Episode 17.2 Automatic Equipments and Enchants

Aus TakeRo
Version vom 3. April 2021, 12:14 Uhr von TakeRo (Diskussion | Beiträge) (Automatic Equipment)
(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Wechseln zu: Navigation, Suche

To get and start enchanting those items, you must first complete the 16.2 Terra Gloria quest.

All the NPCs relating to Automatic Equipment can be found in the restaurant building of Varmundt's Mansion, at ba_in01,79,379.

Automatic Equipment

Automatic gear can be obtain by trading Varmeal Tickets with the corresponding Illusion Equipment.

Item Description Cost
Automatic Armor A-type
ATK + 125.
ATK + 10 per 2 refine rate.
Refine 7
ASPD + 15%
+ Automatic Engine Wing A-type
ATK + 50
+ Automatic Engine Wing B-type
Reduces delay after skill by 10%.
Class: Armor
Defense: 135
Weight: 100
Required Level: 160
Jobs: Every Job
+9 Illusion Armor A-type
+
500 Varmeal Tickets
Automatic Armor B-type
MATK + 125
MATK + 10 per 2 refine rate.
Refine 7
Reduces variable casting time by 15%.
+ Automatic Engine Wing A-type
ASPD + 10%
+ Automatic Engine Wing B-type
MATK + 50
Class: Armor
Defense: 135
Weight: 100
Required Level: 160
Jobs: Every Job
+9 Illusion Armor B-type
+
500 Varmeal Tickets}
Automatic Engine Wing A-type
MAXHP + 1500
MAXHP + 100 per 2 refine rate.
Refine 7
ASPD +7%
+ Automatic Leg A-type
CRIT DMG + 15%
+ Automatic Leg B-type
Reduces variable casting time by 15%.
Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Jobs: Every Job
+9 Illusion Engine Wing A-type
+
500 Varmeal Tickets
Automatic Engine Wing B-type
MAXHP + 1500
MAXHP + 100 per 2 refine rate.
Refine 7
Reduces variable casting time by 7%.
+ Automatic Leg A-type
Increases long ranged physical damage by 7%.
+ Automatic Leg B-type
Increases all properties magic damage by 15%.
Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Jobs: Every Job
+9 Illusion Engine Wing B-type
+
500 Varmeal Tickets
Automatic Leg A-type
MAXSP + 250
MAXSP + 20 per 2 refine rate.
Refine 7
Increases long ranged physical damage by 7%.
+ Automatic Armor A-type
ATK + 7%
+ Automatic Armor B-type
ASPD +7%
Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Jobs: Every Job
+9 Illusion Leg A-type
+
500 Varmeal Tickets
Automatic Leg B-type
MAXSP + 250
MAXSP + 20 per 2 refine rate.
Refine 7
Increases all property magical damage by 7%.
+ Automatic Armor A-type
MAXSP + 7%
+ Automatic Armor B-type
MATK + 7%
Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Jobs: Every Job
+9 Illusion Leg B-type
+
500 Varmeal Tickets
Automatic Booster R
ATK + 5%
MAXHP + 5%
Class: Accessory (Right)
Weight: 10
Required Level: 160
Jobs: Every Job
+9 Illusion Booster R
+
800 Varmeal Tickets
Automatic Booster L
ATK + 5%
MAXSP + 5%
Class: Accessory (Left)
Weight: 10
Required Level: 160
Jobs: Every Job
+ 9 Illusion Booster L
+
800 Varmeal Tickets
Automatic Battle Chip R
MATK + 5%
MAXHP + 5%
Class: Accessory (Right)
Weight: 10
Required Level: 160
Jobs: Every Job
+9 Illusion Booster R
+
800 Varmeal Tickets
Automatic Battle Chip L
MATK + 5%
MAXSP + 5%
Class: Accessory (Left)
Weight: 10
Required Level: 160
Jobs: Every Job
Illusion Booster L
+
800 Varmeal Tickets

Automatic Equipment Enchants Info

The Automatic equipments can be enchanted by using Automatic Modules, given by Yecheng ba_in01,87,380.

They are divided into 5 categories.

Normal: Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex.
Rare: HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical.
Unique: Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject.
Legendary: Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.
Epic: Skill-specific ones.

The regular modules (Normal, Rare, Unique, Legendary) are obtained from two different methods:

  • You can exchange 90 Varmeal Tickets with Yecheng ba_in01,87,380.
  • An Automatic Module Box, which is a low chance reward of the Hidden Flower Garden/Second Security Area instance.

The Epic Modules are obtained from two different methods:

  • You can exchange 300 Magical Soapstones with Spiera ba_in01,87,373. The Magical Soapstones are obtained as a potential reward of the Hidden Flower Garden/Second Security Area instance.
  • An Epic Module Box, which is a low chance reward of the Hidden Flower Garden/Second Security Area instance.

To apply the Automatic Modules, equip the Automatic armor and then speak with Liza ba_in01,87,370. The enchanting process consumes the Automatic Module and never fails.

Every Automatic equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times (check Max Count on the table below for each enchant), depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.

Note: You can have up to 3 Epic Enchants in the Automatic Armor, however only 2 of the same enchant. So it's either 3 different Epic Enchants, or 2 same and 1 different.

Automatic Equipment Enchants

The following table lists the available modules, their effects and their enchantment limitations.

Normal Enchants

Automatic Modification Module Automatic Module Effect Location Max Count
Automatic Module (Defense) Automatic Module (Defense)
DEF + 150
Refine 9
Additional DEF + 75.
Refine 11
Additional DEF + 75.
Automatic Armor A-type
Automatic Armor B-type
Automatic Engine Wing A-type
Automatic Engine Wing B-type
Automatic Leg A-type
Automatic Leg B-type
3
Automatic Module (Magic Defense) Automatic Module (Magic Defense)
MDEF + 15
Refine 9
Additional MDEF + 7.
Refine 11
Additional MDEF + 7.
Automatic Module (Vit) Automatic Module (Vit)
VIT + 3
MAXHP + 1%
Automatic Booster R
Automatic Booster L
Automatic Battle Chip R R
Automatic Battle Chip L
Automatic Module (Luk) Automatic Module (Luk)
LUK + 3
Increases critical damage by 1%.
Automatic Module (Str) Automatic Module (Str)
STR + 3
ATK + 2%
Automatic Booster R
Automatic Battle Chip R
Automatic Module (Agi) Automatic Module (Agi)
AGI + 3
ASPD + 2%
Automatic Module (Int) Automatic Module (Int)
INT + 3
MATK + 2%
Automatic Booster L
Automatic Battle Chip L
Automatic Module (Dex) Automatic Module (Dex)
DEX + 3
Increases long ranged physical damage by 2%.

Rare Enchants

Automatic Modification Module Automatic Module Effect Location Max Count
Automatic Module (HP recovery) Automatic Module (HP recovery)
HP recovery + 30%.
Automatic Booster R
Automatic Battle Chip R
2
Automatic Module (SP recovery) Automatic Module (SP recovery)
SP recovery + 30%.
Automatic Booster L
Automatic Battle Chip L
Automatic Module (Spell) Automatic Module (Spell)
MATK + 20
Reduces variable casting time by 10%.
Automatic Booster R
Automatic Booster L
Automatic Battle Chip R R
Automatic Battle Chip L
1
Automatic Module(Attack Speed) Automatic Module(Attack Speed)
ATK + 20
ASPD + 10%
Automatic Module (Fatal) Automatic Module (Fatal)
CRIT + 10
Increases critical damage by 10%.
Automatic Module (Expert Archer) Automatic Module (Expert Archer)
HIT + 10
Increases long ranged physical damage by 10%.
Automatic Module (Vital) Automatic Module (Vital)
MAXHP + 5%
MAXHP + 1500
Refine 9
Additional MAXHP + 2%.
Refine 11
Additional MAXHP + 3%.
Automatic Leg A-type
Automatic Leg B-type
2
Automatic Module (Mental) Automatic Module (Mental)
MAXSP + 5%
MAXSP + 300
Refine 9
Additional MAXSP + 2%.
Refine 11
Additional MAXSP + 3%.
Automatic Module (Heal) Automatic Module (Heal)
Increases heal effectiveness by 5%.
Refine 9
Increases heal effectiveness by additional 5%.
Refine 11
Increases heal effectiveness by additional 7%.
Automatic Module (Power) Automatic Module (Power)
ATK + 5%
ATK + 75
Refine 9
Additional melee physical damage + 2%.
Refine 11
Additional melee physical damage + 3%.
Automatic Armor A-type
Automatic Armor B-type
Automatic Module (Magic) Automatic Module (Magic)
MATK + 5%
MATK + 75
Refine 9
Additional MATK + 2%.
Refine 11
Additional MATK + 3%.
Automatic Module (Shooter) Automatic Module (Shooter)
Increases long ranged physical damage by 3%.
Refine 9
Increases long ranged physical damage by additional 3%.
Refine 11
Increases long ranged physical damage by additional 3%.
Automatic Module (Fast) Automatic Module (Fast)
ASPD + 1
Refine 9
ASPD + 5%
Refine 11
Additional ASPD + 5%.
Automatic Engine Wing A-type
Automatic Engine Wing B-type
Automatic Module (Caster) Automatic Module (Caster)
Reduces variable casting time by 5%.
Refine 9
Reduces variable casting time by additional 5%.
Refine 11
Reduces variable casting time by additional 5%.
Automatic Module (Critical) Automatic Module (Critical)
CRIT + 10
Refine 9
Increases critical damage by 5%.
Refine 11
Increases critical damage by additional 7%.

Unique Enchants

Automatic Modification Module Automatic Module Effect Location Max Count
Automatic Module (Magical Force) Automatic Module (Magical Force)
MATK + 20
Reduces variable casting time by 10%.
Increases all property magical damage by 2%.
Refine 9
Increases all property magical damage by additional 1%.
Refine 11
Increases all property magical damage by additional 2%.
Automatic Armor A-type
Automatic Armor B-type
1
Automatic Module (Attacker Force) Automatic Module (Attacker Force)
ATK + 20
Increases melee physical damage by 10%.
Increases physical damage against all size enemies by 3%.
Refine 9
Increases physical damage against all size enemies by additional 1%.
Refine =11
Increases physical damage against all size enemies by additional 1%.
Automatic Module (Range Force) Automatic Module (Range Force)
ATK + 20
Increases long ranged physical damage by 10%.
Increases physical damage against all size enemies by 3%.
Refine 9
Increases physical damage against all size enemies by additional 1%.
Refine 11
Increases physical damage against all size enemies by additional 1%.
Automatic Module (Critical Force) Automatic Module (Critical Force)
CRIT + 5
Increases critical damage by 10%.
Increases physical damage against all size enemies by 3%.
Refine 9
Increases physical damage against all size enemies by additional 1%.
Refine 11
Increases physical damage against all size enemies by additional 1%.
Automatic Module (Recovery Force) Automatic Module (Recovery Force)
MATK + 20
Reduces variable casting time by 10%.
Increases heal effectiveness by 5%.
Refine 9
Increases heal effectiveness by additional 5%.
Refine 11
Increases heal effectiveness by additional 5%.
Automatic Module (Mirror Counter) Automatic Module (Mirror Counter)
Reduces damage taken from reflect damage by 2%.
Refine 9
Reduces damage taken from reflect damage by additional 2%.
{{Refine 11
Reduces damage taken from reflect damage by additional 3%.
Automatic Module (Delay after skill) Automatic Module (Delay after skill)
Reduces delay after skill by 4%.
Refine 9
Reduces delay after skill by additional 6%.
Refine 11
Reduces delay after skill by additional 6%.
Automatic Module (Fixed Casting) Automatic Module (Fixed Casting)
Reduces fixed casting time by 0.1 seconds.
Refine 9
Reduces fixed casting time by additional 0.2 seconds.
Refine 11
Reduces fixed casting time by additional 0.5 seconds.
Automatic Leg A-type
Automatic Leg B-type
Automatic Module (Above All) Automatic Module (Above All)
Reduces physical and magical damage taken from normal and boss enemies by 7%.
Refine 9
Reduces physical and magical damage taken from all size enemies by 7%.
Refine 11
Reduces physical and magical damage taken from all race enemies by 7% (excludes players).
Automatic Engine Wing A-type
Automatic Engine Wing B-type
Automatic Module (Drain Life) Automatic Module (Drain Life)
Has a 2% chance to restore 3% of damage as HP when dealing physical damage.
Automatic Booster R
Automatic Battle Chip R
Automatic Module (Drain Soul) Automatic Module (Drain Soul)
Has a 1% chance to restore 2% of damage as SP when dealing physical damage.
Automatic Booster L
Automatic Battle Chip L
Automatic Module (Magic Healing) Automatic Module (Magic Healing)
Has a 2% chance to recover 500 HP per 0.4 seconds for 23 times when dealing magical damage.
Automatic Booster R
Automatic Battle Chip R
Automatic Module (Magic Soul) Automatic Module (Magic Soul)
Has a 1% chance to recover 120 SP per 0.4 second for 23 times when dealing magical damage.
Automatic Booster L
Automatic Battle Chip L
Automatic Module (Power Force) Automatic Module (Power Force)
ATK + 3%
MATK + 3%
Refine 9
Additional ATK + 3%.
Additional MATK + 3%.
Refine 11
Additional ATK + 4%.
Additional MATK + 4%.
Automatic Armor A-type
Automatic Armor B-type
Automatic Module (Robust) Automatic Module (Robust)
MAXHP + 2000
MAXSP + 300
MAXHP + 5%
MAXSP + 5%
Refine 9
Additional MAXHP + 2%.
Additional MAXSP + 2%.
Refine 11
Additional MAXHP + 3%.
Additional MAXSP + 3%.
Automatic Leg A-type
Automatic Leg B-type
Automatic Module (Powerful) Automatic Module (Powerful)
Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%.
Refine 9
Increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
Refine| 11
Increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
Automatic Engine Wing A-type
Automatic Engine Wing B-type
Automatic Module (All Force) Automatic Module (All Force)
Increases melee physical damage by 5%.
Increases long ranged physical damage by 5%.
Increases all property magical damage by 5%.
Automatic Booster R
Automatic Booster L
Automatic Battle Chip R
Automatic Battle Chip L
Automatic Module (Reflection Reject) Automatic Module (Reflection Reject)
Reduces damage taken from reflect damage by 3%.
Refine 9
Reduces damage taken from reflect damage by additional 2%.
Refine 11
Reduces damage taken from reflect damage by additional 4%.
Automatic Engine Wing A-type
Automatic Engine Wing B-type

Legendary Enchants

Automatic Modification Module Automatic Module Effect Location Max Count
Automatic Module (Unlimited Vital) Automatic Module (Unlimited Vital)
Has 5% chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage.
[Enhanced Everlasting Life]
VIT + 50
Recovers 800 HP per 0.5 seconds for 23 times for 10 seconds.
Automatic Leg A-type
Automatic Leg B-type
1
Automatic Module (Spell Buster) Automatic Module (Spell Buster)
Has 3% chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage.
[Enhanced Magic Storm]
INT + 50
MATK + 25% for 10 seconds.
Automatic Module (Firing Shot) Automatic Module (Firing Shot)
Has 3% chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage.
[Enhanced Plunging Shooter]
DEX + 50
Increases long ranged physical damage by 15% for 10 seconds.
Automatic Module (Overpower) Automatic Module (Overpower)
Has 3% chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage.
[Enhanced Raging Fight]
STR + 50
ATK + 15%
Increases melee physical damage by 10% for 10 seconds.
Automatic Module (Fatal Flash) Automatic Module (Fatal Flash)
Has 3% chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage.
[Enhanced Deadly Lightspeed]
AGI + 50
Increases critical damage by 15% for 10 seconds.
Automatic Module (Lucky Strike) Automatic Module (Lucky Strike)
Has 3% chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage.
[Enhanced Good Fortune]
LUK + 50
Increases all property magical damage by 15% for 10 seconds.

Epic Enchants

Automatic Modification Module Automatic Module Effect Location Max Count
Automatic Module (Dragonic Breath) Automatic Module (Dragonic Breath)
Increases Dragon Breath - Water damage by 15%.
Refine 9
Increases Dragon Breath - Water damage by additional 3%.
Refine 11
Increases Dragon Breath - Water damage by additional 7%.
Automatic Armor A-type
Automatic Armor B-type
2
Automatic Module (Wave Break) Automatic Module (Wave Break)
Increases Sonic Wave and Ignition Break damage by 15%.
Refine 9
Increases Sonic Wave and Ignition Break damage by additional 3%.
Refine 11
Increases Sonic Wave damage by additional 7%.
Reduces cooldown of Ignition Break by 0.25 seconds.
Automatic Module (Hundred Spiral) Automatic Module (Hundred Spiral)
Increases Spiral Pierce and Hundred Spear damage by 15%.
Refine 9
Increases Spiral Pierce and Hundred Spear damage by additional 3%.
Refine 11
Increases Spiral Pierce damage by additional 7%.
Reduces cooldown of Hundred Spear by 0.25 seconds.
Automatic Module (Drive Press) Automatic Module (Drive Press)
Increases Earth Drive and Shield Press damage by 15%.
Refine 9
Increases Earth Drive and Shield Press damage by additional 3%.
Refine 11
Increases Earth Drive and Shield Press damage by additional 7%.
Automatic Module (Vanishing Cannon) Automatic Module (Vanishing Cannon)
Increases Banishing Point and Cannon Spear damage by 15%.
Refine 9
Increases Banishing Point and Cannon Spear damage by additional 3%.
Refine 11
Increases Banishing Point and Cannon Spear damage by additional 7%.
Automatic Module (Genesis Pressure) Automatic Module (Genesis Pressure)
Increases Pressure and Ray of Genesis damage by 15%.
Refine 9
Increases Pressure and Ray of Genesis damage by additional 3%.
Refine 11
Increases Pressure and Ray of Genesis damage by additional 7%.
Automatic Module (Boost Cannon) Automatic Module (Boost Cannon)
Increases Knuckle Boost and Arm Cannon damage by 15%.
Refine 9
Increases Knuckle Boost and Arm Cannon damage by additional 3%.
Refine 11
Increases Knuckle Boost and Arm Cannon damage by additional 7%.
Automatic Module (Cold Flare) Automatic Module (Cold Flare)
Increases Cold Slower and Flame Launcher damage by 15%.
Refine 9
Increases Cold Slower and Flame Launcher damage by additional 3%.
Refine 11
Increases Cold Slower and Flame Launcher damage by additional 7%.
Automatic Module (Tornado Swing) Automatic Module (Tornado Swing)
Increases Axe Tornado and Power Swing damage by 15%.
Refine 9
Increases Axe Tornado and Power Swing damage by additional 3%.
Refine 11
Increases Axe Tornado and Power Swing damage by additional 7%.
Automatic Module (Cannon Tornado) Automatic Module (Cannon Tornado)
Increases Cart Cannon and Cart Tornado damage by 15%.
Refine 9
Increases Cart Cannon and Cart Tornado damage by additional 3%.
Refine 11
Increases Cart Cannon and Cart Tornado damage by additional 7%.
Automatic Module (Crazy Mandragora) Automatic Module (Crazy Mandragora)
Increases Crazy Weed damage by 15%.
Reduces cooldown of Howling of Mandragora by 0.3 seconds.
Refine 9
Increases Crazy Weed damage by additional 3%.
Reduces cooldown of Howling of Mandragora by additional 0.3 seconds.
Refine 11
Increases Crazy Weed damage by additional 7%.
Reduces cooldown of Howling of Mandragora by additional 0.4 seconds.
Automatic Module (Acid Explosion) Automatic Module (Acid Explosion)
Increases Acid Demonstration and Spore Explosion damage by 15%.
Refine 9
Increases Acid Demonstration and Spore Explosion damage by additional 3%.
Refine 11
Increases Acid Demonstration and Spore Explosion damage by additional 7%.
Automatic Module (Sonic Impact) Automatic Module (Sonic Impact)
Increases Sonic Blow and Cross Impact damage by 15%.
Refine 9
Increases Sonic Blow and Cross Impact damage by additional 3%.
Refine 11
Increases Sonic Blow and Cross Impact damage by additional 7%.
Automatic Module (Cutter Slasher) Automatic Module (Cutter Slasher)
Increases Rolling Cutter and Cross Ripper Slasher damage by 15%.
Refine 9
Increases Rolling Cutter and Cross Ripper Slasher damage by additional 3%.
Refine 11
Increases Rolling Cutter and Cross Ripper Slasher damage by additional 7%.
Automatic Module (Berserk Slash) Automatic Module (Berserk Slash)
Increases Soul Destroyer and Counter Slash damage by 15%.
Refine 9
Increases Soul Destroyer and Counter Slash damage by additional 3%.
Refine 11
Increases Soul Destroyer and Counter Slash damage by additional 7%.
Automatic Module (Fatal Raid) Automatic Module (Fatal Raid)
Increases Fatal Menace and Raid damage by 15%.
Refine 9
Increases Fatal Menace and Raid damage by additional 3%.
Refine 11
Increases Fatal Menace and Raid damage by additional 7%.
Automatic Module (Shadow Spell) Automatic Module (Shadow Spell)
Increases all property magical damage by 15%.
Refine 9
Increases all property magical damage by 3%.
Refine 11
Increases all property magical damage by 7%.
Automatic Module (Angle Shot) Automatic Module (Angle Shot)
Increases Triangle Shot damage by 15%.
Increases long ranged physical damage by 10%.
Refine 9
Increases Triangle Shot damage by additional 3%.
Refine 11
Increases Triangle Shot damage by additional 7%.
Increases long ranged physical damage by additional 5%.
Automatic Module (Crimson Strain) Automatic Module (Crimson Strain)
Increases Crimson Rock and Earth Strain damage by 15%.
Refine 9
Increases Crimson Rock and Earth Strain damage by additional 3%.
Refine 11
Increases Crimson Rock and Earth Strain damage by additional 7%.
Automatic Module (Jack Lightning) Automatic Module (Jack Lightning)
Increases Jack Frost and Chain Lightning damage by 15%.
Refine 9
Increases Jack Frost and Chain Lightning damage by additional 3%.
Refine 11
Increases Jack Frost and Chain Lightning damage by additional 7%.
Automatic Module (Comet Vortex) Automatic Module (Comet Vortex)
Increases Comet and Tetra Vortex damage by 15%.
Refine 9
Increases Comet and Tetra Vortex damage by additional 3%.
Refine 11
Increases Comet and Tetra Vortex damage by additional 7%.
Automatic Module (Double Bolt) Automatic Module (Double Bolt)
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%.
Refine 9
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 3%.
Refine 11
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 7%.
Automatic Module (Warm Wave) Automatic Module (Warm Wave)
Increases Psychic Wave damage by 15%.
Reduces cooldown of Warmer by 1 second.
Refine 9
Increases Psychic Wave damage by additional 3%.
Reduces cooldown of Warmer by additional 2 seconds.
Refine 11
Increases Psychic Wave damage by additional 7%.
Reduces cooldown of Warmer by additional 4 seconds.
Automatic Module (Diamond Grave) Automatic Module (Diamond Grave)
Increases Diamond Dust and Earth Grave damage by 15%.
Refine 9
Increases Diamond Dust and Earth Grave damage by additional 3%.
Refine 11
Increases Diamond Dust and Earth Grave damage by additional 7%.
Automatic Module (Magnus Ramus) Automatic Module (Magnus Ramus)
Increases Magnum Exorcismus and Adoramus damage by 15%.
Refine 9
Increases Magnum Exorcismus and Adoramus damage by additional 3%.
Refine 11
Increases Magnum Exorcismus and Adoramus damage by additional 7%.
Automatic Module (Holy Judex) Automatic Module (Holy Judex)
Increases Holy Light and Judex damage by 15%.
Refine 9
Increases Holy Light and Judex damage by additional 3%.
Refine 11
Increases Holy Light and Judex damage by additional 7%.
Automatic Module (Duple Lica) Automatic Module (Duple Lica)
Increases Duple Light damage by 15%.
Reduces cooldown of Basilica by 2 seconds.
Refine 9
Increases Duple Light damage by additional 3%.
Reduces cooldown of Basilica by additional 3 seconds.
Refine 11
Increases Duple Light damage by additional 7%.
Reduces cooldown of Basilica by additional 5 seconds.
Automatic Module (Tiger Empire) Automatic Module (Tiger Empire)
Increases Tiger Cannon and Fallen Empire by 15%.
Refine 9
Increases Tiger Cannon and Fallen Empire damage by additional 3%.
Refine 1
Increases Tiger Cannon and Fallen Empire damage by additional 7%.
Automatic Module (Rampage Arrow) Automatic Module (Rampage Arrow)
Increases Rampage Blast and Knuckle Arrow damage by 15%.
Refine 9
Increases Rampage Blast and Knuckle Arrow damage by additional 3%.
Refine 11
Increases Rampage Blast and Knuckle Arrow damage by additional 7%.
Automatic Module (Raging Combo) Automatic Module (Raging Combo)
Increases Combo Finish and Chain Crush Combo damage by 15%.
Refine 9
Increases Combo Finish and Chain Crush Combo damage by additional 3%.
Refine 11
Increases Combo Finish and Chain Crush Combo damage by additional 7%.
Automatic Module (Cluster) Automatic Module (Cluster)
Increases Cluster Bomb damage by 15%.
Refine 9
Increases Cluster Bomb damage by additional 3%.
Refine 11
Increases Cluster Bomb damage by additional 7%.
Automatic Module (Breeze Shooting)}} Automatic Module (Breeze Shooting)}}
Increases Sharp Shooting damage by 15%.
Increases critical damage by 10%.
Refine 9
Increases Sharp Shooting damage by additional 3%.
Refine 11
Increases Sharp Shooting damage by additional 7%.
Increases critical damage by additional 5%.
Automatic Module (Aimed Storm) Automatic Module (Aimed Storm)
Increases Aimed Bolt and Arrow Storm damage by 15%.
Refine 9
Increases Aimed Bolt and Arrow Storm damage by additional 3%.
Refine 11
Increases Aimed Bolt and Arrow Storm damage by additional 7%.
Automatic Module (Metal Echo) Automatic Module (Metal Echo)
Increases Metallic Sound and Great Echo damage by 15%.
Refine 9
Increases Metallic Sound and Great Echo damage by additional 3%.
Refine 11
Increases Metallic Sound and Great Echo damage by additional 7%.
Automatic Module (Reverberation)}} Automatic Module (Reverberation)}}
Increases Reverberation damage by 15%.
Refine 9
Increases Reverberation damage by additional 3%.
Refine 11
Increases Reverberation damage by additional 7%.
Automatic Module (Vulcan Severe) Automatic Module (Vulcan Severe)
Increases Arrow Vulcan and Severe Rainstorm damage by 15%.
Refine 9
Increases Arrow Vulcan and Severe Rainstorm damage by additional 3%.
Refine 11
Increases Arrow Vulcan and Severe Rainstorm damage by additional 7%.
Automatic Module (Prominence Burst) Automatic Module (Prominence Burst)
Increases Prominence Kick and Solar Burst damage by 15%.
Refine 9
Increases Prominence Kick and Solar Burst damage by additional 3%.
Refine 11
Increases Prominence Kick and Solar Burst damage by additional 7%.
Automatic Module (Moon Kick) Automatic Module (Moon Kick)
Increases New Moon Kick and Full Moon Kick damage by 15%.
Refine 9
Increases New Moon Kick and Full Moon Kick damage by additional 3%.
Refine 11
Increases New Moon Kick and Full Moon Kick damage by additional 7%
Increases critical damage by 5%.
Automatic Module (Flash Falling) Automatic Module (Flash Falling)
Increases Flashing Kick and Falling Star damage by 15%.
Refine 9
Increases Flashing Kick and Falling Star damage by additional 3%.
Refine 11
Increases Flashing Kick and Falling Star damage by additional 7%.
Automatic Module (Eswhoo) Automatic Module (Eswhoo)
Increases Esma and Eswhoo damage by 15%.
Refine 9
Increases Esma and Eswhoo damage by additional 3%.
Refine 11
Increases Esma and Eswhoo damage by additional 7%.
Automatic Module (Espa) Automatic Module (Espa)
Increases Espa damage by 15%.
Refine 9
Increases Espa damage by additional 3%.
Refine 11
Increases Espa damage by additional 7%.
Automatic Module (Curse Explosion) Automatic Module (Curse Explosion)
Increases Curse Explosion damage by 15%.
Refine 9
Increases Curse Explosion damage by additional 3%.
Refine 11
Increases Curse Explosion damage by additional 7%.
Automatic Module (Des Hammer Dance) Automatic Module (Des Hammer Dance)
Increases Desperado, Fire Dance and Hammer of God damage by 15%.
Refine 9
Increases Desperado, Fire Dance and Hammer of God by additional 3%.
Refine 11
Increases Desperado, Fire Dance and Hammer of God by additional 7%.
Automatic Module (Fire Howling Tail) Automatic Module (Fire Howling Tail)
Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%.
Refine 9
Increases Fire Rain, Howling Mine and Dragon Tail damage by additional 3%.
Refine 11
Increases Fire Rain, Howling Mine and Dragon Tail damage by additional 7%.
Automatic Module (Storm Buster Trip) Automatic Module (Storm Buster Trip)
Increases Shattering Storm, Banishing Buster and Round Trip damage by 15%.
Refine 9
Increases Shattering Storm, Banishing Buster and Round Trip damage by additional 3%.
Refine 11
Increases Shattering Storm, Banishing Buster and Round Trip damage by additional 7%.
Automatic Module (Flame Ice Wind) Automatic Module (Flame Ice Wind)
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
Refine 9
Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%.
Refine 11
Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%.
Automatic Module (Cross Slash) Automatic Module (Cross Slash)
Increases Cross Slash damage by 15%.
Refine 9
Increases Cross Slash damage by additional 3%.
Refine 11
Increases Cross Slash damage by additional 7%.
Automatic Module (Exploding Flake Wind) Automatic Module (Exploding Flake Wind)
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
Refine 9
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%.
Refine 11
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%.
Automatic Module (Power of Sea) Automatic Module (Power of Sea)
Reduces cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds.
Refine 9
Reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second.
Refine 11
Reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds.
Automatic Module (Power of Land) Automatic Module (Power of Land)
Increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
Refine 9
Increases Silvervine Stem Spear and Catnip Meteor damage by additional 3%.
Refine 11
Increases Silvervine Stem Spear and Catnip Meteor damage by additional 7%.
Automatic Module (Power of Life) Automatic Module (Power of Life)
Increases Picky Peck and Lunatic Carrot Beat damage by 15%.
{Refine 9
Increases Picky Peck and Lunatic Carrot Beat damage by additional 3%.
Refine 11
Increases Picky Peck and Lunatic Carrot Beat damage by additional 7%.