Kagerou

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When do I change job?

Kagerou is part of the extended classes and don't have the rebirth-part.

  • You start as Novice and change to Ninja with job level 10.
  • As Ninja base level 99 and job level 70 you change to Kagerou if you are female, if you are male you change to Oboro.

Ninja

Skills Max Level Skill Form Description
Throwing Mastery 10 Passive Increases Throw Shuriken

damage.


[Lv 1]: Damage +3

[Lv 2]: Damage +6

[Lv 3]: Damage +9

[Lv 4]: Damage +12

[Lv 5]: Damage +15

[Lv 6]: Damage +18

[Lv 7]: Damage +21

[Lv 8]: Damage +24

[Lv 9]: Damage +27

[Lv 10]: Damage +30

Throw Shuriken 10 Active;
Physical Ranged
Throws a Shuriken at a

target from a distance of up to 9 cells

away from the caster.

Consumes 1 Shuriken.


[Lv 1]: ATK 105%

[Lv 2]: ATK 110%

[Lv 3]: ATK 115%

[Lv 4]: ATK 120%

[Lv 5]: ATK 125%

[Lv 6]: ATK 130%

[Lv 7]: ATK 135%

[Lv 8]: ATK 140%

[Lv 9]: ATK 145%

[Lv 10]: ATK 150%

Throw Kunai 5 Active;
Physical Ranged
Throws a Kunai that will

strike it's target 3 times in one attack.

Each cast consumes 1 Kunai, and the

attack's element is affected by the type

of Kunai thrown.

Consumes 1 Kunai.


[Lv 1]: ATK 100%

[Lv 2]: ATK 200%

[Lv 3]: ATK 300%

[Lv 4]: ATK 400%

[Lv 5]: ATK 500%

Throw Huuma Shuriken 5 Active;
Physical Ranged
Throws Huuma Shuriken that

will damage it's target and any nearby

enemies. Raising this skill's level

increases it's number of strikes.


[Lv 1]: ATK 200%, Range: 3x3 cells

[Lv 2]: ATK 450%, Range: 3x3 cells

[Lv 3]: ATK 700%, Range: 3x3 cells

[Lv 4]: ATK 950%, Range: 5x5 cells

[Lv 5]: ATK 1200%, Range: 5x5 cells

Throw Zeny 10 Active Throws coins at a target to

inflict an amount of Defense piercing

damage equal to the amount of Zeny

spent in the attack. This skill has 5 sec

After Skill Delay, and it's damage is

reduced against Boss monsters and in

PvP area.


[Lv 1]: 500~1,000 zeny

[Lv 2]: 1,000~2,000 zeny

[Lv 3]: 1,500~3,000 zeny

[Lv 4]: 2,000~4,000 zeny

[Lv 5]: 2,500~5,000 zeny

[Lv 6]: 3,000~6,000 zeny

[Lv 7]: 3,500~7,000 zeny

[Lv 8]: 4,000~8,000 zeny

[Lv 9]: 4,500~9,000 zeny

[Lv 10]: 5,000~10,000 zeny

Flip Tatami 5 Active;
Physical Melee
Flips tatami to cause the

4x4 area around the caster to ignore

long range physical damage for 3 seconds.

Each cast is followed by 3 seconds After

Cast Delay and has the chance to damage

and push enemies 3 cells backward if they

are within the skill's attack range.


[Lv 1]: 1 Cell, ATK 110%

[Lv 2]: 2 Cells, ATK 120%

[Lv 3]: 2 Cells, ATK 130%

[Lv 4]: 3 Cells, ATK 140%

[Lv 5]: 3 Cells, ATK 150%

Haze Slasher 10 Active;
Physical Melee
Strikes an enemy and then

immediately enter the Hiding status, can

be followed by the Shadow Leap or

Shadow Slash skill.


[Lv 1]: ATK 120%

[Lv 2]: ATK 140%

[Lv 3]: ATK 160%

[Lv 4]: ATK 180%

[Lv 5]: ATK 200%

[Lv 6]: ATK 220%

[Lv 7]: ATK 240%

[Lv 8]: ATK 260%

[Lv 9]: ATK 280%

[Lv 10]: ATK 300%

Shadow Leap 5 Active Shadow Leap can only be

performed when the caster is in Hiding

status, which can be enabled by the

Haze Slasher skill. This skill instantly

moves the caster to a targeted cell,

ignoring obstacles in the caster's way.


[Lv 1]: Leap 6 cells

[Lv 2]: Leap 7 cells

[Lv 3]: Leap 8 cells

[Lv 4]: Leap 9 cells

[Lv 5]: Leap 10 cells

Shadow Slash 5 Active;
Physical Melee
Shadow Slash can only be

performed during Hiding status, which

can be enabled by the Haze Slasher skill.

Strikes a target with an attack whose range

is equal to the caster's Shadow Leap range.

Casting this skill will cancel Hiding status.


[Lv 1]: ATK 200%, Critical +30%

[Lv 2]: ATK 350%, Critical +35%

[Lv 3]: ATK 500%, Critical +40%

[Lv 4]: ATK 650%, Critical +45%

[Lv 5]: ATK 800%, Critical +50%

Cicada Skin Shed 5 Active Enables Cicada Skin Shed

status, which enables the caster to automatically

dodge a set number of attacks. Each special

dodge is followed by a backward movement of

7 cells. When the number of attacks reaches

the skill's limit, Cicada Skin Shed

status is canceled.


[Lv 1]: Lasts 20 seconds, 1 Dodge

[Lv 2]: Lasts 30 seconds, 1 Dodge

[Lv 3]: Lasts 40 seconds, 2 Dodges

[Lv 4]: Lasts 50 seconds, 2 Dodges

[Lv 5]: Lasts 60 seconds, 3 Dodges

Mirror Image 10 Active Mirror Image can only be

cast during Ninja Aura status and

consumes 1 Shadow Orb. Creates a mirror

image that will enable the caster to dodge a set

number of long and short range physical attacks.

This skill cannot be used to block or evade

magic based attacks.


[Lv 1]: Lasts 60 seconds, 1 Dodge

[Lv 2]: Lasts 80 seconds, 1 Dodge

[Lv 3]: Lasts 100 seconds, 2 Dodges

[Lv 4]: Lasts 120 seconds, 2 Dodges

[Lv 5]: Lasts 140 seconds, 3 Dodges

[Lv 6]: Lasts 160 seconds, 3 Dodges

[Lv 7]: Lasts 180 seconds, 4 Dodges

[Lv 8]: Lasts 200 seconds, 4 Dodges

[Lv 9]: Lasts 220 seconds, 5 Dodges

[Lv 10]: Lasts 240 seconds, 5 Dodges

Ninja Mastery 10 Passive Increases SP regen by

training in the Ninja Arts. The amount

of SP restored by this skill is affected

by the character's MaxSP.


[Lv 1]: (3 + 0.2% of MaxSP) SP per 10 seconds

[Lv 2]: (6 + 0.4% of MaxSP) SP per 10 seconds

[Lv 3]: (9 + 0.6% of MaxSP) SP per 10 seconds

[Lv 4]: (12 + 0.8% of MaxSP) SP per 10 seconds

[Lv 5]: (15 + 1.0% of MaxSP) SP per 10 seconds

[Lv 6]: (18 + 1.2% of MaxSP) SP per 10 seconds

[Lv 7]: (21 + 1.4% of MaxSP) SP per 10 seconds

[Lv 8]: (24 + 1.6% of MaxSP) SP per 10 seconds

[Lv 9]: (27 + 1.8% of MaxSP) SP per 10 seconds

[Lv 10]: (30 + 2.0% of MaxSP) SP per 10 seconds

Flaming Petals 10 Active Inflicts 90% MATK Fire elemental

magic damage per Hit at a target by shooting

flaming petals. This skill's level affects the

number of hits.


[Lv 1]: 1 Hit

[Lv 2]: 2 Hits

[Lv 3]: 3 Hits

[Lv 4]: 4 Hits

[Lv 5]: 5 Hits

[Lv 6]: 6 Hits

[Lv 7]: 7 Hits

[Lv 8]: 8 Hits

[Lv 9]: 9 Hits

[Lv10]: 10 Hits

Blaze Shield 10 Active Summons a blazing storm in

a 5x5 cell area around the caster that

will inflict multiple hits of Fire elemental

magic damage to enemies within it's range.

The Blaze Shield lasts for 20 seconds,

but is automatically canceled after inflicting

it's maximum number of hits.

Consumes 1 Flame Stone.


[Lv 1]: 5 Hits

[Lv 2]: 5 Hits

[Lv 3]: 6 Hits

[Lv 4]: 6 Hits

[Lv 5]: 7 Hits

[Lv 6]: 7 Hits

[Lv 7]: 8 Hits

[Lv 8]: 8 Hits

[Lv 9]: 9 Hits

[Lv 10]: 9 Hits

Exploding Dragon 5 Active Summons a flaming dragon

that will inflict 3 hits of Fire elemental

damage on all enemies in a 5x5 cell area around

the targeted enemy by this skill.

Consumes 1 Flame Stone.


[Lv 1]: 300% Matk

[Lv 2]: 450% Matk

[Lv 3]: 600% Matk

[Lv 4]: 750% Matk

[Lv 5]: 900% Matk

Freezing Spear 10 Active Summons spears of ice that

will hit a targeted enemy with 70% MATK Water

elemental magical damage per Hit.


[Lv 1]: 3 Hits

[Lv 2]: 4 Hits

[Lv 3]: 5 Hits

[Lv 4]: 6 Hits

[Lv 5]: 7 Hits

[Lv 6]: 8 Hits

[Lv 7]: 9 Hits

[Lv 8]: 10 Hits

[Lv 9]: 11 Hits

[Lv10]: 12 Hits

Watery Evasion 10 Active Creates a water pool that

will affect enemies within range by

decreasing their AGI and reducing

Movement Speed by half. All Ninja's,

including the caster, are immune to these

penalties. The area targeted by Watery Evasion

will increase the damage of the Freezing Spear

skill and enables the use of Water Ball and

Aqua Benedicta for other players.

Consumes 1 Ice Stone.


[Lv 1]: 3x3 cells, lasts 15 seconds

[Lv 2]: 3x3 cells, lasts 20 sec., AGI -3

[Lv 3]: 3x3 cells, lasts 25 sec., AGI -3

[Lv 4]: 5x5 cells, lasts 30 sec., AGI -3

[Lv 5]: 5x5 cells, lasts 35 sec., AGI -5

[Lv 6]: 5x5 cells, lasts 40 sec., AGI -5

[Lv 7]: 7x7 cells, lasts 45 sec., AGI -5

[Lv 8]: 7x7 cells, lasts 50 sec., AGI -8

[Lv 9]: 7x7 cells, lasts 55 sec., AGI -8

[Lv 10]: 9x9 cells, lasts 60 sec., AGI -8

Snow Flake Draft 5 Active Summons a meteor of ice

that will damage enemies with Water elemental

magic damage in a 7x7 cell area around the

caster and can inflict Freezing status.

Consumes 1 Ice Stone.


[Lv 1]: 300% MATK, 20% Freezing Chance

[Lv 2]: 450% MATK, 30% Freezing Chance

[Lv 3]: 600% MATK, 40% Freezing Chance

[Lv 4]: 750% MATK, 50% Freezing Chance

[Lv 5]: 900% MATK, 60% Freezing Chance

Wind Blade 10 Active Shoots a shearing blade of

air that will inflict 150% MATK Wind elemental

magic damage per Hit to a targeted enemy.


[Lv 1]: 1 Hit

[Lv 2]: 2 Hits

[Lv 3]: 2 Hits

[Lv 4]: 3 Hits

[Lv 5]: 3 Hits

[Lv 6]: 4 Hits

[Lv 7]: 4 Hits

[Lv 8]: 5 Hits

[Lv 9]: 5 Hits

[Lv 10]: 6 Hits

Lightning Jolt 5 Active Summons lightning bolts

around the caster inflicting Wind

elemental magic damage to enemies within

the skill's range.

Consumes 1 Wind Stone.


[Lv 1]: 200% MATK, 3x3 cells

[Lv 2]: 300% MATK, 3x3 cells

[Lv 3]: 400% MATK, 5x5 cells

[Lv 4]: 500% MATK, 5x5 cells

[Lv 5]: 600% MATK, 7x7 cells

First Wind 5 Active Shoots a blade of sharp

wind that will slash all enemies between

the caster and the skill's target with Wind

elemental magic damage.

Consumes 1 Wind Stone.


[Lv 1]: 200% MATK, 5 cells

[Lv 2]: 300% MATK, 6 cells

[Lv 3]: 400% MATK, 7 cells

[Lv 4]: 500% MATK, 8 cells

[Lv 5]: 600% MATK, 9 cells

Ninja Aura 5 Active Focuses spritual energy to

enter Ninja Aura status, which endows

the caster with INT and STR bonuses.

Ninja Aura status enables the use of the

Mirror Image and Killing Strike skills,

although using those skills will cancel the

Ninja Aura status.


[Lv 1]: STR and INT +1, lasts 30 seconds

[Lv 2]: STR and INT +2, lasts 45 seconds

[Lv 3]: STR and INT +3, lasts 60 seconds

[Lv 4]: STR and INT +4, lasts 75 seconds

[Lv 5]: STR and INT +5, lasts 90 seconds

Killing Strike 10 Active Sacrifices the caster's

remaining HP to inflict devastating

damage to the targeted enemy. The

amount of remaining HP affects the

damage inflicted and each cast of this

skill will always reduce the caster's

HP to 1.

Kagerou

Skills Max Level Skill Form Description
Shadow Trampling 5 Active Stops targets from using

specific hiding skills temporarily and

forcibly cancel the skill. Can only be

used in PVP and WoE.


[Lv 1]: AoE 5x5 cells

[Lv 2]: AoE 7x7 cells

[Lv 3]: AoE 9x9 cells

[Lv 4]: AoE 11x11 cells

[Lv 5]: AoE 13x13 cells

Empty Shadow 5 Active Dispels the reflection

effect from a target for a period of

time. Skill attempts may fail while

under the Empty Shadow effect.

Consume 1 Shadow Orb.


[Lv 1]: Duration 10 seconds

[Lv 2]: Duration 15 seconds

[Lv 3]: Duration 20 seconds

[Lv 4]: Duration 25 seconds

[Lv 5]: Duration 30 seconds

Shadow Warrior 5 Active Imbues Double Attack skill

to a target for a period of time and increases

the damage of Kunai Explosion, Kunai

Splash, Cross Slash and Swirling Petal.

Consumes 1 SP per second while active.

Consumes 1 Shadow Orb.


[Lv 1]: Duration 60 seconds

[Lv 2]: Duration 90 seconds

[Lv 3]: Duration 120 seconds

[Lv 4]: Duration 150 seconds

[Lv 5]: Duration 180 seconds

Shared skills Kagerou / Oboro
Shadow Hiding 1 Active Hide yourself with this

skill. This is the same as the Rogue's

Hide. Skill disables if SP is fully

consumed or if skill is used again.

Continuously consumes SP while active.

Right Hand Mastery 5 Passive Recovers the fading right

hand attack when both hands are

equipped with a weapon.

Attack increases more than at level

4 and 5 compared to when using a

weapon with one hand.


[Lv 1]: 80% Damage

[Lv 2]: 90% Damage

[Lv 3]: 100% Damage

[Lv 4]: 110% Damage

[Lv 5]: 120% Damage

Left Hand Mastery 5 Passive Recovers the fading left

hand attack when both hands are

equipped with a weapon.


[Lv 1]: 60% Damage

[Lv 2]: 70% Damage

[Lv 3]: 80% Damage

[Lv 4]: 90% Damage

[Lv 5]: 100% Damage

Cross Slash 10 Active;
Physical Melee
Combination skill of

Kagerou and Oboro. Enemy with cross

impact damage will fall into a Cross

Wound state for about 3 seconds.

Attacking an enemy with a Cross Wound

again with a Cross Slash will inflict

more damage. The higher the Base Level

of the caster, the more damage will

be inflicted.


[Lv 1]: 200% Damage, Range 4 cells

[Lv 2]: 400% Damage, Range 4 cells

[Lv 3]: 600% Damage, Range 4 cells

[Lv 4]: 800% Damage, Range 5 cells

[Lv 5]: 1000% Damage, Range 5 cells

[Lv 6]: 1200% Damage, Range 5 cells

[Lv 7]: 1400% Damage, Range 6 cells

[Lv 8]: 1600% Damage, Range 6 cells

[Lv 9]: 1800% Damage, Range 6 cells

[Lv 10]: 2000% Damage, Range 7 cells

Soul Cutter 5 Active Additional damage is

inflicted if the target attacked has

the Soul Linker Spirit status. Forcibly

cancels the Spirit status. The higher

the Spirit skill, the more damage is

inflicted.


[Lv 1]: 100% damage

[Lv 2]: 200% damage

[Lv 3]: 300% damage

[Lv 4]: 400% damage

[Lv 5]: 500% damage

Kunai Explosion 5 Active;
Physical Ranged
Throws an Explosive Kunai

that inflict damage to all enemies

within 3x3 cells.

Consumes 1 Explosive Kunai.


[Lv 1]: Range 7 cells

[Lv 2]: Range 8 cells

[Lv 3]: Range 9 cells

[Lv 4]: Range 10 cells

[Lv 5]: Range 11 cells

Kunai Splash 5 Active;
Physical Ranged
Throws Kunais to all

enemies within a radius around you.

Consumes 2 Kunai.


[Lv 1]: Range 9x9 cells

[Lv 2]: Range 9x9 cells

[Lv 3]: Range 9x9 cells

[Lv 4]: Range 9x9 cells

[Lv 5]: Range 11x11 cells

Rapid Throw 10 Active;
Physical Ranged
A powerup version of the

Ninja skill, Throw Coins. Throws up to

100,000 Zeny that has a chance to

inflict random splash damage that

ignores defense within a certain range.

Only half of the damage is inflicted to

Boss monsters.


[Lv 1]: 10,000 Zeny, 5,000~10,000 Damage

[Lv 2]: 20,000 Zeny, 10,000~20,000 Damage

[Lv 3]: 30,000 Zeny, 15,000~30,000 Damage

[Lv 4]: 40,000 Zeny, 20,000~40,000 Damage

[Lv 5]: 50,000 Zeny, 25,000~50,000 Damage

[Lv 6]: 60,000 Zeny, 30,000~60,000 Damage

[Lv 7]: 70,000 Zeny, 35,000~70,000 Damage

[Lv 8]: 80,000 Zeny, 40,000~80,000 Damage

[Lv 9]: 90,000 Zeny, 45,000~90,000 Damage

[Lv 10]: 100,000 Zeny, 50,000~100,000 Damage

Swirling Petal 10 Active;
Physical Ranged
Throws a Huuma Shuriken

that inflicts damage to a target and

it's surroundings. The higher the

Throw Huuma Shuriken level, Base Level

and STR of the caster, the

more damage will be dealt.

Requires a Huuma Shuriken.


[Lv 1]: 150% Damage, Range 11 cells

[Lv 2]: 300% Damage, Range 11 cells

[Lv 3]: 450% Damage, Range 11 cells

[Lv 4]: 600% Damage, Range 11 cells

[Lv 5]: 750% Damage, Range 11 cells

[Lv 6]: 900% Damage, Range 11 cells

[Lv 7]: 1050% Damage, Range 11 cells

[Lv 8]: 1200% Damage, Range 11 cells

[Lv 9]: 1350% Damage, Range 11 cells

[Lv 10]: 1500% Damage, Range 11 cells

Makibishi 5 Active Spreads out caltrops for

enemies to step on and become

immobilized or stunned. The higher the

skill level, the more you can spread

on the ground.


[Lv 1]: Consumes 3 Makibishi/Caltrop

[Lv 2]: Consumes 4 Makibishi/Caltrop

[Lv 3]: Consumes 5 Makibishi/Caltrop

[Lv 4]: Consumes 6 Makibishi/Caltrop

[Lv 5]: Consumes 7 Makibishi/Caltrop

Pure Soul 5 Active Focuses your mind for 10

seconds to recover HP and SP quickly.

You are immobilized while using this

skill. There is a chance that you won't receive

damage when being attacked in Pure Soul state.


[Lv 1]: Recovers 2% HP/1% SP per sec

[Lv 2]: Recovers 4% HP/2% SP per sec

[Lv 3]: Recovers 6% HP/3% SP per sec

[Lv 4]: Recovers 8% HP/4% SP per sec

[Lv 5]: Recovers 10% HP/5% SP per sec

Illusion - Shadow 5 Active Creates a Shinobi clone.

The clone has HP and will disappear

once HP is consumed or the time

expires.


[Lv 1]: Afterimage HP 6000

[Lv 2]: Afterimage HP 9000

[Lv 3]: Afterimage HP 12000

[Lv 4]: Afterimage HP 15000

[Lv 5]: Afterimage HP 18000

Illusion - Shock 5 Active Casts an illusion to a

target to reduce all stats of the

target and transform the target into

a monster. Targets under this effect

cannot change or remove equipped

items. This effect does not apply to

allies and monsters. Can only be used

during WoE.


[Lv 1]: All Stats 2 ~ 3 Reduction

[Lv 2]: All Stats 4 ~ 6 Reduction

[Lv 3]: All Stats 6 ~ 9 Reduction

[Lv 4]: All Stats 8 ~ 12 Reduction

[Lv 5]: All Stats 10 ~ 15 Reduction

Illusion - Death 5 Active Casts an illusion to a

target to reduce HP of the target and

put a curse on it as well. Also puts

the target into a Coma state with a

low probability. Only applies to

players with lower Base Level and

does not apply to monsters.

Fire Charm 1 Active Summons a Fire Spirit using

a Fire Charm to increases damage of Fire

elemental skills. Can summon up to 10

Spirits. Endows your weapon with

Fire elemental and increases physical

damage against Earth elemental

enemies by 30% once you have 10

Spirits summoned.

Consume 1 Fire Charm.

Ice Charm 1 Active Summons a Ice Spirit using

a Ice Charm to increases damage of Water

elemental skills. Can summon up to 10

Spirits. Endows your weapon with

Water elemental and increases physical

damage against Fire elemental

enemies by 30% once you have 10

Spirits summoned.

Consume 1 Ice Charm.

Wind Charm 1 Active Summons a Wind Spirit using

a Wind Charm to increases damage of Wind

elemental skills. Can summon up to 10

Spirits. Endows your weapon with

Wind elemental and increases physical

damage against Water elemental

enemies by 30% once you have 10

Spirits summoned.

Consume 1 Wind Charm.

Earth Charm 1 Active Summons a Earth Spirit using

a Earth Charm to increases damage of Earth

elemental skills. Can summon up to 10

Spirits. Endows your weapon with

Earth elemental and increases physical

damage against Wind elemental

enemies by 30% once you have 10

Spirits summoned.

Consume 1 Earth Charm.

Release Ninja Spell 1 Active Releases your spiritual

energy on the target to inflict damage.

Elemental damage depends on the element

of the summoned Spirits.

Cast Ninja Spell 1 Active Transfers your spiritual

energy to the earth to create a portal

that generates various effects.

Fire Spirit:

Casts Burning state to all enemies

within range. Increases attack if

equipped weapon is Fire elemental.

Water Spirit:

Casts either Freezing, Deep Freeze or

Frozen state to all enemies within

range. Increases attack if equipped

weapon is Water elemental.

Wind Spirit:

Casts either Silence, Sleep or Deep

Sleep state to all enemies within

range. Increases attack if equipped

weapon is Wind elemental.

Earth Spirit:

Casts either Stone Curse or Poison

state to all enemies within range.

Increases attack if equipped weapon

is Earth elemental.

Illusion - Bewitch 5 Active Has a chance to switch

locations between the target and

yourself. Has a chance to inflict both

the caster and target with the Confuse

state at a certain rate.

16th Night 5 Active All Fixed Casting Times of

any ninja skills will disappear when this

skill is used. Variable Casting Time

will be reduced to half, while MATK

is increased by a certain amount.