Fall of Glast Heim

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Video Guid

Cursed King Fight

Enemies

Normal Mode

Name Level HP Size / Race / Element
Cursed King Schmidt 110 9,200,000 Medium/Demi-human/Neutral
Fallen Maid 110 68,145 Medium/Demon/Dark 2
Mad Knight 110 46,350 Large/Undead/Fire 3
Cursed Knight 111 58,650 Large/Demi-human/Holy 2
Dark Guard 175 1,152,000 Large/Undead/Dark 4

Cards

Card Type Effects
Cursed King Schmidt Card Armor Card

Increases physical damage against fire property enemies by 40%.


Equipment

Temporal Manteau Box you can get when killing Cursed King Schmidt

Name Description Crafting
King Schmidt's Suit[1]

Increases physical and magical damage against medium and large size enemies by 10%.
Cannot be destroyed.
If refine rate is 7 or higher, increases physical and magical damage against fire and shadow property enemies by 10%.
If refine rate is 9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%.
If refine rate is 11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%.


[+ |King Schmidt's Manteau

MaxHP + 5%, MaxSP + 5%.
If the sum of their refine rate is 22 or higher, reduces delay after skill by 15%.


Class: Armor

Defense: 150

Weight: 90

Required Level: 130

Jobs: Every Job

5 x Curse Devoured Crystals

10 x Temporal Crystals

King Schmidt's Manteau[1]

Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate.
If refine rate is 7 or higher, reduces physical damage taken from dragon and formless race monsters by 5%.
If refine rate is 11 or higher, increases physical and magical damage against dragon and formless race monsters by 15%.

Class: Garment

Defense: 70

Weight: 60

Required Level: 130

Jobs: Every Job

5 x Curse Devoured Crystals

10 x Temporal Crystals

King Schmidt's Strong Insignia [1]

Atk + 10%.


[+ King Schmidt's Suit and King Schmidt's Manteau]

ATK + 25, Hit + 10.


Class: Accessory (Left)

Weight: 20

Required Level: 150

Jobs: Every Job

5 x Curse Devoured Gemstones

5 x Contaminated Magics

King Schmidt's Divine Power Insignia [1]

MATK + 10%.


+ King Schmidt's Suit and King Schmidt's Manteau

MATK + 25, reduces variable casting time by 8%.


Class: Accessory (Left)

Weight: 20

Required Level: 150

Jobs: Every Job

5 x Curse Devoured Gemstones

5 x Contaminated Magics

King Schmidt's Hundred Luck Insignia [1]

Increases critical damage by 7%.


[+ King Schmidt's Suit and King Schmidt's Manteau]

Increases critical damage by 7%, ATK + 5%.


Class: Accessory (Left)

Weight: 20

Required Level: 150

Jobs: Every Job

5 x Curse Devoured Gemstones

5 x Contaminated Magics

King Schmidt's Rigid Insignia [1]

MaxHP + 10%.


[+ King Schmidt's Suit and King Schmidt's Manteau]

MaxHP + 5%, reduces delay after skill by 5%.


Class: Accessory (Left)

Weight: 20

Required Level: 150

Jobs: Every Job

5 x Curse Devoured Gemstones

5 x Contaminated Magics

King Schmidt's Flash Insignia [1]

Increases attack speed by 5% (reduces delay after attack by 5%).


[+ King Schmidt's Suit and King Schmidt's Manteau]

Increases attack speed by 3% (reduces delay after attack by 3%), CRIT + 7.


Class: Accessory (Left)

Weight: 20

Required Level: 150

Jobs: Every Job

5 x Curse Devoured Gemstones

5 x Contaminated Magics

King Schmidt's Thousand Bow Insignia [1]

Increases long ranged physical damage by 7%.


[+ King Schmidt's Suit and King Schmidt's Manteau]

Increases long ranged physical damage by 7%, ASPD + 1.


Class: Accessory (Left)

Weight: 20

Required Level: 150

Jobs: Every Job

5 x Curse Devoured Gemstones

5 x Contaminated Magics


Enchanting

Any equipment obtained through OSC1052 can be enchanted at the OSC1127 vending machine. The costs for each single enchant are as follows:

  • King Schmidt's Suit = 5 Curse Devoured Crystals + 10 Coagulated Spells
  • King Schmidt's Manteau = 5 Curse Devoured Crystals + 10 Coagulated Spells
  • King Schmidt's Insignias (any) = 10 Curse Devoured Gemstone + 40 Contaminated Magic

Enchantments for all three equipment types are completely random and cannot be reseted. However, they can be rerolled (see below dedicated section)
While most are safe, the enchantment for the 2nd slot on Insignias (Accessories) has a 30% chance to fail, which will destroy the equipment. You can however choose to pay 10 times the original amount to eliminate the break chance altogether.

King Schmidt's Suit
4th Slot Enchant 3rd Slot Enchant 2nd Slot Enchant
  • STR + 3,4 or 5
  • AGI + 3,4 or 5
  • VIT + 3,4 or 5
  • INT + 3,4 or 5
  • DEX + 3,4 or 5
  • LUK + 3,4 or 5
  • STR + 3,4 or 5
  • AGI + 3,4 or 5
  • VIT + 3,4 or 5
  • INT + 3,4 or 5
  • DEX + 3,4 or 5
  • LUK + 3,4 or 5
  • STR + 3
  • AGI + 3
  • VIT + 3
  • INT + 3
  • DEX + 3
  • LUK + 3
  • Holy Property
  • Poison Property
  • Shadow Property
  • Fire Property
  • Earth Property
  • Wind Property
  • Water Property
  • Undead Property
King Schmidt's Manteau
4th Slot Enchant 3rd Slot Enchant 2nd Slot Enchant
  • Fighting Spirit 4,5 or 6
  • Spell 3,4 or 5
  • Sharp 2,3 or 4
  • Expert Archer 3,4 or 5
  • Fatal 1,2 or 3
  • Fighting Spirit 4,5 or 6
  • Spell 3,4 or 5
  • Sharp 2,3 or 4
  • Expert Archer 3,4 or 5
  • Fatal 1,2 or 3
  • Fighting Spirit 4,5 or 6
  • Spell 3,4 or 5
  • Sharp 2,3 or 4
  • Expert Archer 3,4 or 5
  • Fatal 1,2 or 3
King Schmidt's Strong, Divine Power, Hundred Luck, Rigid, Flash or Thousand Bow Insignias
4th Slot Enchant 3rd Slot Enchant 2nd Slot Enchant
  • STR + 3,4 or 5
  • AGI + 3,4 or 5
  • VIT + 3,4 or 5
  • INT + 3,4 or 5
  • DEX + 3,4 or 5
  • LUK + 3,4 or 5
  • Fighting Spirit 4,5 or 6
  • Spell 3,4 or 5
  • Sharp 2,3 or 4
  • Expert Archer 3,4 or 5
  • Fatal 1,2 or 3
  • Flash
  • Strong
  • Thousand Bow
  • Divine Power
  • Rigid
  • Hundred Luck

Special Enchants

King Schmidt's Insignia special enchants can combo with Temporal Boots enchants. These are static effects, and are always active.

Special Enchant Effect
Flash If worn with Speed of Light, increases critical damage by 30%.
Strong If worn with Bear's Might, increases physical damage against all sizes by 25%.
Thousand Bow If worn with Hawk Eye, +10% ATK.
Divine Power If worn with Runaway Magic, increases all property magic damage by 15%.
Rigid If worn with Muscular Endurance, reduces after cast delay by 10%.
Hundred Luck If worn with Lucky Day, +2 ASPD.

Rerolling Enchants

Once you have a fully enchanted piece, you can opt to reroll each individual enchant slots. Talk to the Royal Outfitter, outside the instance.

Enchant reroll costs
King Schmidt's Suit King Schmidt's Manteau King Schmidt's Insignias (any)
4th Enchant Slot 175 Curse Devoured Crystal + 25 Coagulated Spell 4th Enchant Slot 175 Curse Devoured Crystal + 30 Coagulated Spell 4th Enchant Slot 15 Curse Devoured Gemstone + 60 Contaminated Magic
3rd Enchant Slot 250 Curse Devoured Crystal + 120 Coagulated Spell 3rd Enchant Slot 300 Curse Devoured Crystal + 150 Coagulated Spell 3rd Enchant Slot 50 Curse Devoured Gemstone + 200 Contaminated Magic
2nd Enchant Slot 500 Curse Devoured Crystal + 250 Coagulated Spell 2nd Enchant Slot 600 Curse Devoured Crystal + 300 Coagulated Spell 2nd Enchant Slot 125 Curse Devoured Gemstone + 450 Contaminated Magic


Recycling Equipment

You can recycle enchanted gears from Fall of Glast Heim, for a partial refund in materials, at OSC1198.

Equipment One enchantment Two enchantments Three enchantments
King Schmidt's Suit 3~6 Curse Devoured Crystals 6~10 Curse Devoured Crystals 9~15 Curse Devoured Crystals
King Schmidt's Manteau 3~6 Curse Devoured Crystals 6~10 Curse Devoured Crystals 9~15 Curse Devoured Crystals
King Schmidt's Insignia[ 2~6 Curse Devoured Gemstones 4~12 Curse Devoured Gemstones 6~18 Curse Devoured Gemstones


You will also have the chance to get one of the following costume headgears randomly, whenever you recycle any equipment.

Costume Drooping Schmidt Costume Drooping Oscar Costume Drooping Heinrich
Costume Drooping Schmidt Costume Drooping Oscar}} Costume Drooping Heinrich}}