Elemental Master

Aus TakeRo
Wechseln zu: Navigation, Suche

When do I change job?

  1. As Novice job level 10 you can change to Magician.
  2. As Magician job level 40-50 you can change to Sage.
  3. As Sage base level 99 and job level 50 you can do rebirth or change to 3rd class Sorcerer.
    Note:
    *Only Rebirth Chars can change to 4th Class!
    *You will miss out rebirth skills and stats points!
  4. As rebirth Novice job level 10 you can change to Magician.
  5. As Magician job level 40-50 you can change to 2nd class Professor.
  6. As Professor base level 99 and job level 70 you can change to 3rd class Sorcerer.
  7. As Sorcerer base level 200 and job level 70 you can change to 4th class Elemental Master.

Magician

Skills Max Level Skill Form Description
Increase SP Recovery 10 Passive Restores SP every 10 sec

while idle. MaxSP affects how much SP

restoration is increased by this skill.


[Lv 1]: Restores (5 + 0.2% of MaxSP) SP

[Lv 2]: Restores (10 + 0.4% of MaxSP) SP

[Lv 3]: Restores (15 + 0.6% of MaxSP) SP

[Lv 4]: Restores (20 + 0.8% of MaxSP) SP

[Lv 5]: Restores (25 + 1.0% of MaxSP) SP

[Lv 6]: Restores (30 + 1.2% of MaxSP) SP

[Lv 7]: Restores (35 + 1.4% of MaxSP) SP

[Lv 8]: Restores (40 + 1.6% of MaxSP) SP

[Lv 9]: Restores (45 + 1.8% of MaxSP) SP

[Lv 10]: Restores (50 + 2.0% of MaxSP) SP

Sight 1 Active Uses 10 SP to summon a fire

ball that for 10 seconds will detect hidden

characters in 7x7 AoE around the caster.

Napalm Beat 10 Active;

Magical

Uses telekinesis power to

attack a target and 3x3 cells around it

with Ghost elemental magic. The damage

portion is divided among the targets.


[Lv 1]: 80% MATK

[Lv 2]: 90% MATK

[Lv 3]: 100% MATK

[Lv 4]: 110% MATK

[Lv 5]: 120% MATK

[Lv 6]: 130% MATK

[Lv 7]: 140% MATK

[Lv 8]: 150% MATK

[Lv 9]: 160% MATK

[Lv 10]: 170% MATK

Safety Wall 10 Active Creates a magic barrier on

a targeted spot that will block certain

number of physical melee attacks and damage.

The barrier will disappear after a

period of time.

Consumes 1 Blue Gemstone.


[Lv 1]: Barrier: 300, Blocks 2 Hits

[Lv 2]: Barrier: 600, Blocks 3 Hits

[Lv 3]: Barrier: 900, Blocks 4 Hits

[Lv 4]: Barrier: 1200, Blocks 5 Hits

[Lv 5]: Barrier: 1500, Blocks 6 Hits

[Lv 6]: Barrier: 1800, Blocks 7 Hits

[Lv 7]: Barrier: 2100, Blocks 8 Hits

[Lv 8]: Barrier: 2400, Blocks 9 Hits

[Lv 9]: Barrier: 2700, Blocks 10 Hits

[Lv 10]: Barrier: 3000, Blocks 11 Hits

Soul Strike 10 Active;

Magical

Summons holy spirit to

inflict 100% MATK Ghost elemental

magical damage per Hit on a target.

This skill inflicts additional damage

against Undead monster.


[Lv 1]: 1 Hit, Undead +5%,

18 SP Consumption

[Lv 2]: 1 Hit, Undead +10%,

14 SP Consumption

[Lv 3]: 2 Hits, Undead +15%,

24 SP Consumption

[Lv 4]: 2 Hits, Undead +20%,

20 SP Consumption

[Lv 5]: 3 Hits, Undead +25%,

30 SP Consumption

[Lv 6]: 3 Hits, Undead +30%,

26 SP Consumption

[Lv 7]: 4 Hits, Undead +35%,

36 SP Consumption

[Lv 8]: 4 Hits, Undead +40%,

32 SP Consumption

[Lv 9]: 5 Hits, Undead +45%,

42 SP Consumption

[Lv 10]: 5 Hits, Undead +50%,

38 SP Consumption

Cold Bolt 10 Active;

Magical

Summons bolts of frigid ice

to strike at an enemy which inflicts 100% MATK Water elemental magic damage per Hit.


[Lv 1]: 1 Hit, 12 SP Consumption

[Lv 2]: 2 Hits, 14 SP Consumption

[Lv 3]: 3 Hits, 16 SP Consumption

[Lv 4]: 4 Hits, 18 SP Consumption

[Lv 5]: 5 Hits, 20 SP Consumption

[Lv 6]: 6 Hits, 22 SP Consumption

[Lv 7]: 7 Hits, 24 SP Consumption

[Lv 8]: 8 Hits, 26 SP Consumption

[Lv 9]: 9 Hits, 28 SP Consumption

[Lv 10]: 10 Hits, 30 SP Consumption

Frost Diver 10 Active;

Magical

Inflicts Water magic

damage on a target, which has a chance to

inflict Freezing status. The Freezing

chance and duration are affected by target's

Level, MDEF and LUK stats.


[Lv 1]: 110% MATK, Frozen Chance: 38%

[Lv 2]: 120% MATK, Frozen Chance: 41%

[Lv 3]: 130% MATK, Frozen Chance: 44%

[Lv 4]: 140% MATK, Frozen Chance: 47%

[Lv 5]: 150% MATK, Frozen Chance: 50%

[Lv 6]: 160% MATK, Frozen Chance: 53%

[Lv 7]: 170% MATK, Frozen Chance: 56%

[Lv 8]: 180% MATK, Frozen Chance: 59%

[Lv 9]: 190% MATK, Frozen Chance: 62%

[Lv 10]: 200% MATK, Frozen Chance: 65%

Stone Curse 10 Active Inflicts Stone Curse to a

target. Consumes 1 Red Gemstone.

From level 6, Red Gemstone is consumed

only when the skill is successfull.

Stone Curse chance and duration are

affected by target's Level, MDEF

and LUK stats.


[Lv 1]: Stone Curse chance: 24%

[Lv 2]: Stone Curse chance: 28%

[Lv 3]: Stone Curse chance: 32%

[Lv 4]: Stone Curse chance: 36%

[Lv 5]: Stone Curse chance: 40%

[Lv 6]: Stone Curse chance: 44%

[Lv 7]: Stone Curse chance: 48%

[Lv 8]: Stone Curse chance: 52%

[Lv 9]: Stone Curse chance: 56%

[Lv 10]: Stone Curse chance: 60%

Fire Ball 10 Active;

Magical

Summons a fire ball to

damage a target and all enemies within

5x5 cells area with Fire elemental

magical damage. Inner area (3x3) and

outer area (5x5) receive different

damage.


[Lv 1]: Inner: 160% MATK, Outer: 120% MATK

[Lv 2]: Inner: 180% MATK, Outer: 135% MATK

[Lv 3]: Inner: 200% MATK, Outer: 150% MATK

[Lv 4]: Inner: 220% MATK, Outer: 165% MATK

[Lv 5]: Inner: 240% MATK, Outer: 180% MATK

[Lv 6]: Inner: 260% MATK, Outer: 195% MATK

[Lv 7]: Inner: 280% MATK, Outer: 210% MATK

[Lv 8]: Inner: 300% MATK, Outer: 225% MATK

[Lv 9]: Inner: 320% MATK, Outer: 240% MATK

[Lv 10]: Inner: 340% MATK, Outer: 255% MATK

Fire Wall 10 Active;

Magical

Uses 40 SP to create a fire

barrier that inflicts 50% MATK Fire

elemental magic damage on upcoming enemies

and knock them 2 cells backward.


[Lv 1]: Each Wall: 3 Hits, lasts 5 seconds

[Lv 2]: Each Wall: 4 Hits, lasts 6 seconds

[Lv 3]: Each Wall: 5 Hits, lasts 7 seconds

[Lv 4]: Each Wall: 6 Hits, lasts 8 seconds

[Lv 5]: Each Wall: 7 Hits, lasts 9 seconds

[Lv 6]: Each Wall: 8 Hits, lasts 10 seconds

[Lv 7]: Each Wall: 9 Hits, lasts 11 seconds

[Lv 8]: Each Wall: 10 Hits, lasts 12 seconds

[Lv 9]: Each Wall: 11 Hits, lasts 13 seconds

[Lv 10]: Each Wall: 12 Hits, lasts 14 seconds

Fire Bolt 10 Active;

Magical

Attacks a target with arrow

made of fire inflicting 100% MATK Fire

elemental magic damage per Hit.


[Lv 1]: 1 Hit, SP Consumption: 12

[Lv 2]: 2 Hits, SP Consumption: 14

[Lv 3]: 3 Hits, SP Consumption: 16

[Lv 4]: 4 Hits, SP Consumption: 18

[Lv 5]: 5 Hits, SP Consumption: 20

[Lv 6]: 6 Hits, SP Consumption: 22

[Lv 7]: 7 Hits, SP Consumption: 24

[Lv 8]: 8 Hits, SP Consumption: 26

[Lv 9]: 9 Hits, SP Consumption: 28

[Lv 10]: 10 Hits, SP Consumption: 30

Lightning Bolt 10 Active;

Magical

Drops lightning on target

inflicting 100% MATK Wind elemental

magic damage per Hit.


[Lv 1]: 1 Hit, SP Consumption: 12

[Lv 2]: 2 Hits, SP Consumption: 14

[Lv 3]: 3 Hits, SP Consumption: 16

[Lv 4]: 4 Hits, SP Consumption: 18

[Lv 5]: 5 Hits, SP Consumption: 20

[Lv 6]: 6 Hits, SP Consumption: 22

[Lv 7]: 7 Hits, SP Consumption: 24

[Lv 8]: 8 Hits, SP Consumption: 26

[Lv 9]: 9 Hits, SP Consumption: 28

[Lv 10]: 10 Hits, SP Consumption: 30

Thunder Storm 10 Active;

Magical

Drops lightning bolt on

specific location, inflicting 100% MATK Wind

elemental magic per Hit in a 5x5 cell area.


[Lv 1]: 1 Hit, SP Consumption: 29

[Lv 2]: 2 Hits, SP Consumption: 34

[Lv 3]: 3 Hits, SP Consumption: 39

[Lv 4]: 4 Hits, SP Consumption: 44

[Lv 5]: 5 Hits, SP Consumption: 49

[Lv 6]: 6 Hits, SP Consumption: 54

[Lv 7]: 7 Hits, SP Consumption: 59

[Lv 8]: 8 Hits, SP Consumption: 64

[Lv 9]: 9 Hits, SP Consumption: 69

[Lv 10]: 10 Hits, SP Consumption: 74

Sage

Skills Max Level Skill Form Description
Advanced Book 10 Passive Increases Attack Speed

and damage with Book class weapons.


[Lv 1]: Damage +3, Attack Speed +0.5%

[Lv 2]: Damage +6, Attack Speed +1%

[Lv 3]: Damage +9, Attack Speed +1.5%

[Lv 4]: Damage +12, Attack Speed +2%

[Lv 5]: Damage +15, Attack Speed +2.5%

[Lv 6]: Damage +18, Attack Speed +3%

[Lv 7]: Damage +21, Attack Speed +3.5%

[Lv 8]: Damage +24, Attack Speed +4%

[Lv 9]: Damage +27, Attack Speed +4.5%

[Lv 10]: Damage +30, Attack Speed +5%

Cast Cancel 5 Active Only usable while casting a

magic spell. Immediately cancels a

spell, allowing the caster to take

another action without any delay. The higher the

skill level, the lower the SP consumption

of the casting skill.


[Lv 1]: SP Consumption: 90%

[Lv 2]: SP Consumption: 70%

[Lv 3]: SP Consumption: 50%

[Lv 4]: SP Consumption: 30%

[Lv 5]: SP Consumption: 10%

Magic Rod 5 Active Upon being attacked with a

skill, using Magic Rod in the correct

moment has a chance of absorbing the SP

that the enemy has used for the skill to

the caster instead of damage. Countering

Spell Breaker with Magic Rod will reduce

the target's SP by 20% when it is successful.


[Lv 1]: Timing: 0.4 seconds, SP Absorption: 20%

[Lv 2]: Timing: 0.6 seconds, SP Absorption: 40%

[Lv 3]: Timing: 0.8 seconds, SP Absorption: 60%

[Lv 4]: Timing: 1.0 second, SP Absorption: 80%

[Lv 5]: Timing: 1.2 seconds, SP Absorption: 100%

Spell Breaker 5 Active Interrupts a magic spell

cast by an enemy and receive the SP the

enemy used to cast that spell, as well

as reduce 2% of the enemy's HP. At

skill 5 and above, half of this HP

damage is absorbed by the caster. HP

cannot be drained from Boss monsters

and WoE Guardians, but this skill does

have 10% chance of interrupting Boss

monster spells.


[Lv 1]: SP Absorption: 0%

[Lv 2]: SP Absorption: 25%

[Lv 3]: SP Absorption: 50%

[Lv 4]: SP Absorption: 75%

[Lv 5]: SP Absorption: 100%

Free Cast 10 Passive Enables moving and

attacking during the casting of magic spells.


[Lv 1]: Movement Speed: 30%,

Attack Speed: 55%

[Lv 2]: Movement Speed: 35%,

Attack Speed: 60%

[Lv 3]: Movement Speed: 40%,

Attack Speed: 65%

[Lv 4]: Movement Speed: 45%,

Attack Speed: 70%

[Lv 5]: Movement Speed: 50%,

Attack Speed: 75%

[Lv 6]: Movement Speed: 55%,

Attack Speed: 80%

[Lv 7]: Movement Speed: 60%,

Attack Speed: 85%

[Lv 8]: Movement Speed: 65%,

Attack Speed: 90%

[Lv 9]: Movement Speed: 70%,

Attack Speed: 95%

[Lv 10]: Movement Speed: 75%,

Attack Speed: 100%

Auto Spell 10 Active Autocasts certain magic

spells by a certain chance while

attacking enemies with physical attack.

Spells that are auto cast through Auto

Spell only consume 2/3 of the required

SP and are cast at half of the skill level of

Auto Spell. The amount of spells

which will be casted and the chance to autocast

depends on your Auto Spells skill level.

If the learned skill level of a spell is

lower than the half of Auto Spell, autocast the

learned skill level instead. Spells that are not

learned by the caster can't be casted.


[Lv 1]: Chance: 2%, added

Fire/ + Cold/ + Lightning Bolt

[Lv 2]: Chance: 4%

[Lv 3]: Chance: 6%

[Lv 4]: Chance: 8%, added Spells:

Soul Strike + Fire Ball

[Lv 5]: Chance: 10%

[Lv 6]: Chance: 12%

[Lv 7]: Chance: 14%, added Spells:

Frost Diver + Earth Spike

[Lv 8]: Chance: 16%

[Lv 9]: Chance: 18%

[Lv 10]: Chance: 20%, added Spells:

Thunder Storm + Heavens Drive

Flame Launcher 5 Active Endows a party member's

weapon with Fire elemental and increases

Fire elemental damage per skill level

for the skill's duration.

Consumes 1 Scarlet Point.


[Lv 1]: Lasts 10 minutes, Fire Damage + 1%

[Lv 2]: Lasts 15 minutes, Fire Damage + 2%

[Lv 3]: Lasts 20 minutes, Fire Damage + 3%

[Lv 4]: Lasts 25 minutes, Fire Damage + 4%

[Lv 5]: Lasts 30 minutes, Fire Damage + 5%

Frost Weapon 5 Active Endows a party member's

weapon with Water and increases

Water elemental damage per skill level

for the skill's duration.

Consumes 1 Indigo Point.


[Lv 1]: Lasts 10 minutes, Water Damage + 1%

[Lv 2]: Lasts 15 minutes, Water Damage + 2%

[Lv 3]: Lasts 20 minutes, Water Damage + 3%

[Lv 4]: Lasts 25 minutes, Water Damage + 4%

[Lv 5]: Lasts 30 minutes, Water Damage + 5%

Lightning Loader 5 Active Endows a party member's

weapon with Wind and increases

Wind elemental damage per skill level

for the skill's duration.

Consumes 1 Yellow Wish Point.


[Lv 1]: Lasts 10 minutes, Wind Damage + 1%

[Lv 2]: Lasts 15 minutes, Wind Damage + 2%

[Lv 3]: Lasts 20 minutes, Wind Damage + 3%

[Lv 4]: Lasts 25 minutes, Wind Damage + 4%

[Lv 5]: Lasts 30 minutes, Wind Damage + 5%

Seismic Weapon 5 Active Endows a party member's

weapon with Earth and increases

Earth elemental damage per skill level

for the skill's duration.

Consumes 1 Lime Green Point.


[Lv 1]: Lasts 10 minutes, Earth Damage + 1%

[Lv 2]: Lasts 15 minutes, Earth Damage + 2%

[Lv 3]: Lasts 20 minutes, Earth Damage + 3%

[Lv 4]: Lasts 25 minutes, Earth Damage + 4%

[Lv 5]: Lasts 30 minutes, Earth Damage + 5%

Dragonology 5 Passive Increases resistance,

physical and magical damage against Dragon

monsters. Mastering this skill will add +3 INT.


[Lv 1]: +4% Resistance, +%4 Physical/

+2% Magical Damage, INT +1

[Lv 2]: +8% Resistance, +%8 Physical/

+4% Magical Damage, INT +1

[Lv 3]: +12% Resistance, +%12 Physical/

+6% Magical Damage, INT +2

[Lv 4]: +16% Resistance, +%16 Physical/

+8% Magical Damage, INT +2

[Lv 5]: +20% Resistance, +%20 Physical/

+10% Magical Damage, INT +3

Volcano 5 Active Enchants an area of 7x7 cells

so that it will amplify all Fire elemental

attacks, as well as the ATK and

MATK of Fire elemental targets.

Ice Wall and Sage skills that target

the ground can't be cast over Volcano. Initial

cast requires 1 Blue Gemstone, but multiple

casting of this skill will not consume Gemstones

throughout Volcano's active duration.


[Lv 1]: Fire Damage +10%, ATK/MATK +10

[Lv 2]: Fire Damage +14%, ATK/MATK +15

[Lv 3]: Fire Damage +17%, ATK/MATK +20

[Lv 4]: Fire Damage +19%, ATK/MATK +25

[Lv 5]: Fire Damage +20%, ATK/MATK +30

Deluge 5 Active Enchants an area of 7x7 cells

so that it will amplify all Water

elemental attacks and the MaxHP of Water

elemental targets in it's range. This area will

also enable the use of Water Ball and

Aqua Benedicta. Other Sage skills that target

the ground can't be cast over Deluge. Initial

cast requires 1 Blue Gemstone, but multiple

casting of this skill will not consume Gemstones

throughout Deluge's active duration.


[Lv 1]: Water Damage +10%, MaxHP +5%

[Lv 2]: Water Damage +14%, MaxHP +9%

[Lv 3]: Water Damage +17%, MaxHP +12%

[Lv 4]: Water Damage +19%, MaxHP +14%

[Lv 5]: Water Damage +20%, MaxHP +15%

Violent Gale 5 Active Enchants an area of 7x7 cells

so that it will amplify all Wind

elemental attacks and the FLEE rate of Wind

element targets in it's range. This area will

also increase the duration of Fire Wall

by 1.5 times. Other Sage skills that target

the ground can't be cast over Violent Gale. Initial

cast requires 1 Blue Gemstone, but multiple

casting of this skill will not consume Gemstones

throughout Violent Gale's active duration.


[Lv 1]: Wind Damage +10%, FLEE +3

[Lv 2]: Wind Damage +14%, FLEE +6

[Lv 3]: Wind Damage +17%, FLEE +9

[Lv 4]: Wind Damage +19%, FLEE +12

[Lv 5]: Wind Damage +20%, FLEE +15

Land Protector 5 Active Cast a spell that will block or

cancel all ground targeting spells or

enchantments. Other Sage skills that target the

ground can't be cast in the area enchanted by

Land Protector.

Consumes 1 Blue Gemstone and

1 Yellow Gemstone.


[Lv 1]: Lasts 120 seconds, Effect Range: 7x7

[Lv 2]: Lasts 165 seconds, Effect Range: 7x7

[Lv 3]: Lasts 210 seconds, Effect Range: 9x9

[Lv 4]: Lasts 255 seconds, Effect Range: 9x9

[Lv 5]: Lasts 300 seconds, Effect Range: 11x11

Dispell 5 Active Casting Dispell has a chance of

canceling all magic effects that have been cast

on a target. Success chance is determined by the

target's magic defense. If you use level 5, it

will succeed 100% regardless.

Consumes 1 Yellow Gemstone.


[Lv 1]: Success Chance: 60%

[Lv 2]: Success Chance: 70%

[Lv 3]: Success Chance: 80%

[Lv 4]: Success Chance: 90%

[Lv 5]: Success Chance: 100%

Abracadabra 10 Active Cast a random skill. Leveling this

skill increases the variety of skills that are

cast through Abracadabra.

Consumes 2 Yellow Gemstones, if you

are under the Disabled Gemstone Consumption

effect you will consume at least 1

Yellow Gemstone.

Professor

Skills Max Level Skill Form Description
Indulge 5 Active Consumes an amount of

HP equal to 10% of MaxHP to restore

an SP amount determined by

the skill's level.


[Lv 1]: SP +10%

[Lv 2]: SP +20%

[Lv 3]: SP +30%

[Lv 4]: SP +40%

[Lv 5]: SP +50%

Soul Change 1 Active Exchanges caster's

remaining SP with target's remaining

SP. The SP that the caster receives

cannot exceed the caster's MaxSP limit.

Soul Burn 5 Active;

Magical

Casts a spell that has the

chance of draining the target's SP. At

level 5, this skill will also inflict

an amount of damage equal to double

of the caster's remaining SP. However,

if this skill fails, this damage will

be received by the caster. Soul Burn is

only enabled in WoE and PvP maps, and

has a 15 second delay after each use.


[Lv 1]: 40% Success Rate

[Lv 2]: 50% Success Rate

[Lv 3]: 60% Success Rate

[Lv 4]: 70% Success Rate

[Lv 5]: 70% Success Rate

Mind Breaker 5 Active Induces mental turmoil in

an enemy that will reduce it's MDEF,

but will also increases it's MATK.

This skill's level affects the success rate.


[Lv 1]: MATK +20%, MDEF -12%

[Lv 2]: MATK +40%, MDEF -24%

[Lv 3]: MATK +60%, MDEF -36%

[Lv 4]: MATK +80%, MDEF -48%

[Lv 5]: MATK +100%, MDEF -60%

Memorize (Foresight) 1 Active Reduces Casting Time for

5 skills by half. This skill is canceled when

caster dies, but otherwise it has no duration.

Memorizes Casting Time, which is

unaffected by DEX, is 2.5 seconds.

Wall of Fog (Blinding Mist) 1 Active Creates a wall of fog in a

5x3 cell area that will cause the Blind

status on players and monsters. All

long ranged attacks targeted at players

within the skill's range will have a

greater chance of missing and have

reduced damage. Negative effects only

apply to monsters in normal fields, but

will also apply to players in PvP zones.

Spider Web (Fiber Lock) 1 Active Shoots a spider web that

will bind and immobilize a target and

decrease it's FLEE rate by half for 8

seconds. Fire elemental attacks will

cause 2.5 times more damage on Fiber

Locked targets and cancel the Fiber

Locked status. A maximum of 2 Spider

Webs can be shot at once.

Consumes 1 Cobweb.

Double Casting 5 Active Enables the chance of repeating

any Bolt skill that is cast for 90 seconds.


[Lv 1]: 40% Chance

[Lv 2]: 50% Chance

[Lv 3]: 60% Chance

[Lv 4]: 70% Chance

[Lv 5]: 80% Chance

Sorcerer

Skills Max Level Skill Form Description
Elemental Shield 5 Active By expending the summoned

Elemental's magic, the Sorcerer creates a

magical barrier on the cells where the

caster and party members are standing

on. Magical barrier disappears once it's

life reaches 0 or when skill duration

ends. Affects self and all party members

within Sorcerer's screen. The magical

barrier only blocks melee physical

damage and the caster's summoned

Element disappears on use.

Consumes 1 Blue Gemstone.

Fire Walk 5 Active;

Magical

Creates a trail of fire

behind the caster for 12 sec, dealing

Fire elemental damage to enemies that

walk on it. Skill level affects damage inflicted.


[Lv 1]: Up to 8 cells

[Lv 2]: Up to 10 cells

[Lv 3]: Up to 12 cells

[Lv 4]: Up to 14 cells

[Lv 5]: Up to 16 cells

Electric Walk 5 Active;

Magical

Summons Lightning under

your feet for 12 sec, dealing Wind

elemental damage to enemies that walk

on it. Skill level affects damage inflicted.


[Lv 1]: Up to 8 cells

[Lv 2]: Up to 10 cells

[Lv 3]: Up to 12 cells

[Lv 4]: Up to 14 cells

[Lv 5]: Up to 16 cells

Spell Fist 10 Active If the caster uses this

skill while casting Fire Bolt, Cold

Bolt or Lightening Bolt, the Bolt

casting is cancelled but all the bolt's

power is concentrated in the caster's

hands. While in this state, physical

attacks will deal magic damage of the

bolt. The amount of damage depends on

the skill level. The skill is cancelled

when the duration expires or when the

max number of hits is reached.


[Lv 1]: Duration 15 sec, Up to 3 hits

[Lv 2]: Duration 20 sec, Up to 6 hits

[Lv 3]: Duration 25 sec, Up to 9 hits

[Lv 4]: Duration 30 sec, Up to 12 hits

[Lv 5]: Duration 35 sec, Up to 15 hits

[Lv 6]: Duration 40 sec, Up to 18 hits

[Lv 7]: Duration 45 sec, Up to 21 hits

[Lv 8]: Duration 50 sec, Up to 24 hits

[Lv 9]: Duration 55 sec, Up to 27 hits

[Lv 10]: Duration 60 sec, Up to 30 hits

Earth Grave 5 Active;

Magical

Transforms the ground into

spears, causing Earth elemental magic

damage and Bleeding state to the targets.

The damage further increases based on the

Seismic Weapon skill level as well as the

caster's Base Level and INT.

Can also cause damage to enemy in

Hiding and Cloaking state.


[Lv 1]: AoE: 7x7 cells

[Lv 2]: AoE: 7x7 cells

[Lv 3]: AoE: 7x7 cells

[Lv 4]: AoE: 9x9 cells

[Lv 5]: AoE: 9x9 cells

Diamond Dust 5 Active;

Magical

Creates freezing winds in an

area which causes Water element magic

damage and Crystallization state.

The damage increase depends on skill level

and Frost Weapon skill level and further

increases based on the caster's Base Level

and INT. The duration of Crystallization

state can be reduced with high VIT.


[Lv 1]: AoE: 7x7 cells

[Lv 2]: AoE: 7x7 cells

[Lv 3]: AoE: 7x7 cells

[Lv 4]: AoE: 9x9 cells

[Lv 5]: AoE: 9x9 cells

Poison Buster 5 Active;

Magical

Inflicts Poison elemental

magic damage to the target and surrounding

targets. Targets affected by Poison Cloudwill recieve increased damage.

The damage further increases based

on the caster's Base Level and INT.


[Lv 1]: MATK 1300%, 1500% (with Poison Cloud)

[Lv 2]: MATK 1600%, 2000% (with Poison Cloud)

[Lv 3]: MATK 1900%, 2500% (with Poison Cloud)

[Lv 4]: MATK 2200%, 3000% (with Poison Cloud)

[Lv 5]: MATK 2500%, 3500% (with Poison Cloud)

Psychic Wave 5 Active;

Magical

Fires a wave of psychic

energy at targets in an area to deal

multiple hits of Neutral elemental magic.

If equipped with a Staff or Book

the damage will be dealt twice.

The damage further increases based on the

skill level and caster's Base Level and INT.


[Lv 1]: AoE: 7x7 cells, Hit 3 times

[Lv 2]: AoE: 7x7 cells, Hit 4 times

[Lv 3]: AoE: 9x9 cells, Hit 5 times

[Lv 4]: AoE: 9x9 cells, Hit 6 times

[Lv 5]: AoE: 11x11 cells, Hit 7 times

Killing Cloud 5 Active;

Magical

Creates a poisonous cloud

in a 7x7 area, which will continuously

deal Poison element magic damage and

cause Poison status for 5 seconds.

Targets affected by Killing Cloud,

decreases their resistance to Poison attacks.

The damage further increases based on the

caster's Base Level and INT.


[Lv 1]: MATK 40%, Poison Resistance: -5%

[Lv 2]: MATK 80%, Poison Resistance: -10%

[Lv 3]: MATK 120%, Poison Resistance: -15%

[Lv 4]: MATK 160%, Poison Resistance: -20%

[Lv 5]: MATK 200%, Poison Resistance: -25%

Striking 5 Active Increase weapon's ATK and

Perfect HIT of caster and 1 party member

for 90 seconds. Affected target consumes

certain amount of SP per second.

Can only be used when in a party.


[Lv 1]: ATK +20, Perfect HIT +30,

Consumes 5 SP per second

[Lv 2]: ATK +40, Perfect HIT +40,

Consumes 4 SP per second

[Lv 3]: ATK +60, Perfect HIT +50,

Consumes 3 SP per second

[Lv 4]: ATK +80, Perfect HIT +60,

Consumes 2 SP per second

[Lv 5]: ATK +100, Perfect HIT +70,

Consumes 1 SP per second

Warmer 5 Active Increases the temperature in

7x7 AoE, removing Crystallization, Frozen

and Freezing state from targets in range.


[Lv 1]: Duration 40 seconds

[Lv 2]: Duration 45 seconds

[Lv 3]: Duration 50 seconds

[Lv 4]: Duration 55 seconds

[Lv 5]: Duration 60 seconds

Extreme Vacuum 5 Active Create a vacuum on a cell that

pull all targets to the center. Targets

in the area cannot move until the skill

duration expires. A high STR reduce the

duration of this skill. Some skills ignore

the effect of Extreme Vacuum.


[Lv 1]: 3x3 AoE, Duration 4 sec.

[Lv 2]: 3x3 AoE, Duration 6 sec.

[Lv 3]: 5x5 AoE, Duration 8 sec.

[Lv 4]: 5x5 AoE, Duration 10 sec.

[Lv 5]: 7x7 AoE, Duration 12 sec.

Varetyr Spear 10 Active;

Magical

Summon a huge lightning spear

from the sky and inflict Wind element magic

damage to 1 target and surrounding enemies.

Has a chance to Stun targets.

The damage further increases based on

the Lightning Loader and Striking skill level

as well as the caster's Base Level and INT.


[Lv 1]: AoE: 3x3 cells

[Lv 2]: AoE: 3x3 cells

[Lv 3]: AoE: 3x3 cells

[Lv 4]: AoE: 5x5 cells

[Lv 5]: AoE: 5x5 cells

[Lv 6]: AoE: 5x5 cells

[Lv 7]: AoE: 7x7 cells

[Lv 8]: AoE: 7x7 cells

[Lv 9]: AoE: 7x7 cells

[Lv 10]: AoE: 9x9 cells

Arrullo 5 Active Causes Deep Sleep status

on targets within an area.

Consumes 1 Yellow Gemstone.


[Lv 1]: 3x3 AoE

[Lv 2]: 3x3 AoE

[Lv 3]: 5x5 AoE

[Lv 4]: 5x5 AoE

[Lv 5]: 7x7 AoE

Elemental Control 4 Active Command a Elemental in Waiting

mode to switch it's mode to Passive (Buff),

Defensive (Defense) or Offensive (Attack).

To switch the elemental into Waiting mode,

caster just commands same order once more.

When Elementals are in Waiting mode,

they recover little amount HP and SP

continuously.


[Lv 1]: Switch Elemental to Passive mode

[Lv 2]: Switch Elemental to Defensive mode

[Lv 3]: Switch Elemental to Offensive mode

[Lv 4]: Switch Elemental to Waiting mode

Summon Agni 3 Active Summon spirit of Fire, Agni.

Consume 3 Red Blood, 6 Red Blood

or 1 Flame Heart as catalyst items

depending on the skill level.


[Lv 1]: Duration: 600 seconds,

Consume 5 SP per 10 seconds.

[Lv 2]: Duration: 900 seconds,

Consume 8 SP per 10 seconds.

[Lv 3]: Duration: 1200 seconds,

Consume 11 SP per 10 seconds.

Summon Aqua 3 Active Summon spirit of water, Aqua.

Consume 3 Crystal Blue, 6 Crystal Blue

or 1 Mystic Frozen as catalyst items

depending on the skill level.


[Lv 1]: Duration: 600 seconds,

Consume 5 SP per 10 seconds.

[Lv 2]: Duration: 900 seconds,

Consume 8 SP per 10 seconds.

[Lv 3]: Duration: 1200 seconds,

Consume 11 SP per 10 seconds

Summon Ventus 3 Active Summon spirit of wind, Ventus.

Consume 3 Wind of Verdure, 6 Wind of Verdure

or 1 Rough Wind as catalyst items

depending on the skill level.


[Lv 1]: Duration: 600 seconds,

Consume 5 SP per 10 seconds.

[Lv 2]: Duration: 900 seconds,

Consume 8 SP per 10 seconds.

[Lv 3]: Duration: 1200 seconds,

Consume 11 SP per 10 seconds.

Summon Tera 3 Active Summon spirit of earth, Tera.

Consume 3 Green Live, 6 Green Live

or 1 Great Nature as catalyst items

depending on the skill level.


[Lv 1]: Duration: 600 seconds,

Consume 5 SP per 10 seconds.

[Lv 2]: Duration: 900 seconds,

Consume 8 SP per 10 seconds.

[Lv 3]: Duration: 1200 seconds,

Consume 11 SP per 10 seconds.

Elemental Action 1 Active Activate the offensive commmand

immediately of the summoned Elemental.

4 Elemental Analysis 2 Active Converts Enchanted Ores to

Pure Gemstones and vice versa within

a convert window, which are used as catalyst

items for summoning Elementals.

  • [Enchanted Ores]

Flame Heart, Rough Wind,

Mystic Frozen and Great Nature

  • [Pure Gemstones]

Red Blood, Wind of Verdure,

Crystal Blue and Green Live


[Lv 1]: Convert 1 Enchanted Ore into

Pure Gemstones. (Divided item quantities

are randomly decided.)

[Lv 2]: Combine 10 Pure Gemstones into

1 Enchanted Ore (There is chance to fail,

resulting in nothing.)

Elemental Sympathy 5 Passive Increases summoned Elemental's

HP, SP and ATK by sharing the feelings

between caster and Elemental. It also

decreases caster's consuming SP.


[Lv 1]: MaxHP +5%, MaxSP +5%,

Damage +25, SP cost -10%

[Lv 2]: MaxHP +10%, MaxSP +10%,

Damage +50, SP cost -15%

[Lv 3]: MaxHP +15%, MaxSP +15%,

Damage +75, SP cost -20%

[Lv 4]: MaxHP +20%, MaxSP +20%,

Damage +100, SP cost -25%

[Lv 5]: MaxHP +25%, MaxSP +25%,

Damage +125, SP cost -30%

Elemental Cure 1 Active Recover Elemental's

HP and SP by consuming 10% of your

HP and SP for the same amount.

Skill will fail if caster has less

than 10% HP and SP.

Fire Insignia 3 Active Draw a Fire insignia on the

ground within 3x3 cells. Recover 1% of

HP per 5 seconds if the target is equipped

with Fire element armor or it is a Fire

element monster. Conversely, decrease 1% of

HP per 5 seconds if the target is equipped

with Earth element armor or it is a Earth

element monster. But all the targets that are

inside of skill range recieve 1.5x more damage

from Water element attacks.

Consume Scarlet Point

depending on the skill level.


[Lv 1]: Increases Agni's ATK by 20%.

Recovery amount of HP/SP per 3 seconds

is doubled.

[Lv 2]: Increases Damage by 50.

Enchants Weapon with Fire element.

Increases physical ATK by 10%.

[Lv 3]: Increases MATK by 50.

Increases magical damage of Fire elemental

skills by 25%.

Water Insignia 3 Active Draw a Water insignia on the

ground within 3x3 cells. Recover 1% of

HP per 5 seconds, if the target is equipped

with Water element armor or it is a Water

element monster. Conversely, decrease 1% of

HP per 5 seconds, if the target is equipped

with Fire element armor or it is a Fire

element monster. But all the targets that are

inside of skill range recieve 1.5x more damage

from Wind element attacks.

Consumes Indigo Point

depending on the skill level.


[Lv 1]: Increases Aqua's ATK by 20%.

Recovery amount of HP/SP per 3 seconds

is doubled.

[Lv 2]: Increaes Recovery effect by 10%.

Enchants Weapon with Water element.

Increases physical ATK by 10%.

[Lv 3]: Decreases After Cast Delay by 30%.

Increases magical damage of Water elemental

skills by 25%.

Water Insignia 3 Active Draw a Water insignia on the

ground within 3x3 cells. Recover 1% of

HP per 5 seconds, if the target is equipped

with Water element armor or it is a Water

element monster. Conversely, decrease 1% of

HP per 5 seconds, if the target is equipped

with Fire element armor or it is a Fire

element monster. But all the targets that are

inside of skill range recieve 1.5x more damage

from Wind element attacks.

Consumes Indigo Point

depending on the skill level.


[Lv 1]: Increases Aqua's ATK by 20%.

Recovery amount of HP/SP per 3 seconds

is doubled.

[Lv 2]: Increaes Recovery effect by 10%.

Enchants Weapon with Water element.

Increases physical ATK by 10%.

[Lv 3]: Decreases After Cast Delay by 30%.

Increases magical damage of Water elemental

skills by 25%.

Earth Insignia 3 Active Draw a Earth insignia on the

ground within 3x3 cells. Recover 1% of

HP per 5 seconds, if the target is equipped

with Earth element armor or it is a Earth

element monster. Conversely, decrease 1% of

HP per 5 seconds, if the target is equipped

with Wind element armor or it is a Wind

element monster. But all the targets that are

inside of skill range recieve 1.5x more damage

from Fire element attacks.

Consumes Lime Green Point

depending on the skill level.


[Lv 1]: Increase Terra's ATK by 20%.

Recovery amount of HP/SP per 3 seconds

is doubled.

[Lv 2]: Increases MaxHP by 500 and DEF by 50.

Enchants Weapon with Earth element.

Increase physical ATK by 10%.

[Lv 3]: Increases MaxSP and MDEF by 50.

Increases magical damage of Earth elemental

skills by 25%.

Sorcerer elemental spirits

Agni | Agi 1.gif | Agi2.gif | Agi3.gif
Aqua | Q1.gif | Q2.gif | 67px-El Aqua L.gif
Ventus | El Ventus S.gif | 70px-El Ventus M.gif | 104px-El Ventus L.gif
Tera | El Tera S.gif | El Tera M.gif | El Tera L.gif

Elemental Master

Skills Max Level Skill Form (AP) Description
Magic Book Mastery 10 Passive Increases Water, Wind,

Earth, Fire and Poison elemental

magic damage when equipped with a Book.


[Lv 1]: Damage +1%

[Lv 2]: Damage +2%

[Lv 3]: Damage +3%

[Lv 4]: Damage +4%

[Lv 5]: Damage +5%

[Lv 6]: Damage +6%

[Lv 7]: Damage +7%

[Lv 8]: Damage +8%

[Lv 9]: Damage +9%

[Lv 10]: Damage +10%

Spell Enchanting 5 Active Gives a buff that increases

the natural magic power (S.MATK)

for the skill duration.


[Lv 1]: S.MATK +4, Duration: 80 seconds

[Lv 2]: S.MATK +8, Duration: 120 seconds

[Lv 3]: S.MATK +12, Duration: 160 seconds

[Lv 4]: S.MATK +16, Duration: 200 seconds

[Lv 5]: S.MATK +20, Duration: 240 seconds

Activity Burn 5 Active;

Magical

Has a chance to drain the

target's AP. Can only be used in PvP and WoE.


[Lv 1]: AP Drain: 20, Chance: 30%

[Lv 2]: AP Drain: 30, Chance: 40%

[Lv 3]: AP Drain: 50, Chance: 50%

[Lv 4]: AP Drain: 60, Chance: 60%

[Lv 5]: AP Drain: 70, Chance: 70%

Elemental Veil 5 Active Turns your High Elemental Spirit

transparent. Can only be used on

High Elemental Spirits.


[Lv 1]: Duration: 120 seconds

[Lv 2]: Duration: 150 seconds

[Lv 3]: Duration: 180 seconds

[Lv 4]: Duration: 210 seconds

[Lv 5]: Duration: 240 seconds

Diamond Storm 5 Active;

Magical; AP Recovery: 4

Drops an ice storm in the targeted

area of 9x9 cells, inflicting Water elemental

magic damage and can inflict Rapid Cooling

status. The damage further increases based

on the caster's Base Level and SPL.


[Lv 1]: MATK 700%, Rapid Cooling Chance: 50%

[Lv 2]: MATK 1400%, Rapid Cooling Chance: 60%

[Lv 3]: MATK 2100%, Rapid Cooling Chance: 70%

[Lv 4]: MATK 2800%, Rapid Cooling Chance: 80%

[Lv 5]: MATK 3500%, Rapid Cooling Chance: 90%

Lightning Land 5 Active;

Magical; AP Recovery: 4

Causes a lightning storm in the

targeted area of 9x9 cells for 4 seconds,

inflicting Wind elemental magic damage

and can inflict Torrent status.

The damage further increases based on

the caster's Base Level and SPL.


[Lv 1]: MATK 150%, Torrent Chance: 20%

[Lv 2]: MATK 300%, Torrent Chance: 30%

[Lv 3]: MATK 450%, Torrent Chance: 40%

[Lv 4]: MATK 600%, Torrent Chance: 50%

[Lv 5]: MATK 750%, Torrent Chance: 60%

Venom Swamp 5 Active;

Magical; AP Recovery: 4

Causes a strong toxic swamp in the

targeted area of 9x9 cells for 4 seconds,

inflicting Poison elemental magic damage

and can inflict Severe Poison status.

The damage further increases based on the

caster's Base Level and SPL.


[Lv 1]: MATK 150%, Severe Poison Chance: 20%

[Lv 2]: MATK 300%, Severe Poison Chance: 30%

[Lv 3]: MATK 450%, Severe Poison Chance: 40%

[Lv 4]: MATK 600%, Severe Poison Chance: 50%

[Lv 5]: MATK 750%, Severe Poison Chance: 60%

Conflagration 5 Active;

Magical; AP Recovery: 4

Causes a fire in the targeted

area of 9x9 cells for 4 seconds, inflicting

Fire elemental magic damage

and can inflict Blaze status.

The damage further increases based on the

caster's Base Level and SPL.


[Lv 1]: MATK 150%, Blaze Chance: 20%

[Lv 2]: MATK 300%, Blaze Chance: 30%

[Lv 3]: MATK 450%, Blaze Chance: 40%

[Lv 4]: MATK 600%, Blaze Chance: 50%

[Lv 5]: MATK 750%, Blaze Chance: 60%

Terra Drive 5 Active;

Magical; AP Recovery: 4

Makes the ground soar in the

targeted area of 9x9 cells, inflicting Earth

elemental magic damage and can inflict

Concretion status.

The damage further increases based on the

caster's Base Level and SPL.


[Lv 1]: MATK 700%, Concretion Chance: 50%

[Lv 2]: MATK 1400%, Concretion Chance: 60%

[Lv 3]: MATK 2100%, Concretion Chance: 70%

[Lv 4]: MATK 2800%, Concretion Chance: 80%

[Lv 5]: MATK 3500%, Concretion Chance: 90%

Elemental Spirit Mastery 10 Passive Improves the High

Elemental Spirit's abilities.


[Lv 1]: ATK 120, MATK 20, MaxHP 13000,

MaxSP 100, DEF 20, MDEF 4, FLEE 10

[Lv 2]: ATK 140, MATK 40, MaxHP 16000,

MaxSP 200, DEF 40, MDEF 8, FLEE 20

[Lv 3]: ATK 160, MATK 60, MaxHP 19000,

MaxSP 300, DEF 60, MDEF 12, FLEE 30

[Lv 4]: ATK 180, MATK 80, MaxHP 22000,

MaxSP 400, DEF 80, MDEF 16, FLEE 40

[Lv 5]: ATK 200, MATK 100, MaxHP 25000,

MaxSP 500, DEF 100, MDEF 20, FLEE 50

[Lv 6]: ATK 220, MATK 120, MaxHP 28000,

MaxSP 600, DEF 120, MDEF 24, FLEE 60

[Lv 7]: ATK 240, MATK 140, MaxHP 31000,

MaxSP 700, DEF 140, MDEF 28, FLEE 70

[Lv 8]: ATK 260, MATK 160, MaxHP 34000,

MaxSP 800, DEF 160, MDEF 32, FLEE 80

[Lv 9]: ATK 280, MATK 180, MaxHP 37000,

MaxSP 900, DEF 180, MDEF 36, FLEE 90

[Lv 10]: ATK 300, MATK 200, MaxHP 40000,

MaxSP 1000, DEF 200, MDEF 40, FLEE 100
Summon Elemental Ardor 1 Active Advents large Elemental Spirit Agni

into High Elemental Spirit Ardor.

Upon summoning, increases Fire elemental

magic damage by 10% and increases damage

of Conflagration. Ardor's stats increases

based on the caster's stats and

Elemental Spirit Mastery skill level.

Consumes 1 Flame Stone.


[Lv 1]: Duration: 1500 seconds

Summon Elemental Diluvio 1 Active Advents large Elemental Spirit Aqua

into High Elemental Spirit Diluvio.

Upon summoning, increases Water elemental

magic damage by 10% and increases damage

of Diamond Storm. Diluvio's stats increases

based on the caster's stats and

Elemental Spirit Mastery skill level.

Consumes 1 Ice Stone.


[Lv 1]: Duration: 1500 seconds

Summon Elemental Procella 1 Active Advents large Elemental Spirit

Ventus into High Elemental Spirit Procella.

Upon summoning, increases Wind elemental

magic damage by 10% and increases damage

of Lightning Land. Procella's stats increases

based on the caster's stats and

Elemental Spirit Mastery skill level.

Consumes 1 Lightning Stone.


[Lv 1]: Duration: 1500 seconds

Summon Elemental Terremotus 1 Active Advents large Elemental Spirit Terra

into High Elemental Spirit Terremotus.

Upon summoning, increases Earth elemental

magic damage by 10% and increases damage

of Terra Drive. Terremotus stats increases

based on the caster's stats and

Elemental Spirit Mastery skill level.

Consumes 1 Earth Stone.


[Lv 1]: Duration: 1500 seconds

Summon Elemental Serpens 1 Active Advents any large Elemental Spirit

into High Elemental Spirit Serpens.

Upon summoning, increases Poison elemental

magic damage by 10% and increases damage

of Venom Swamp. Serpens's stats increases

based on the caster's stats and

Elemental Spirit Mastery skill level.

Consumes 1 Poison Stone.


[Lv 1]: Duration: 1500 seconds

Elemental Buster 10 Active;

Magical; AP Cost: 150

Deals elemental magic damage,

based on the summoned High Elemental Spirit,

to all targets within 13x13 cells around

the caster. Can only be used when an

High Elemental Spirit is summoned and deals

additional damage against Dragon and

Formless race monsters. The damage further

increases based on the caster's

Base Level and SPL.


[Lv 1]: MATK 480%, Dragon/Formless: 1100%

[Lv 2]: MATK 960%, Dragon/Formless: 2200%

[Lv 3]: MATK 1440%, Dragon/Formless: 3300%

[Lv 4]: MATK 1920%, Dragon/Formless: 4400%

[Lv 5]: MATK 2400%, Dragon/Formless: 5500%

[Lv 6]: MATK 2880%, Dragon/Formless: 6600%

[Lv 7]: MATK 3360%, Dragon/Formless: 7700%

[Lv 8]: MATK 3840%, Dragon/Formless: 8800%

[Lv 9]: MATK 4320%, Dragon/Formless: 9900%

[Lv 10]: MATK 4800%, Dragon/Formless: 11000%

High elemental spirit skills

Fire spirit "Ardor"

Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%.

Ardor.png
Flame Technique [Spirit Control level 1 : passive mode]

1. Increases Fire Bolt damage of summoner by 100%.

2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)

3. Endows Psychic Wave property to fire.

Flame Armor [Spirit Control level 2 : defensive mode]

1. Enchants summoner's armor with fire property.

2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.

Flame Rock [Spirit Control level 3 : offensive mode]

Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range.

(Deals additional damage depends on summoner's base level)

Water spirit "Diluvio"

Passive effects : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%.

Diluvio.png
Cold Force [Spirit Control level 1 : passive mode]

1. Increases Cold Bolt damage of summoner by 100%.

2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)

3. Endows Psychic Wave property to water.

Crystal Armor [Spirit Control level 2 : defensive mode]

1. Enchants summoner's armor with water property.

2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%.

Age of Ice [Spirit Control level 3 : offensive mode]

Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals

additional damage depends on summoner's base level)

Wind spirit "Procella"

Passive effects : increases wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%.

Procella.png
Grace Breeze [Spirit Control level 1 : passive mode]

1. Increases Lightning Bolt damage of summoner by 100%.

2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)

3. Endows Psychic Wave property to wind.

Eye of Storm [Spirit Control level 2 : defensive mode]

1. Enchants summoner's armor with wind property.

2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%.

Storm Wind [Spirit Control level 3 : offensive mode]

Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill

range. (Deals additional damage depends on summoner's base level)

Earth spirit "Teremotus"

Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%.

Terremous.png
Earth Care [Spirit Control level 1 : passive mode]

1. Increases Earth Spike damage of summoner by 80%.

2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)

3. Endows Psychic Wave property to earth.

Strong Protection [Spirit Control level 2 : defensive mode]

1. Enchants summoner's armor with earth property.

2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%.

Avalanche [Spirit Control level 3 : offensive mode]

Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill

range. (Deals additional damage depends on summoner's base level)

Poison spirit "Serpens"

Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%.

Serpens.png
Deep Poisoning [Spirit Control level 1 : passive mode]

1. Increases Killing Cloud damage of summoner by 50%.

2. Has a 7% chance to auto-cast Poison Burst level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)

3. Endows Psychic Wave property to poison.

Poison Shield [Spirit Control level 2 : defensive mode]

1. Enchants summoner's armor with poison property.

2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%.

Deadly Poison [Spirit Control level 3 : offensive mode]

Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range.

(Deals additional damage depends on summoner's base level)