Imperial Guard

Aus TakeRo
Wechseln zu: Navigation, Suche

When do I change job?

  1. As Novice job level 10 you can change to Swordman.
  2. As Swordman job level 40-50 you can change to Crusader.
  3. As Crusader base level 99 and job level 50 you can do rebirth or change to 3rd class Royal Guard.
    Note:
    • Only Rebirth Chars can change to 4th Class!
    • You will miss out rebirth skills and stats points!
  4. As rebirth Novice job level 10 you can change to Swordman.
  5. As Swordman with job level 40-50 you can change to 2nd class Paladin.
  6. As Paladin base level 99 and job level 70 you can change to 3rd class Royal Guard.
  7. As Royal Guard base level 200 an job level 70 you can change to 4th class Imperial Guard.

Swordman

Skills Max Level Skill Form Description
Sword Mastery 10 Passive Increases One-Handed Sword

and Dagger class weapon damage.


[Lv 1]: Damage +4

[Lv 2]: Damage +8

[Lv 3]: Damage +12

[Lv 4]: Damage +16

[Lv 5]: Damage +20

[Lv 6]: Damage +24

[Lv 7]: Damage +28

[Lv 8]: Damage +32

[Lv 9]: Damage +36

[Lv 10]: Damage +40

Increase HP Recovery 10 Passive Restores HP every 10 sec

while idle. MaxHP affects how much HP

restoration is increased by this skill.


[Lv 1]: Restores (5 + 0.2% of MaxHP) HP

[Lv 2]: Restores (10 + 0.4% of MaxHP) HP

[Lv 3]: Restores (15 + 0.6% of MaxHP) HP

[Lv 4]: Restores (20 + 0.8% of MaxHP) HP

[Lv 5]: Restores (25 + 1.0% of MaxHP) HP

[Lv 6]: Restores (30 + 1.2% of MaxHP) HP

[Lv 7]: Restores (35 + 1.4% of MaxHP) HP

[Lv 8]: Restores (40 + 1.6% of MaxHP) HP

[Lv 9]: Restores (45 + 1.8% of MaxHP) HP

[Lv 10]: Restores (50 + 2.0% of MaxHP) HP

Two-Handed Sword Mastery 10 Passive Increases Two-Handed Sword

class weapon damage.


[Lv 1]: Damage +4

[Lv 2]: Damage +8

[Lv 3]: Damage +12

[Lv 4]: Damage +16

[Lv 5]: Damage +20

[Lv 6]: Damage +24

[Lv 7]: Damage +28

[Lv 8]: Damage +32

[Lv 9]: Damage +36

[Lv 10]: Damage +40

Bash 10 Active;

Physical Melee

Hits an enemy with crushing

force. If Fatal Blow skill is learned, Bash

will have an added Stun effect at

Level 6 and higher.


[Lv 1]: 130% Damage, HIT +5%

[Lv 2]: 160% Damage, HIT +10%

[Lv 3]: 190% Damage, HIT +15%

[Lv 4]: 220% Damage, HIT +20%

[Lv 5]: 250% Damage, HIT +25%

[Lv 6]: 280% Damage, HIT +30%

[Lv 7]: 310% Damage, HIT +35%

[Lv 8]: 340% Damage, HIT +40%

[Lv 9]: 370% Damage, HIT +45%

[Lv 10]: 400% Damage, HIT +50%

Provoke 10 Active Enrages a target, reducing

Defense by VIT on Player and physical

defense on Monster, while increasing it's

Attack Power. Can't be used on Undead

and Boss monsters.


[Lv 1]: Damage +5%, Defense -10%

[Lv 2]: Damage +8%, Defense -15%

[Lv 3]: Damage +11%, Defense -20%

[Lv 4]: Damage +14%, Defense -25%

[Lv 5]: Damage +17%, Defense -30%

[Lv 6]: Damage +20%, Defense -35%

[Lv 7]: Damage +23%, Defense -40%

[Lv 8]: Damage +26%, Defense -45%

[Lv 9]: Damage +29%, Defense -50%

[Lv 10]: Damage +32%, Defense -55%

Magnum Break 10 Active;

Physical Melee

Uses 30 SP to inflict Fire

elemental damage on 5x5 AoE around the

caster and push them 2 cells backward.

For 10 sec after Magnum Break, caster's

weapon will receive 20% Fire elemental

attack enhancement.


[Lv 1]: 120% damage

[Lv 2]: 140% damage

[Lv 3]: 160% damage

[Lv 4]: 180% damage

[Lv 5]: 200% damage

[Lv 6]: 220% damage

[Lv 7]: 240% damage

[Lv 8]: 260% damage

[Lv 9]: 280% damage

[Lv 10]: 300% damage

Endure 10 Active Enables attacking and

moving while receiving damage, but not

effective when attacked by magic and

offensive skills. Endure status will be

canceled after caster is hit by 7

attacks. Has no effect in War of

Emperium area.


[Lv 1]: Lasts 10 sec, MDEF +1

[Lv 2]: Lasts 13 sec, MDEF +2

[Lv 3]: Lasts 16 sec, MDEF +3

[Lv 4]: Lasts 19 sec, MDEF +4

[Lv 5]: Lasts 22 sec, MDEF +5

[Lv 6]: Lasts 25 sec, MDEF +6

[Lv 7]: Lasts 28 sec, MDEF +7

[Lv 8]: Lasts 31 sec, MDEF +8

[Lv 9]: Lasts 34 sec, MDEF +9

[Lv 10]: Lasts 37 sec, MDEF +10

Moving HP Recovery - Passive Enables natural regen of

HP while moving. Only 25% of the HP that

is recovered while standing is restored

during movement. The Increase

HP Recovery skill does not affect Moving

HP Recovery.

Fatal Blow - Passive Inflicts Stun status on

target when using Level 6 Bash or

higher. The chance of inflicting Stun

increases with Bash skill level and

Base Level of the caster.

Auto Berserk - Active (Toggle) Empowered by rage,

character enters a condition that is

equivalent to Level 10 Provoke status

when HP is reduced to less than 25% of

MaxHP. Provoked status lasts until

character HP is restored to more than

25% of MaxHP or if Provoke effect is

nullified.

Crusader

Skills Max Level Skill Form Description
Faith 10 Passive Increases MaxHP and

resistance against Holy elemental

attacks.


[Lv 1]: MaxHP +200, Holy Resistance: +5%

[Lv 2]: MaxHP +400, Holy Resistance: +10%

[Lv 3]: MaxHP +600, Holy Resistance: +15%

[Lv 4]: MaxHP +800, Holy Resistance: +20%

[Lv 5]: MaxHP +1000, Holy Resistance: +25%

[Lv 6]: MaxHP +1200, Holy Resistance: +30%

[Lv 7]: MaxHP +1400, Holy Resistance: +35%

[Lv 8]: MaxHP +1600, Holy Resistance: +40%

[Lv 9]: MaxHP +1800, Holy Resistance: +45%

[Lv 10]: MaxHP +2000, Holy Resistance: +50%

Auto Guard 10 Active Activates Auto Guard status

which has a chance of blocking long and

short range physical attacks for the skill's

duration. When this skill blocks an

attack, the caster is immobilized for 0.3

seconds but this time can be reduced by

increasing the skill's level. Casting

this skill again cancels Auto Guard status.

Requires Shield.


[Lv 1]: Auto Guard Chance: 5%

[Lv 2]: Auto Guard Chance: 10%

[Lv 3]: Auto Guard Chance: 14%

[Lv 4]: Auto Guard Chance: 18%

[Lv 5]: Auto Guard Chance: 21%

[Lv 6]: Auto Guard Chance: 24%

[Lv 7]: Auto Guard Chance: 26%

[Lv 8]: Auto Guard Chance: 28%

[Lv 9]: Auto Guard Chance: 29%

[Lv 10]: Auto Guard Chance: 30%

Shield Charge (Smite) 5 Active;

Physical Melee

Smashes a Shield into an

enemy, pushing it a few cells backward

with a chance of causing Stun status.

The chance of inflicting Stun status is

reduced by the target's immunity.

Requires Shield.


[Lv 1]: ATK 120%, Stun Chance: 20%,

Knockback: 5 cells

[Lv 2]: ATK 140%, Stun Chance: 25%,

Knockback: 6 cells

[Lv 3]: ATK 160%, Stun Chance: 30%,

Knockback: 7 cells

[Lv 4]: ATK 180%, Stun Chance: 35%,

Knockback: 8 cells

[Lv 5]: ATK 200%, Stun Chance: 40%,

Knockback: 9 cells

Shield Boomerang 5 Active;

Physical Ranged

Attacks an enemy from a

distance by throwing a Shield. The

Shield's weight and refine level affects

the amount of damage that is inflicted.

Requires Shield.


[Lv 1]: ATK 80%, Range: 3 cells

[Lv 2]: ATK 160%, Range: 5 cells

[Lv 3]: ATK 240%, Range: 7 cells

[Lv 4]: ATK 320%, Range: 9 cells

[Lv 5]: ATK 400%, Range: 11 cells

Reflect Shield 10 Active Reflects a certain amount

of damage back to the enemy after they

inflict damage with melee physical

attack for 5 minutes. Unequipping the

Shield removes the effect.

Requires Shield.


[Lv 1]: Reflected Damage: 13%

[Lv 2]: Reflected Damage: 16%

[Lv 3]: Reflected Damage: 19%

[Lv 4]: Reflected Damage: 22%

[Lv 5]: Reflected Damage: 25%

[Lv 6]: Reflected Damage: 28%

[Lv 7]: Reflected Damage: 31%

[Lv 8]: Reflected Damage: 34%

[Lv 9]: Reflected Damage: 37%

[Lv 10]: Reflected Damage: 40%

Holy Cross 10 Active;

Physical Melee

Attacks an enemy with a

double hit of Holy elemental

physical attack with a chance of causing the

Blind status. The chance of inflicting

Blind status is reduced by the target's immunity.

Increases damage when using

Two-Handed Weapons.


[Lv 1]: One-Handed Weapons: ATK 135%

Two-Handed Weapons: ATK 270%

[Lv 2]: One-Handed Weapons: ATK 170%,

Two-Handed Weapons: ATK 340%

[Lv 3]: One-Handed Weapons: ATK 205%,

Two-Handed Weapons: TK 410%

[Lv 4]: One-Handed Weapons: ATK 240%,

Two-Handed Weapons: ATK 480%

[Lv 5]: One-Handed Weapons: ATK 275%,

Two-Handed Weapons: ATK 550%

[Lv 6]: One-Handed Weapons: ATK 310%,

Two-Handed Weapons: ATK 620%

[Lv 7]: One-Handed Weapons: ATK 345%,

Two-Handed Weapons: ATK 690%

[Lv 8]: One-Handed Weapons: ATK 380%,

Two-Handed Weapons: ATK 760%

[Lv 9]: One-Handed Weapons: ATK 415%,

Two-Handed Weapons: ATK 830%

[Lv 10]: One-Handed Weapons: ATK 450%,

Two-Handed Weapons: ATK 900%
Grand Cross 10 Active;

Special Magical

Summons a cross of holy

light on the ground around the caster

that will damage enemies that come into

contact with it. Grand Cross will cause

the Blind effect on Undead and Demon

monsters aside from Boss monsters.

The chance of inflicting Blind is reduced

by the target's immunity. Damage is affected by

your ATK and MATK and the caster

consumes 20% the HP. The Casting Time

can not be canceled.


[Lv 1]: ATK/MATK 140%

[Lv 2]: ATK/MATK 180%

[Lv 3]: ATK/MATK 220%

[Lv 4]: ATK/MATK 260%

[Lv 5]: ATK/MATK 300%

[Lv 6]: ATK/MATK 340%

[Lv 7]: ATK/MATK 380%

[Lv 8]: ATK/MATK 420%

[Lv 9]: ATK/MATK 460%

[Lv10]: ATK/MATK 500%

Devotion (Sacrifice) 5 Active Protects a party member by

receiving all damage intended for

the targeted ally. Devotion only works when

level difference between caster and

party member is less than 10. The

skill's effect is canceled when the

party member moves out of the skill's

range or dies. Cannot be used on other

Crusader classes.


[Lv 1]: Lasts 30 seconds, Max Connections: 1

[Lv 2]: Lasts 45 seconds, Max Connections: 2

[Lv 3]: Lasts 60 seconds, Max Connections: 3

[Lv 4]: Lasts 75 seconds, Max Connections: 4

[Lv 5]: Lasts 90 seconds, Max Connections: 5

Providence (Resistant Souls) 5 Active Temporarily increases party

member's resistance to Demon and Holy

elemental monsters. It cannot be used on

yourself and other Crusader classes.


[Lv 1]: Demon Resistance +5%,

Holy Resistance +5%

[Lv 2]: Demon Resistance +10%,

Holy Resistance +10%

[Lv 3]: Demon Resistance +15%,

Holy Resistance +15%

[Lv 4]: Demon Resistance +20%,

Holy Resistance +20%

[Lv 5]: Demon Resistance +25%,

Holy Resistance +25%

Defender (Defending Aura) 5 Active Reduces damage taken from

long ranged physical attacks at the cost

of decreasing ASPD and Movement Speed

for the skill's duration, but decreases the

ASPD penalty according to the

skill's level. Casting this skill again

cancels the Defender status.

Requires Shield.


[Lv 1]: Ranged Damage -20%,

Attack Speed: 80%

[Lv 2]: Ranged Damage -35%,

Attack Speed: 85%

[Lv 3]: Ranged Damage -50%,

Attack Speed: 90%

[Lv 4]: Ranged Damage -65%,

Attack Speed: 95%

[Lv 5]: Ranged Damage -80%,

Attack Speed: 100%

Spear Quicken 10 Active Increases Attack Speed when

using Spear weapons for skill

duration. If you exchange it with a non-Spear

class weapon, the effect is removed.


[Lv 1]: Lasts 30 sec., Critical +3, FLEE +2

[Lv 2]: Lasts 60 sec., Critical +6, FLEE +4

[Lv 3]: Lasts 90 sec., Critical +9, FLEE +6

[Lv 4]: Lasts 120 sec., Critical +12, FLEE +8

[Lv 5]: Lasts 150 sec., Critical +15, FLEE +10

[Lv 6]: Lasts 180 sec., Critical +18, FLEE +12

[Lv 7]: Lasts 210 sec., Critical +21, FLEE +14

[Lv 8]: Lasts 240 sec., Critical +24, FLEE +16

[Lv 9]: Lasts 270 sec., Critical +27, FLEE +18

[Lv 10]: Lasts 300 sec., Critical +30, FLEE +20

Paladin

Skills Max Level Skill Form Description
Pressure (Gloria Domini) 5 Active;

Magical

Summons a massive crucifix

to crush enemies by inflicting 3 hits of Holy

magical damage. The damage is also affected

by the caster's Base Level.


[Lv 1]: MATK 650%

[Lv 2]: MATK 800%

[Lv 3]: MATK 950%

[Lv 4]: MATK 1100%

[Lv 5]: MATK 1250%

Sacrifice (Martyr's Reckoning) 5 Active Enhances the damage of 5

physical attacks after activating this

skill. Each attack enhanced by Sacrifice

will drain an amount of HP equal to 9%

of character's MaxHP.


[Lv 1]: Damage x1

[Lv 2]: Damage x1.1

[Lv 3]: Damage x1.2

[Lv 4]: Damage x1.3

[Lv 5]: Damage x1.4

Gospel (Battle Chant) 10 Active Sings a hymn that will

cause one out of 10 different negative

status effects to enemies and will endow

one out of 10 positive statuses upon

party members within this skill's range.

This skill is canceled if the caster is

Silenced during the casting of Gospel.

Shield Chain (Rapid Smiting) 5 Active;

Physical Ranged

Enables the chance of

striking an enemy 5 times with a Shield

while in battle. HIT rate affects

success chance and the Shield's weight

and refine level affects the amount

of damage as well as the caster's Base Level.

Requires Shield.


[Lv 1]: 500% Damage, HIT +20, 4 cells range

[Lv 2]: 700% Damage, HIT +20, 4 cells range

[Lv 3]: 900% Damage, HIT +20, 4 cells range

[Lv 4]: 1100% Damage, HIT +20, 4 cells range

[Lv 5]: 1300% Damage, HIT +20, 11 cells range

Royal Guard

Skills Max Level Skill Form Description
Snatcher (Gank) 10 Passive Automatically steals items

from a monster while attacking it with

physical melee attacks. The success

rate of stealing items is affected by

the skill level of the Thief skill,

Steal and by this skill's level.


[Lv 1]: Steal Chance: 7%

[Lv 2]: Steal Chance: 8%

[Lv 3]: Steal Chance: 10%

[Lv 4]: Steal Chance: 11%

[Lv 5]: Steal Chance: 13%

[Lv 6]: Steal Chance: 14%

[Lv 7]: Steal Chance: 16%

[Lv 8]: Steal Chance: 17%

[Lv 9]: Steal Chance: 19%

[Lv 10]: Steal Chance: 20%

Steal Coin (Mug) 10 Active Steals Zeny from monsters.

It's success rate rises as the skill

level is increased. Zeny can only be

stolen once from each monster and

using this skill will draw the target

monster's aggression. The chance to steal

Zenny is increased by the caster's

DEX and LUK, depending

on the level difference from the target.

This skill is only available to regular monsters.


[Lv 1]: Success Chance: 1%

[Lv 2]: Success Chance: 2%

[Lv 3]: Success Chance: 3%

[Lv 4]: Success Chance: 4%

[Lv 5]: Success Chance: 5%

[Lv 6]: Success Chance: 6%

[Lv 7]: Success Chance: 7%

[Lv 8]: Success Chance: 8%

[Lv 9]: Success Chance: 9%

[Lv 10]: Success Chance: 10%

Back Stab 10 Active;

Physical Melee

Back Stab teleports

the caster immediatly behind the enemy to deal

physical melee damage. This skill's

accuracy depends on it's skill level.

When used with a Bow class weapon

this skill's damage is reduced by

half. When equipped with a Dagger class

weapon damage occurs twice. Back Stab

can't be used when in Hiding status.


[Lv 1]: ATK 340%, ATK 170% with Bow

[Lv 2]: ATK 380%, ATK 190% with Bow

[Lv 3]: ATK 420%, ATK 210% with Bow

[Lv 4]: ATK 460%, ATK 230% with Bow

[Lv 5]: ATK 500%, ATK 250% with Bow

[Lv 6]: ATK 540%, ATK 270% with Bow

[Lv 7]: ATK 580%, ATK 290% with Bow

[Lv 8]: ATK 620%, ATK 310% with Bow

[Lv 9]: ATK 660%, ATK 330% with Bow

[Lv 10]: ATK 700%, ATK 350% with Bow

Tunnel Drive (Stalk) 5 Passive Enables Movement while in

Hiding status. Movement Speed is slower

than normal walk.


[Lv 1]: Movement Speed: 26%

[Lv 2]: Movement Speed: 32%

[Lv 3]: Movement Speed: 38%

[Lv 4]: Movement Speed: 44%

[Lv 5]: Movement Speed: 50%

Raid (Sightless Mind) 5 Active;

Physical Melee

Only usable while in Hiding

status and will cancel Hiding once used.

This attack has a chance of causing Stun

and Blind effects on targets within an

area of 5x5. A successful hit will cause

the enemy to receive 30% more damage

for a certain number of hits. However,

Boss monsters recieve only

15% more damage. The chance to inflict Stun

and Blind is reduced by

the target's immunity.


[Lv 1]: ATK 200%, Blind & Stun Chance: 13%

[Lv 2]: ATK 350%, Blind & Stun Chance: 16%

[Lv 3]: ATK 500%, Blind & Stun Chance: 19%

[Lv 4]: ATK 650%, Blind & Stun Chance: 22%

[Lv 5]: ATK 800%, Blind & Stun Chance: 25%

Strip Weapon 5 Active Forcibly strips the Weapon

off a target. In PVP, targeted character

temporarily cannot re-equip Weapons. On

monsters, this skill will temporarily

reduce Attack Power by 25%. Skill level

and caster's DEX as well as

the target's DEX affects the

success chance and the target's DEX reduces

the Strip effect's duration.


[Lv 1]: Strip Chance: 10%

[Lv 2]: Strip Chance: 15%

[Lv 3]: Strip Chance: 20%

[Lv 4]: Strip Chance: 25%

[Lv 5]: Strip Chance: 30%

Strip Shield 5 Active Forcibly strips the Shield

off a target. In PVP, targeted character

temporarily cannot re-equip Shields. On

monsters, this skill will temporarily

reduce Defense by 15%. Skill level

and caster's DEX as well as

the target's DEX affects the

success chance and the target's DEX reduces

the Strip effect's duration.


[Lv 1]: Strip Chance: 10%

[Lv 2]: Strip Chance: 15%

[Lv 3]: Strip Chance: 20%

[Lv 4]: Strip Chance: 25%

[Lv 5]: Strip Chance: 30%

Strip Armor 5 Active Forcibly strips the Armor

off a target. In PVP, targeted character

temporarily cannot re-equip Armors. On

monsters, this skill will temporarily

reduce their VIT by 40%. Skill level

and caster's DEX as well as

the target's DEX affects the

success chance and the target's DEX reduces

the Strip effect's duration.


[Lv 1]: Strip Chance: 10%

[Lv 2]: Strip Chance: 15%

[Lv 3]: Strip Chance: 20%

[Lv 4]: Strip Chance: 25%

[Lv 5]: Strip Chance: 30%

Strip Helm 5 Active Forcibly strips the Helmet

off a target. In PVP, targeted character

temporarily cannot re-equip Helmets. On

monsters, this skill will temporarily

reduce their INT by 40%. Skill level

and caster's DEX as well as

the target's DEX affects the

success chance and the target's DEX reduces

the Strip effect's duration.


[Lv 1]: Strip Chance: 10%

[Lv 2]: Strip Chance: 15%

[Lv 3]: Strip Chance: 20%

[Lv 4]: Strip Chance: 25%

[Lv 5]: Strip Chance: 30%

Intimidate (Snatch) 5 Active;

Physical Melee

Strikes a target and

forcibly teleport it with the caster to

a random location on the same map.

This skill's success rate is affected by

the level of the skill. Boss monsters

are unaffected by Intimidate.


[Lv 1]: ATK 130%

[Lv 2]: ATK 160%

[Lv 3]: ATK 190%

[Lv 4]: ATK 220%

[Lv 5]: ATK 250%

Graffiti (Scribble) 1 Active Scribbles graffiti around a

targeted cell with a message of up to 20

characters. Graffiti cannot be

overlapped or painted over before it

disappears.

Requires 1 Red Gemstone.

Flag Graffiti (Piece) 5 Active Paints graffiti over a

guild's flag which will be shown instead

of the guild's emblem. This skill's

level affects the amount of graffiti

that can be painted.

Requires 1 Giant Paint Brush.

Cleaner (Remover) 1 Active Removes graffiti from a

guild flag.

Requires 1 Wet Duster.

Gangster Paradise (Slyness) 1 Passive When there are 2 Rogues sit

beside each other in a 3x3 range, they will not

be attacked by monsters with the exception

of Bosses.

Compulsion Discount (Haggle) 5 Passive Purchases item from NPC

shops at lower prices.

[Lv 1]: 9% Discount

[Lv 2]: 13% Discount

[Lv 3]: 17% Discount

[Lv 4]: 21% Discount

[Lv 5]: 25% Discount

Plagiarism (Intimidate) 10 Passive Enables the use of the

last skill that was inflicted by an

enemy. This can only be used to

remember character skills, but not

skills exclusive to monsters. The

skill level affects the level of last skill

which was remembered. Also increases the

Attack Speed per skill level.


[Lv 1]: Max Lv. 1 Skill, Attack Speed +1%

[Lv 2]: Max Lv. 2 Skill, Attack Speed +2%

[Lv 3]: Max Lv. 3 Skill, Attack Speed +3%

[Lv 4]: Max Lv. 4 Skill, Attack Speed +4%

[Lv 5]: Max Lv. 5 Skill, Attack Speed +5%

[Lv 6]: Max Lv. 6 Skill, Attack Speed +6%

[Lv 7]: Max Lv. 7 Skill, Attack Speed +7%

[Lv 8]: Max Lv. 8 Skill, Attack Speed +8%

[Lv 9]: Max Lv. 9 Skill, Attack Speed +9%

[Lv 10]: Max Lv.10 Skill, Attack Speed +10%

Close Confine - Active Immobilizes an enemy for 15

secs at the cost of also freezing the

movements of the caster. The caster's

FLEE rate is increased by 10 during this

skill's duration. This skill is canceled

if caster or enemy dies or teleported.

Imperial Guard

Skills Max Level Skill Form (AP) Description
Guard Stance 5 Active (Toggle) Increases the physical defense

of your equipment, but lowers the attack power

of your equipment instead.

Requires Shield.


[Lv 1]: DEF +100, ATK -50

[Lv 2]: DEF +150, ATK -100

[Lv 3]: DEF +200, ATK -150

[Lv 4]: DEF +250, ATK -200

[Lv 5]: DEF +300, ATK -250

Guardian Shield 5 Active Can only used in Guard Stance.

Gives a physical shield proportional to your HP

for 60 seconds to yourself and party members

within 21x21 cells around you.


[Lv 1]: HP Ratio: 50%

[Lv 2]: HP Ratio: 100%

[Lv 3]: HP Ratio: 150%

[Lv 4]: HP Ratio: 200%

[Lv 5]: HP Ratio: 250%

Rebound Shield 5 Active Can only be used when using

Devotion during Guard Stance status.

Decreases damage recieved through Devotion

effect for 60 seconds.


[Lv 1]: Damage Reduction: 50%

[Lv 2]: Damage Reduction: 60%

[Lv 3]: Damage Reduction: 70%

[Lv 4]: Damage Reduction: 80%

[Lv 5]: Damage Reduction: 90%

Shield Mastery 10 Passive Increases physical defense and

damage of Imperial Guard related skills

when equipped with a Shield.


[Lv 1]: DEF +3

[Lv 2]: DEF +6

[Lv 3]: DEF +9

[Lv 4]: DEF +12

[Lv 5]: DEF +15

[Lv 6]: DEF +18

[Lv 7]: DEF +21

[Lv 8]: DEF +24

[Lv 9]: DEF +27

[Lv 10]: DEF +30

Spear & Sword Mastery 10 Passive Increases HIT and

damage of Imperial Guard related skills

when equipped with a One-Handed Sword,

One-Handed Spear, or Two-Handed Spear.


[Lv 1]: HIT +3

[Lv 2]: HIT +6

[Lv 3]: HIT +9

[Lv 4]: HIT +12

[Lv 5]: HIT +15

[Lv 6]: HIT +18

[Lv 7]: HIT +21

[Lv 8]: HIT +24

[Lv 9]: HIT +27

[Lv 10]: HIT +30

Attack Stance 5 Active (Toggle) Increases the physical attack

of your equipment, but lowers the physical

defense of your equipment instead.


[Lv 1]: DEF -40, ATK +10

[Lv 2]: DEF -80, ATK +15

[Lv 3]: DEF -120, ATK +20

[Lv 4]: DEF -160, ATK +25

[Lv 5]: DEF -200, ATK +30

Ultimate Sacrifice 5 Active Can only be used in Guard Stance.

Consumes all of your remaining HP, leaving 1

and grants a Ultimate Sacrifice effect

to nearby party members. The targets with the

Ultimate Sacrifice buff will resurrected

immediatly with 100% HP and SP upon death.


[Lv 1]: Cooldown: 20 seconds, AoE: 3x3 cells

[Lv 2]: Cooldown: 40 seconds, AoE: 3x3 cells

[Lv 3]: Cooldown: 60 seconds, AoE: 5x5 cells

[Lv 4]: Cooldown: 80 seconds, AoE: 5x5 cells

[Lv 5]: Cooldown: 100 seconds, AoE: 7x7 cells

Holy Shield 5 Active Decreases damage taken from

Shadow and Undead elemental attacks

and increases Holy elemental magic damage.

Requires Shield.


[Lv 1]: Damage Reduction: 7%,

Holy Elemental Magic Damage +7%

[Lv 2]: Damage Reduction: 9%,

Holy Elemental Magic Damage +9%

[Lv 3]: Damage Reduction: 11%,

Holy Elemental Magic Damage +11%

[Lv 4]: Damage Reduction: 13%,

Holy Elemental Magic Damage +13%

[Lv 5]: Damage Reduction: 15%,

Holy Elemental Magic Damage +15%

Grand Judgement 10 Active(AP);

Physical Ranged; AP Cost: 150

Can only be used in Attack Stance.

Inflicts ranged physical damage to a target

and nearby targets within 7x7 cells

The caster gains the effect to increase the

damage of Banishing Point and Cannon Spear

for 300 seconds. This skills additional damage

against Plant and Insect race monsters.

The damage further increases based on the

caster's Base Level and POW.

Requires Spear.


[Lv 1]: ATK 750%, Plant/Insect: 1100%

[Lv 2]: ATK 1500%, Plant/Insect: 2200%

[Lv 3]: ATK 2250%, Plant/Insect: 3300%

[Lv 4]: ATK 3000%, Plant/Insect: 4400%

[Lv 5]: ATK 3750%, Plant/Insect: 5500%

[Lv 6]: ATK 4500%, Plant/Insect: 6600%

[Lv 7]: ATK 5250%, Plant/Insect: 7700%

[Lv 8]: ATK 6000%, Plant/Insect: 8800%

[Lv 9]: ATK 6750%, Plant/Insect: 9900%

[Lv 10]: ATK 7500%, Plant/Insect: 11000%

Judgement Cross 10 Active(AP);

Magical; AP Cost: 150

Inflicts Holy magical

damage to the targets. This skills additional

damage against Plant or Insect race monsters.

The damage further increases based on the

caster's Base Level and SPL.


[Lv 1]: MATK 750%, Plant/Insect: 1100%

[Lv 2]: MATK 1500%, Plant/Insect: 2200%

[Lv 3]: MATK 2250%, Plant/Insect: 3300%

[Lv 4]: MATK 3000%, Plant/Insect: 4400%

[Lv 5]: MATK 3750%, Plant/Insect: 5500%

[Lv 6]: MATK 4500%, Plant/Insect: 6600%

[Lv 7]: MATK 5250%, Plant/Insect: 7700%

[Lv 8]: MATK 6000%, Plant/Insect: 8800%

[Lv 9]: MATK 6750%, Plant/Insect: 9900%

[Lv 10]: MATK 7500%, Plant/Insect: 11000%

Shield Shooting 5 Active;

Physical Ranged; AP Recovery: 2

Can only be used in Attack Stance.

Throws your shield to a target to inflict ranged

physical damage. The caster gains the effect

to increase the damage of Shield Chain,

Shield Press and Earth Drive for 10 seconds.

The damage further increases based on the

caster's Base Level and POW, as well

as the Shield's Weight and Refine Level.

Requires Shield.


[Lv 1]: ATK 600%

[Lv 2]: ATK 1200%

[Lv 3]: ATK 1800%

[Lv 4]: ATK 2400%

[Lv 5]: ATK 3000%

Overslash 10 Active;

Physical Melee; AP Recovery: 3

Can only be used in Attack Stance.

Inflicts melee physical damage to a target

and nearby targets within 7x7 cells. The number

of attacks increases based on the number of

targetes within range. The damage further

increases based on the caster's

Base Level and POW.


[Lv 1]: ATK 60%

[Lv 2]: ATK 120%

[Lv 3]: ATK 180%

[Lv 4]: ATK 240%

[Lv 5]: ATK 300%

[Lv 6]: ATK 360%

[Lv 7]: ATK 420%

[Lv 8]: ATK 480%

[Lv 9]: ATK 540%

[Lv 10]: ATK 600%

Cross Rain 10 Active;

Magical; AP Recovery: 5

Summons a sacred area on a cell

that inflicts Holy elemental magic damage

every 0.3 seconds for 4.5 seconds.

If you have the Holy Shield effect,

the damage is increased. The damage further

increases based on the caster's Base Level,

SPL and learned Spear & Sword Mastery

skill level.


[Lv 1]: MATK 30%, 50% (Holy Shield effect),

Range: 3x3 cells

[Lv 2]: MATK 60%, 50% (Holy Shield effect),

Range: 3x3 cells

[Lv 3]: MATK 90%, 75% (Holy Shield effect),

Range: 3x3 cells

[Lv 4]: MATK 120%, 200% (Holy Shield effect),

Range: 5x5 cells

[Lv 5]: MATK 150%, 250% (Holy Shield effect),

Range: 5x5 cells

[Lv 6]: MATK 180%, 300% (Holy Shield effect),

Range: 5x5 cells

[Lv 7]: MATK 210%, 350% (Holy Shield effect),

Range: 7x7 cells

[Lv 8]: MATK 240%, 400% (Holy Shield effect),

Range: 7x7 cells

[Lv 9]: MATK 270%, 450% (Holy Shield effect),

Range: 7x7 cells

[Lv 10]: MATK 300%, 500% (Holy Shield effect),

Range: 9x9 cells

IG.png