 6]: 17% Discount

[Lv 7]: 19% Discount

[Lv 8]: 21% Discount

[Lv 9]: 23% Discount

[Lv 10]: 24% Discount

Overcharge 10 Passive Increases amount of Zeny

received for items sold to NPC shops.


[Lv 1]: 7% Overcharge

[Lv 2]: 9% Overcharge

[Lv 3]: 11% Overcharge

[Lv 4]: 13% Overcharge

[Lv 5]: 15% Overcharge

[Lv 6]: 17% Overcharge

[Lv 7]: 19% Overcharge

[Lv 8]: 21% Overcharge

[Lv 9]: 23% Overcharge

[Lv 10]: 24% Overcharge

Pushcart 10 Passive Enables rental and use of

Pushcart which provide additional

storage for items, although items cannot

be directly used or equipped from

a Pushcart. Pushcart can be rented

from Kafra Employees.

Pushcart shortcut: (Alt+W)


[Lv 1]: Movement Speed Penalty 45%

[Lv 2]: Movement Speed Penalty 40%

[Lv 3]: Movement Speed Penalty 35%

[Lv 4]: Movement Speed Penalty 30%

[Lv 5]: Movement Speed Penalty 25%

[Lv 6]: Movement Speed Penalty 20%

[Lv 7]: Movement Speed Penalty 15%

[Lv 8]: Movement Speed Penalty 10%

[Lv 9]: Movement Speed Penalty 5%

[Lv 10]: No movement Speed Penalty

Item Appraisal 1 Active Identifies an unknown item,

making it available for use.

Vending 10 Active Opens a street stall for

selling items to other players. Skill

level affects the number of items that

can be vended at a time.


[Lv 1]: Maximum Items: 3

[Lv 2]: Maximum Items: 4

[Lv 3]: Maximum Items: 5

[Lv 4]: Maximum Items: 6

[Lv 5]: Maximum Items: 7

[Lv 6]: Maximum Items: 8

[Lv 7]: Maximum Items: 9

[Lv 8]: Maximum Items: 10

[Lv 9]: Maximum Items: 11

[Lv 10]: Maximum Items: 12

Mammonite 10 Active;

Physical Melee

Uses the power of greed to

strike a single target with a strong

blow, dealing high damage. Consumes

some Zeny.


[Lv 1]: 150% Damage, 100 Zeny

[Lv 2]: 200% Damage, 200 Zeny

[Lv 3]: 250% Damage, 300 Zeny

[Lv 4]: 300% Damage, 400 Zeny

[Lv 5]: 350% Damage, 500 Zeny

[Lv 6]: 400% Damage, 600 Zeny

[Lv 7]: 450% Damage, 700 Zeny

[Lv 8]: 500% Damage, 800 Zeny

[Lv 9]: 550% Damage, 900 Zeny

[Lv 10]: 600% Damage, 1000 Zeny

Blacksmith

Skills Max Level Skill Form Description
Iron Tempering 5 Passive Enables the tempering of

1 Iron with 1 Iron Ore and 1 Mini

Furnace. The success rate increases

with the skill level. DEX and LUK

further increases the success rate.


[Lv 1]: Success Chance: 45%

[Lv 2]: Success Chance: 50%

[Lv 3]: Success Chance: 55%

[Lv 4]: Success Chance: 60%

[Lv 5]: Success Chance: 65%

Steel Tempering 5 Passive Enables the tempering of

1 Steel with 5 Iron, 1 Coal and 1 Mini

Furnace. The success rate increases

with the skill level. DEX and LUK

further increases the success rate.


[Lv 1]: Success Chance: 35%

[Lv 2]: Success Chance: 40%

[Lv 3]: Success Chance: 45%

[Lv 4]: Success Chance: 50%

[Lv 5]: Success Chance: 55%

Enchanted Stone Craft 5 Passive Enables the refining of

enchanted ores with 10 Green Live, 10

Wind of Verdures, 10 Red Blood, 10

Crystal Blue or 10 Star Dust with a

Mini Furnace. The success rate increases

with the skill level. DEX and LUK

further increases the success rate.


[Lv 1]: 7Success Chance: 15%

[Lv 2]: 7Success Chance: 20%

[Lv 3]: 7Success Chance: 25%

[Lv 4]: 7Success Chance: 30%

[Lv 5]: 7Success Chance: 35%

Research Oridecon 5 Passive Increases the success rate

of forging items with Oridecon.

Smith Dagger 3 Passive Enables forging of

Dagger class weapons by consuming

1 Steel, Golden or Oridecon Hammer.

You must possess the required materials and

Anvil for the crafting. The success chance

increases with the skill level. DEX and LUK

further increases the success rate.


[Lv 1]: Success Chance: 5%

[Lv 2]: Success Chance: 10%

[Lv 3]: Success Chance: 15%

Smith Sword 3 Passive Enables forging of

Sword class weapons by consuming

1 Steel, Golden or Oridecon Hammer.

You must possess the required materials and

Anvil for the crafting. The success chance

increases with the skill level. DEX and LUK

further increases the success rate.


[Lv 1]: Success Chance: 5%

[Lv 2]: Success Chance: 10%

[Lv 3]: Success Chance: 15%

Smith Two-handed Sword 3 Passive Enables forging of Two-Handed

Sword class weapons by consuming

1 Steel, Golden or Oridecon Hammer.

You must possess the required materials and

Anvil for the crafting. The success chance

increases with the skill level. DEX and LUK

further increases the success rate.


[Lv 1]: Success Chance: 5%

[Lv 2]: Success Chance: 10%

[Lv 3]: Success Chance: 15%

Smith Axe 3 Passive Enables forging of

Axe class weapons by consuming

1 Steel, Golden or Oridecon Hammer.

You must possess the required materials and

Anvil for the crafting. The success chance

increases with the skill level. DEX and LUK

further increases the success rate.


[Lv 1]: Success Chance: 5%

[Lv 2]: Success Chance: 10%

[Lv 3]: Success Chance: 15%

Smith Mace 3 Passive Enables forging of

Mace class weapons by consuming

1 Steel, Golden or Oridecon Hammer.

You must possess the required materials and

Anvil for the crafting. The success chance

increases with the skill level. DEX and LUK

further increases the success rate.


[Lv 1]: Success Chance: 5%

[Lv 2]: Success Chance: 10%

[Lv 3]: Success Chance: 15%

Smith Brass Knuckle 3 Passive Enables forging of

Knuckle class weapons by consuming

1 Steel, Golden or Oridecon Hammer.

You must possess the required materials and

Anvil for the crafting. The success chance

increases with the skill level. DEX and LUK

further increases the success rate.


[Lv 1]: Success Chance: 5%

[Lv 2]: Success Chance: 10%

[Lv 3]: Success Chance: 15%

Smith Spear 3 Passive Enables forging of

Spear class weapons by consuming

1 Steel, Golden or Oridecon Hammer.

You must possess the required materials and

Anvil for the crafting. The success chance

increases with the skill level. DEX and LUK

further increases the success rate.


[Lv 1]: Success Chance: 5%

[Lv 2]: Success Chance: 10%

[Lv 3]: Success Chance: 15%

Hilt Binding 1 Passive Increases the duration of

the Adrenaline Rush, Power Thrust and

Weapon Perfection skills by 10%.

This skill also adds +1 STR and

+4 damage.

Ore Discovery 1 Passive Increases the success rate

of finding ores dropped from monsters.

Weaponry Research 10 Passive Improves the HIT rate and

physical damage by improving the understanding

of the weapon.


[Lv 1]: HIT +2, Damage +2

[Lv 2]: HIT +4, Damage +4

[Lv 3]: HIT +6, Damage +6

[Lv 4]: HIT +8, Damage +8

[Lv 5]: HIT +10, Damage +10

[Lv 6]: HIT +12, Damage +12

[Lv 7]: HIT +14, Damage +14

[Lv 8]: HIT +16, Damage +16

[Lv 9]: HIT +18, Damage +18

[Lv 10]: HIT +20, Damage +20

Repair Weapon 1 Active Repairs a broken weapon.

Name of weapons that have been

damaged are displayed in red color.

Armor: Steel


Level 1 Weapon

Iron Ore

Level 2 Weapon

Iron

Level 3 Weapon

Steel

Level 4 Weapon: Rough Oridecon

Skin Tempering 5 Passive Increases resistance to

Fire and Neutral elemental attacks.


[Lv 1]: Fire +5%, Neutral +1%

[Lv 2]: Fire +10%, Neutral +2%

[Lv 3]: Fire +15%, Neutral +3%

[Lv 4]: Fire +20%, Neutral +4%

[Lv 5]: Fire +25%, Neutral +5%

Hammerfall 5 Active Pounds a targeted cell with

a 5x5 range to inflict Stun status

to enemies. The success rate depends on the

skill level and is lowered by the target's VIT.

This can only be used when Axe or

Mace class weapons are equipped.


[Lv 1]: Stun Chance: 30%

[Lv 2]: Stun Chance: 40%

[Lv 3]: Stun Chance: 50%

[Lv 4]: Stun Chance: 60%

[Lv 5]: Stun Chance: 70%

Adrenaline Rush 5 Active Increases the Attack Speed

and HIT rate of Axe and Mace

weapons for the skill's duration. Blacksmith's

Attack Speed will be increased even further.


[Lv 1]: Lasts 30 seconds, HIT +8

[Lv 2]: Lasts 60 seconds, HIT +11

[Lv 3]: Lasts 90 seconds, HIT +14

[Lv 4]: Lasts 120 seconds, HIT +17

[Lv 5]: Lasts 150 seconds, HIT +20

Weapon Perfection 5 Active Nullifies any reduction in

damage resulting from monster size.


[Lv 1]: Lasts 10 sec, SP Consumption: 18

[Lv 2]: Lasts 20 sec, SP Consumption: 16

[Lv 3]: Lasts 30 sec, SP Consumption: 14

[Lv 4]: Lasts 40 sec, SP Consumption: 12

[Lv 5]: Lasts 50 sec, SP Consumption: 10

Power Thrust 5 Active Increase physical damage

dealt by yourself and nearby party members.


[Lv 1]: Damage: +5%, Party Members: +5%

[Lv 2]: Damage: +10%, Party Members: +5%

[Lv 3]: Damage: +15%, Party Members: +10%

[Lv 4]: Damage: +20%, Party Members: +10%

[Lv 5]: Damage: +25%, Party Members: +15%

Maximize Power 5 Active (Toggle) Amplifies Weapon Attack

Power by continuously draining a

specific amount of SP while skill is

active. This skill can be canceled by

casting it once again.


[Lv 1]: Consumes 1 SP per second

[Lv 2]: Consumes 1 SP per 2 seconds

[Lv 3]: Consumes 1 SP per 3 seconds

[Lv 4]: Consumes 1 SP per 4 seconds

[Lv 5]: Consumes 1 SP per 5 seconds

Whitesmith

Skills Max Level Skill Form Description
Meltdown (Shattering Strike) 10 Active


This skill has the chance

of destroying an equipped Weapon or

Armor when used in PvP zone on other

players, or to decrease Attack Power or

Defense when used on monsters. This

skill's level affects it's duration and

rate of success.


[Lv 1]: Lasts 15 seconds

[Lv 2]: Lasts 20 seconds

[Lv 3]: Lasts 25 seconds

[Lv 4]: Lasts 30 seconds

[Lv 5]: Lasts 35 seconds

[Lv 6]: Lasts 40 seconds

[Lv 7]: Lasts 45 seconds

[Lv 8]: Lasts 50 seconds

[Lv 9]: Lasts 55 seconds

[Lv 10]: Lasts 60 seconds

Cart Boost 1 Active Increases Movement Speed

when a Pushcart is equipped. Effect

which decrease Movement Speed cannot

interfere with this skill.

Weapon Refine 10 Active Refines weapons to increase

their grade. Unlike weapon smithing,

which is affected by DEX or LUK, this

skill's success rate is affected by the

caster's Job Level. Whitesmith have

same rate of success as Item Upgrade

NPCs at Job Level 50, has 5% greater

chance of success than Item Upgrade

NPCs at Job Level 60, and have a 10%

greater chance of success at Job Level

70. If upgrade attempt fails, the

weapon will be destroyed.


Level 1 Weapon require 1 Phracon.
Level 2 Weapon require 1 Emveretarcon.
Level 3-4 Weapon requires 1 Oridecon.


[Lv 1]: +1 Maximum Refine Level

[Lv 2]: +2 Maximum Refine Level

[Lv 3]: +3 Maximum Refine Level

[Lv 4]: +4 Maximum Refine Level

[Lv 5]: +5 Maximum Refine Level

[Lv 6]: +6 Maximum Refine Level

[Lv 7]: +7 Maximum Refine Level

[Lv 8]: +8 Maximum Refine Level

[Lv 9]: +9 Maximum Refine Level

[Lv 10]: +10 Maximum Refine Level

Cart Termination 10 Active;

Physical Melee

This skill is only enabled

during Cart Boost status. Spends a

certain amount of Zeny to smash

your Pushcart into an enemy with a chance

of inflicting the Stun status. The

amount of this skill's damage is

affected by the skill's level and the

Weight of Items carried in the Pushcart.


[Lv 1]: 600 Zeny, 5% Stun Chance

[Lv 2]: 700 Zeny, 10% Stun Chance

[Lv 3]: 800 Zeny, 15% Stun Chance

[Lv 4]: 900 Zeny, 20% Stun Chance

[Lv 5]: 1,000 Zeny, 25% Stun Chance

[Lv 6]: 1,100 Zeny, 30% Stun Chance

[Lv 7]: 1,200 Zeny, 35% Stun Chance

[Lv 8]: 1,300 Zeny, 40% Stun Chance

[Lv 9]: 1,400 Zeny, 45% Stun Chance

[Lv 10]: 1,500 Zeny, 50% Stun Chance

Maximum Power Thrust 5 Active Increases Weapon Damage by

spending a certain amount of Zeny.

Cannot be activated to anyone beside the caster.


[Lv 1]: 20% Damage, 3,000 Zeny

[Lv 2]: 40% Damage, 3,500 Zeny

[Lv 3]: 60% Damage, 4,000 Zeny

[Lv 4]: 80% Damage, 4,000 Zeny

[Lv 5]: 100% Damage, 5,000 Zeny

Mechanic

Skills Max Level Skill Form Description
Mado Gear License 5 Passive Allows the Mechanic to use

Mado Gear. Higher Level increases damage

and decreases the Movement penalty in

Mado Gear. When wearing Mado Gear,

user's HP regen increased. Mado Gear

isn't affected by Movement based skills, recovery

based skills and any Strip skills.


[Lv 1]: Damage +15, 60% Movement speed

[Lv 2]: Damage +30, 70% Movement speed

[Lv 3]: Damage +45, 80% Movement speed

[Lv 4]: Damage +60, 90% Movement speed

[Lv 5]: Damage +75, 100% Movement speed

Knuckle Boost 5 Active;
Physical Ranged
Shoots a rocket punch at a

single target from a distance. The damage

further increases based on the

caster's Base Level and DEX.


[Lv 1]: ATK 300%

[Lv 2]: ATK 500%

[Lv 3]: ATK 700%

[Lv 4]: ATK 900%

[Lv 5]: ATK 1100%

Pile Bunker 3 Active;
Physical Melee
Pulls out deadly drills

from the Mado Gear to inflict damage

and nullify defensive buff skills cast

on the target. Caster's Base Level and

STR affects the damage inflicted.

Has 3 cells range.

Requires Pile Bunker.


[Lv 1]: Nullify Chance 40%

[Lv 2]: Nullify Chance 55%

[Lv 3]: Nullify Chance 70%

Vulcan Arm 3 Active;
Physical Ranged
Shoots a large-caliber gun

which is attached to the Mado Gear

to attack a target and surrounding enemies.

The damage further increases based

on the caster's Base Level and DEX.

Consumes 1 Vulcan Bullet.


[Lv 1]: ATK 140%, AoE: 5x5 cells

[Lv 2]: ATK 280%, AoE: 5x5 cells

[Lv 3]: ATK 420%, AoE: 5x5 cells

Flame Launcher 3 Active;
Physical Ranged
Sets flames on the ground

with a Flame Thrower to damage and

inflict Burning status to all targets

that are inside of the range.

Requires Flame Thrower and

consumes 1 Mado Gear Fuel.


[Lv 1]: 600% Fire elemental damage,

Burning chance 30%

[Lv 2]: 900% Fire elemental damage,

Burning chance 40%

[Lv 3]: 1200% Fire elemental damage,

Burning chance 50%
Cold Slower 3 Active;
Physical Ranged
Uses a quick freezer to

damage and inflict Freezing or Frozen

status to all targets that are inside the range.

Consumes 1 Liquid Condensed Bullet

and 1 Mado Gear Fuel.


[Lv 1]: 600% Water elemental damage, 5x5 AoE

[Lv 2]: 900% Water elemental damage, 7x7 AoE

[Lv 3]: 1200% Water elemental damage, 9x9 AoE

Arms Cannon 5 Active;
Special Physical Ranged
Fires a cannon ball to

inflict special ranged physical damage to a

target and nearby enemies. Damage element

depends on the equipped Cannon Ball.

The damage further increases based

on the caster's Base Level.

Consumes 1 Cannon Ball and 1 Mado Gear Fuel.


[Lv 1]: ATK 700%, AoE: 3x3 cells

[Lv 2]: ATK 1000%, AoE: 3x3 cells

[Lv 3]: ATK 1300%, AoE: 3x3 cells

[Lv 4]: ATK 1600%, AoE: 5x5 cells

[Lv 5]: ATK 1900%, AoE: 5x5 cells

Acceleration 3 Active Temporarily increases

Mado Gear's Movement Speed.

Requires Accelerator and

consumes 1 Mado Gear Fuel.


[Lv 1]: Duration: 60 seconds

[Lv 2]: Duration: 90 seconds

[Lv 3]: Duration: 120 seconds

Hover 1 Active Makes Mado Gear hover over

the ground to escape traps and any

other ground based magic for 90 sec.

Requires Hovering Booster and

consumes 1 Mado Gear Fuel.

Front Slide 1 Active Mado Gear rushes forward 7 cells.

Consumes 1 Mado Gear Fuel.

Back Slide 1 Active Mado Gear moves backward 7 cells.

Consumes 1 Mado Gear Fuel.

Remodel Mainframe 4 Passive Remodels Mado Gear's main

frame to increase Defense and Overheat

Limit. During Overheat, Mado Gear

will continuously receive damage.

Overheat limit is 999 and is canceled

when 0 has been reached.


[Lv 1]: Defense +40, Overheat Limit 200

[Lv 2]: Defense +60, Overheat Limit 280

[Lv 3]: Defense +80, Overheat Limit 360

[Lv 4]: Defense +100, Overheat Limit 450

Self Destruction 3 Active;
Special Physical
Makes Mado Gear

self-destruct causing huge damage in an

area around it. Caster will lose Mado

Gear and all SP will be drained.

Requires Self-Destruct Device and

consumes 3 Mado Gear Fuel.


[Lv 1]: AoE: 5x5 cells

[Lv 2]: AoE: 7x7 cells

[Lv 3]: AoE: 9x9 cells

Shape Shift 4 Active Converts Mado Gear's element.

Requires Shape Shifter and consumes

2 Mado Gear Fuel and Enchanted Stone.


[Lv 1]: Convert to Fire element,

Consume 3 Scarlet Points

[Lv 2]: Convert to Earth element,

Consume 3 Lime Green Points

[Lv 3]: Convert to Wind element,

Consume 3 Yellow Wish Points

[Lv 4]: Convert to Water element,

Consume 3 Indigo Points
Emergency Cool 1 Active Immediately cool down Mado

Gear from overheating. The quality of

cooling device affects the reduced amount

of overheat point.

Requires Cooling Device and

consumes 1 Mado Gear Fuel.

Infrared Scan 1 Active Scans 15x15 cells around

caster with a infrared scanner to detect

hidden enemies. Decreases all enemies'

FLEE by 20% if they are inside the skill range.

Analyze 3 Active Analyzes a target's status

and decreases physical and magical

defense of the target. Skill range is 9

cells. Duration is 20 seconds.

Consumes 1 Mado Gear Fuel.


[Lv 1]: -14% DEF/MDEF

[Lv 2]: -28% DEF/MDEF

[Lv 3]: -42% DEF/MDEF

Magnetic Field 3 Active Generates an electro

magnetic field around the caster,

that temporarily immobilizing all enemies

within a 5x5 cells range. Enemy in

hovering state isn't affected by this

skill. This skill continuously drains

target's SP. Enemies attacked by Earth

elemental attack or Quagmire will be

released from this skill's effect.

Requires Magnetic Field Generator and

consumes 2 Mado Gear Fuels.


[Lv 1]: Prevents movement for 4 secs,

50 SP drained per sec.

[Lv 2]: Prevents movement for 6 secs,

50 SP drained per sec.

[Lv 3]: Prevents movement for 8 secs,

50 SP drained per sec.
Neutral Barrier 3 Active Creates an energy barrier

around the caster, increasing DEF and

MDEF of all targets in range and

preventing all long-range attacks from

damaging the targets.

Requires Barrier Generator and

consumes 1 Mado Gear Fuel.


[Lv 1]: DEF/MDEF +15%, Duration: 30 seconds

[Lv 2]: DEF/MDEF +20%, Duration: 45 seconds

[Lv 3]: DEF/MDEF +25%, Duration: 60 seconds

Stealth Field 3 Active Creates a 5x5 cell stealth

barrier around the caster, cloaking all

targets within range. All targets

cloaked by Stealth Field will be

semi-visible and they cannot be

targeted by skills. Continuously

drains caster's SP while the skill is

active and reduces 20% of caster's

Movement Speed. If two Stealth Fields

effects overlap, the effect is canceled

immediately.

Requires Camouflage Generator and

consumes 2 Mado Gear Fuel.


[Lv 1]: 5x5 AoE, Duration 15 sec.

[Lv 2]: 5x5 AoE, Duration 20 sec.

[Lv 3]: 5x5 AoE, Duration 25 sec.

Repair 5 Active Repairs user's Mado Gear

or other Mado Gears. Has 5 cells range.

Requires Repair Kit and

consumes 1 Repair Vial.


[Lv 1]: Restore 4% of MaxHP,

consume 1 Repair A

[Lv 2]: Restore 7% of MaxHP,

consume 1 Repair A

[Lv 3]: Restore 13% of MaxHP,

consume 1 Repair B

[Lv 4]: Restore 17% of MaxHP,

consume 1 Repair B

[Lv 5]: Restore 23% of MaxHP,

consume 1 Repair C
Axe Training 10 Passive Increases Axe class weapon

damage, Mace also receive a small

percentage of this skill.


[Lv 1]: Damage +5, HIT +3

[Lv 2]: Damage +10, HIT +6

[Lv 3]: Damage +15, HIT +9

[Lv 4]: Damage +20, HIT +12

[Lv 5]: Damage +25, HIT +15

[Lv 6]: Damage +30, HIT +18

[Lv 7]: Damage +35, HIT +21

[Lv 8]: Damage +40, HIT +24

[Lv 9]: Damage +45, HIT +27

[Lv 10]: Damage +50, HIT +30

Fire Earth Research 5 Passive After researching Fire and

Earth elemental monsters, the Mechanic

gains further understanding of them,

increasing damage and resistance

against these monsters.


[Lv 1]: Resistance +10, Damage +10

[Lv 2]: Resistance +20, Damage +20

[Lv 3]: Resistance +30, Damage +30

[Lv 4]: Resistance +40, Damage +40

[Lv 5]: Resistance +50, Damage +50

Axe Boomerang 5 Active;
Physical Ranged
Throws an Axe like a

boomerang at a target to inflict damage.

The weight of the Axe affects

the inflicted damage.


[Lv 1]: 300% Damage + Axe Weight,

Skill Range 5 cells

[Lv 2]: 350% Damage + Axe Weight,

Skill Range 6 cells

[Lv 3]: 400% Damage + Axe Weight,

Skill Range 7 cells

[Lv 4]: 450% Damage + Axe Weight,

Skill Range 8 cells

[Lv 5]: 500% Damage + Axe Weight,

Skill Range 9 cells
Power Swing 5 Active;
Physical Melee
Inflicts damage and Stun

status to a target by swinging your

weapon. The damage further increases based

on the caster's Base Level, STR and DEX.


[Lv 1]: 400% damage

[Lv 2]: 500% damage

[Lv 3]: 600% damage

[Lv 4]: 700% damage

[Lv 5]: 800% damage

[Lv 6]: 900% damage

[Lv 7]: 1000% damage

[Lv 8]: 1100% damage

[Lv 9]: 1200% damage

[Lv 10]: 1300% damage

Axe Tornado 5 Active;
Physical Melee
Causes a tornado to form by

spinning with an Axe at a high speed,

causing damage to all targets in range.

The damage further increases based on the

caster's Base Level and VIT.


[Lv 1]: ATK 380%, AoE: 5x5 cells

[Lv 2]: ATK 560%, AoE: 5x5 cells

[Lv 3]: ATK 740%, AoE: 7x7 cells

[Lv 4]: ATK 920%, AoE: 7x7 cells

[Lv 5]: ATK 1100%, AoE: 7x7 cells

FAW Silver Sniper 5 Active Sets a FAW

(Fixed Automatic Weapon) on the ground that

executes long range attacks.

Maximum of 2 FAWs can be placed.

Requires an Oridecon Hammer and

Mini Furnace, consumes 2 Steel and 1 Iron.


[Lv 1]: Damage +0, Duration: 20 seconds.

[Lv 2]: Damage +200, Duration: 30 seconds

[Lv 3]: Damage +400, Duration: 40 seconds

[Lv 4]: Damage +800, Duration: 50 seconds

[Lv 5]: Damage +1000, Duration: 60 seconds

FAW Magic Decoy 5 Active Sets a FAW

(Fixed Automatic Weapon) on the ground that

executes magic attacks.

Maximum of 2 FAWs can be placed.

Requires an Oridecon Hammer and

Mini Furnace, consumes 2 Iron, 1 Brigan

and 2 Enchanted stones (Scarlet, Indigo,

Yellow Wish or Lime Green).


[Lv 1]: 300 MATK, Duration: 20 seconds

[Lv 2]: 350 MATK, Duration: 30 seconds

[Lv 3]: 400 MATK, Duration: 40 seconds

[Lv 4]: 450 MATK, Duration: 50 seconds

[Lv 5]: 500 MATK, Duration: 60 seconds

Divest FAW 1 Active Disarms 1 active FAW from

the ground. FAW of another player can

also be canceled. Has 5 cells range.

Consumes 1 Monkey Wrench.

Meister

Skills Max Level Skill Form (AP) Description
Axe Stomp 5 Active;
Physical Melee
AP Recovery: 2
Slams the ground with your axe

to inflict melee physical damage to your

surrounding enemies. Increases the damage of

Axe Tornado for 5 seconds and hits twice,

if equipped with a Two-Handed Axe.

The damage further increases based on the

caster's Base Level and POW.

Requires a Axe.


[Lv 1]: ATK: 350%, AoE: 3x3 cells

[Lv 2]: ATK: 700%, AoE: 3x3 cells

[Lv 3]: ATK: 1050%, AoE: 5x5 cells

[Lv 4]: ATK: 1400%, AoE: 5x5 cells

[Lv 5]: ATK: 1750%, AoE: 7x7 cells

Rush Quake 10 Active(AP);
Physical Melee
AP Cost: 150
Instantly dashes to the target

and inflict melee physical damage to it and

surrounding enemies. Deals additional damage

against Formless and Insect race monsters.

The damage further increases based

the caster's Base Level and POW.


[Lv 1]: ATK 750%, Formless/Insect: 1100%,

AoE: 3x3 cells

[Lv 2]: ATK 1500%, Formless/Insect: 2200%,

AoE: 3x3 cells

[Lv 3]: ATK 2250%, Formless/Insect: 3300%,

AoE: 3x3 cells

[Lv 4]: ATK 3000%, Formless/Insect: 4400%,

AoE: 3x3 cells

[Lv 5]: ATK 3750%, Formless/Insect: 5500%,

AoE: 5x5 cells

[Lv 6]: ATK 4500%, Formless/Insect: 6600%,

AoE: 5x5 cells

[Lv 7]: ATK 5250%, Formless/Insect: 7700%,

AoE: 5x5 cells

[Lv 8]: ATK 6000%, Formless/Insect: 8800%,

AoE: 5x5 cells

[Lv 9]: ATK 6750%, Formless/Insect: 9900%,

AoE: 7x7 cells

[Lv 10]: ATK 7500%, Formless/Insect: 11000%,

AoE: 7x7 cells
Manufacture Machine 5 Active Craft devices that are required

for various skills.

Requires a Machine Creation Guide.


[Lv 1]: Maximum crafted amount: 8

[Lv 2]: Maximum crafted amount: 9

[Lv 3]: Maximum crafted amount: 10

[Lv 4]: Maximum crafted amount: 11

[Lv 5]: Maximum crafted amount: 12

Activation Attack Machine 5 Active Summons a machine for an allied

target, which attacks nearby enemies for the

skill duration. It inflicts melee physical

damage every second to enemies within the

surrounding area of the target.

Consumes 1 Machine Capsule.


[Lv 1]: AoE: 3x3 cells, Duration: 80 seconds

[Lv 2]: AoE: 3x3 cells, Duration: 120 seconds

[Lv 3]: AoE: 5x5 cells, Duration: 160 seconds

[Lv 4]: AoE: 5x5 cells, Duration: 200 seconds

[Lv 5]: AoE: 7x7 cells, Duration: 240 seconds

Activation Defense Machine 5 Active Summons a machine for an allied

target, which increases physical defense

and physical resistance of the target

for the skill duration.

Consumes 1 Machine Capsule.


[Lv 1]: DEF +250, Res +20,

Duration: 80 seconds

[Lv 2]: DEF +300, Res +40,

Duration: 120 seconds

[Lv 3]: DEF +350, Res +60,

Duration: 160 seconds

[Lv 4]: DEF +400, Res +80,

Duration: 200 seconds

[Lv 5]: DEF +450, Res +100,

Duration: 240 seconds
Two-Handed Axe Defending 10 Passive Decreases physical damage taken

from enemies of each size, when equipped

with a Two-Handed Axe.


[Lv 1]: Small -1%, Medium -2%, Large -3%

[Lv 2]: Small -2%, Medium -3%, Large -5%

[Lv 3]: Small -3%, Medium -5%, Large -7%

[Lv 4]: Small -4%, Medium -6%, Large -9%

[Lv 5]: Small -5%, Medium -8%, Large -10%

[Lv 6]: Small -6%, Medium -9%, Large -12%

[Lv 7]: Small -7%, Medium -11%, Large -13%

[Lv 8]: Small -8%, Medium -12%, Large -15%

[Lv 9]: Small -9%, Medium -14%, Large -16%

[Lv 10]: Small -10%, Medium -15%, Large -18%

ABR Mastery 10 Passive Improves ABR (Automatic

Battle Robot) abilities, when summoned.


[Lv 1]: ATK: 200, MaxHP: 2000,

DEF: 20, MDEF: 4, FLEE: 10

[Lv 2]: ATK: 400, MaxHP: 4000,

DEF: 40, MDEF: 8, FLEE: 20

[Lv 3]: ATK: 600, MaxHP: 6000,

DEF: 60, MDEF: 12, FLEE: 30

[Lv 4]: ATK: 800, MaxHP: 8000,

DEF: 80, MDEF: 16, FLEE: 40

[Lv 5]: ATK: 1000, MaxHP: 10000,

DEF: 100, MDEF: 20, FLEE: 50

[Lv 6]: ATK: 1200, MaxHP: 12000,

DEF: 120, MDEF: 24, FLEE: 60

[Lv 7]: ATK: 1400, MaxHP: 14000,

DEF: 140, MDEF: 28, FLEE: 70

[Lv 8]: ATK: 1600, MaxHP: 16000,

DEF: 160, MDEF: 32, FLEE: 80

[Lv 9]: ATK: 1800, MaxHP: 18000,

DEF: 180, MDEF: 36, FLEE: 90

[Lv 10]: ATK: 2000, MaxHP: 20000,

DEF: 200, MDEF: 40, FLEE: 100
ABR-Battle Warrior 4 Active;
AP Recovery: 20
Summons the ABR, Battle Warrior.

The Battle Warrior's stats increases based on

the skill level of ABR Mastery and

the caster's stats. Increases the damage of

Power Swing and splits the damage into

two hits, when Battle Warrior is summoned.

Consumes 1 ABR Capsule.


[Lv 1]: Duration: 120 seconds

[Lv 2]: Duration: 180 seconds

[Lv 3]: Duration: 240 seconds

[Lv 4]: Duration: 300 seconds

ABR-Dual Cannon 4 Active;
AP Recovery: 20
Summons the ABR, Dual Cannon.

The Dual Cannon's stats increases based on

the skill level of ABR Mastery and

the caster's stats. Knuckle Boost, Vulcan Arm

and Arms Cannon will deal 2 hits,

when Dual Cannon is summoned.

Consumes 1 ABR Capsule.


[Lv 1]: Duration: 120 seconds

[Lv 2]: Duration: 180 seconds

[Lv 3]: Duration: 240 seconds

[Lv 4]: Duration: 300 seconds

ABR-Mother Net 4 Active;
AP Recovery: 20
Summons the ABR, Mother Net.

The Mother Net's stats increases based on

the skill level of ABR Mastery and

the caster's stats.

Consumes 1 ABR Capsule.


[Lv 1]: Duration: 120 seconds

[Lv 2]: Duration: 180 seconds

[Lv 3]: Duration: 240 seconds

[Lv 4]: Duration: 300 seconds

ABR-Infinity 4 Active(AP);
AP Cost: 200
Summons the ABR, Infinity.

The Infinity's stats increases based on

the skill level of ABR Mastery and

the caster's stats.

Consumes 5 ABR Capsule.


[Lv 1]: Duration: 120 seconds

[Lv 2]: Duration: 180 seconds

[Lv 3]: Duration: 240 seconds

[Lv 4]: Duration: 300 seconds

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