Dragon Knight

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When do I change job?

  1. As Novice job level 10 you can change to Swordman.
  2. As Swordman job level 40-50 you can change to Knight.
  3. As Knight base level 99 and job level 50 you can do rebirth or change to 3rd class Rune Knight.
    Note:
    • Only Rebirth Chars can change to 4th Class!
    • You will miss out rebirth skills and stats points!
  4. As rebirth Novice job level 10 you can change to Swordman.
  5. As Swordman with job level 40-50 you can change to 2nd class Lord Knight.
  6. As Lord Knight base level 99 and job level 70 you can change to 3rd class Rune Knight.
  7. As Rune Knight base level 200 an job level 70 you can change to 4th class Dragon Knight.

Swordman

Skills Max Level Skill Form Description
Sword Mastery 10 Passive Increases One-Handed Sword

And Dagger class weapon damage.


[Lv 1]: Damage +4

[Lv 2]: Damage +8

[Lv 3]:Damage +12

[Lv 4]: Damage +16

[Lv 5]: Damage +20

[Lv 6]: Damage +24

[Lv 7]: Damage +28

[Lv 8]: Damage +32

[Lv 9]: Damage +36

[Lv 10]: Damage +40

Two-Handed Sword Mastery 10 Passive Increases Two-Handed Sword

class weapon damage.


[Lv 1]: Damage +4

[Lv 2]: Damage +8

[Lv 3]: Damage +12

[Lv 4]: Damage +16

[Lv 5]: Damage +20

[Lv 6]: Damage +24

[Lv 7]: Damage +28

[Lv 8]: Damage +32

[Lv 9]: Damage +36

[Lv 10]:Damage +40

Increase HP Recovery 10 Passive Restores HP every 10 sec

while idle. MaxHP affects how much HP

restoration is increased by this skill.


[Lv 1]: Restores (5 + 0.2% of MaxHP) HP

[Lv 2]: Restores (10 + 0.4% of MaxHP) HP

[Lv 3]: Restores (15 + 0.6% of MaxHP) HP

[Lv 4]: Restores (20 + 0.8% of MaxHP) HP

[Lv 5]: Restores (25 + 1.0% of MaxHP) HP

[Lv 6]: Restores (30 + 1.2% of MaxHP) HP

[Lv 7]: Restores (35 + 1.4% of MaxHP) HP

[Lv 8]: Restores (40 + 1.6% of MaxHP) HP

[Lv 9]: Restores (45 + 1.8% of MaxHP) HP

[Lv 10]: Restores (50 + 2.0% of MaxHP) HP

Bash 10 Active;

Physical Melee

Hits an enemy with crushing

force. If Fatal Blow skill is learned, Bash

will have an added Stun effect at

Level 6 and higher.


[Lv 1]: 130% Damage, HIT +5%

[Lv 2]: 160% Damage, HIT +10%

[Lv 3]: 190% Damage, HIT +15%

[Lv 4]: 220% Damage, HIT +20%

[Lv 5]: 250% Damage, HIT +25%

[Lv 6]: 280% Damage, HIT +30%

[Lv 7]: 310% Damage, HIT +35%

[Lv 8]: 340% Damage, HIT +40%

[Lv 9]: 370% Damage, HIT +45%

[Lv 10]: 400% Damage, HIT +50%

Provoke 10 Active;

Debuff

Enrages a target, reducing

Defense by VIT on Player and physical

defense on Monster, while increasing it's

Attack Power. Can't be used on Undead

and Boss monsters.


[Lv 1]: Damage +5%, Defense -10%

[Lv 2]: Damage +8%, Defense -15%

[Lv 3]: Damage +11%, Defense -20%

[Lv 4]: Damage +14%, Defense -25%

[Lv 5]: Damage +17%, Defense -30%

[Lv 6]: Damage +20%, Defense -35%

[Lv 7]: Damage +23%, Defense -40%

[Lv 8]: Damage +26%, Defense -45%

[Lv 9]: Damage +29%, Defense -50%

[Lv 10]: Damage +32%, Defense -55%

Magnum Break 10 Active;

Physical Melee

Uses 30 SP to inflict Fire

elemental damage on 5x5 AoE around the

caster and push them 2 cells backward.

For 10 sec after Magnum Break, caster's

weapon will receive 20% Fire elemental

attack enhancement.


[Lv 1]: 120% damage

[Lv 2]: 140% damage

[Lv 3]: 160% damage

[Lv 4]: 180% damage

[Lv 5]: 200% damage

[Lv 6]: 220% damage

[Lv 7]: 240% damage

[Lv 8]: 260% damage

[Lv 9]: 280% damage

[Lv 10]: 300% damage

Endure 10 Active;

Supportive

Enables attacking and

moving while receiving damage, but not

effective when attacked by magic and

offensive skills. Endure status will be

canceled after caster is hit by 7

attacks. Has no effect in War of

Emperium area.


[Lv 1]: Lasts 10 sec, MDEF +1

[Lv 2]: Lasts 13 sec, MDEF +2

[Lv 3]: Lasts 16 sec, MDEF +3

[Lv 4]: Lasts 19 sec, MDEF +4

[Lv 5]: Lasts 22 sec, MDEF +5

[Lv 6]: Lasts 25 sec, MDEF +6

[Lv 7]: Lasts 28 sec, MDEF +7

[Lv 8]: Lasts 31 sec, MDEF +8

[Lv 9]: Lasts 34 sec, MDEF +9

[Lv 10]: Lasts 37 sec, MDEF +10

Moving HP Recovery Passive - Enables natural regen of

HP while moving. Only 25% of the HP that

is recovered while standing is restored

during movement. The Increase

HP Recovery skill does not affect Moving

HP Recovery.

Fatal Blow Passive - Inflicts Stun status on

target when using Level 6 Bash or

higher. The chance of inflicting Stun

increases with Bash skill level and

Base Level of the caster.

Auto Berserk Active (Toggle) - Empowered by rage

character enters a condition that is

equivalent to Level 10 Provoke status

when HP is reduced to less than 25% of

MaxHP. Provoked status lasts until

character HP is restored to more than

25% of MaxHP or if Provoke effect is

nullified.

Knight

Skills Max Level Skill Form Description
Spear Mastery 10 Passive Increases Spear class

weapon damage. When riding a

Pecopeco, Dragon or Gryphon, it will

add bonus damage by 1 per skill level.


[Lv 1]: Damage +4

[Lv 2]: Damage +8

[Lv 3]: Damage +12

[Lv 4]: Damage +16

[Lv 5]: Damage +20

[Lv 6]: Damage +24

[Lv 7]: Damage +28

[Lv 8]: Damage +32

[Lv 9]: Damage +36

[Lv 10]: Damage +40

Pierce 10 Active;

Physical Melee

Attacks an enemy by using a

thrusting stab with a number of additional

hits that depend on the monster's size.

When used, HIT rate is increased

based on skill level.

Requires Spear.

  • [Small Monsters]: 1 Hit
  • [Medium Monsters]: 2 Hits
  • [Large Monsters]: 3 Hits


[Lv 1]: 110% ATK per Hit, HIT rate +5%

[Lv 2]: 120% ATK per Hit, HIT rate +10%

[Lv 3]: 130% ATK per Hit, HIT rate +15%

[Lv 4]: 140% ATK per Hit, HIT rate +20%

[Lv 5]: 150% ATK per Hit, HIT rate +25%

[Lv 6]: 160% ATK per hit, HIT rate +30%

[Lv 7]: 170% ATK per Hit, HIT rate +35%

[Lv 8]: 180% ATK per Hit, HIT rate +40%

[Lv 9]: 190% ATK per Hit, HIT rate +45%

[Lv 10]: 200% ATK per Hit, HIT rate +50%

Brandish Spear 10 Active;

Physical Ranged

Only available when riding

an animal. Swings a spear with powerful

force from the distance that will

inflict physical damage to a target and

its surrounding. Selected target acts

as the center of area of damage. STR

affects damage inflicted. When used,

character will unable to change weapon

for a short duration.

Requires Spear.


[Lv 1]: 500% ATK, 5x2 AoE

[Lv 2]: 600% ATK, 5x2 AoE

[Lv 3]: 700% ATK, 5x2 AoE

[Lv 4]: 800% ATK, 5x3 AoE

[Lv 5]: 900% ATK, 5x3 AoE

[Lv 6]: 1000% ATK, 5x3 AoE

[Lv 7]: 1100% ATK, 5x4 AoE

[Lv 8]: 1200% ATK, 5x4 AoE

[Lv 9]: 1300% ATK, 5x4 AoE

[Lv 10]: 1400% ATK, 5x5 AoE

Spear Stab 10 Active;

Physical Ranged

Deeply pierces a target

with a spear, inflicting long range

physical damage to all enemies

between caster and target then knocking

them 6 cells backward.

Requires Spear.


[Lv 1]: 120% ATK

[Lv 2]: 140% ATK

[Lv 3]: 160% ATK

[Lv 4]: 180% ATK

[Lv 5]: 200% ATK

[Lv 6]: 220% ATK

[Lv 7]: 240% ATK

[Lv 8]: 260% ATK

[Lv 9]: 280% ATK

[Lv 10]: 300% ATK

Spear Boomerang 5 Active;

Physical Ranged

Throws a spear at a target

inflicting long range physical damage.

At level 1, this skill only inflicts melee

physical damage.

Requires Spear.


[Lv 1]: 150% ATK, 3 cells range

[Lv 2]: 200% ATK, 5 cells range

[Lv 3]: 250% ATK, 7 cells range

[Lv 4]: 300% ATK, 9 cells range

[Lv 5]: 350% ATK, 11 cells range

Two-Hand Quicken 10 Active Temporarily increases Attack

Speed, Critical rate and HIT rate for

the duration of skill. The effect will

be canceled when the caster removes the

weapon or change to a non-Two-handed

Sword class weapon. Quagmire and Decrease

Agility skill can also remove the skill effect.

Requires Two-handed Sword.


[Lv 1]: Lasts 30 sec, Critical +3, HIT +2

[Lv 2]: Lasts 60 sec, Critical +4, HIT +4

[Lv 3]: Lasts 90 sec, Critical +5, HIT +6

[Lv 4]: Lasts 120 sec, Critical +6, HIT +8

[Lv 5]: Lasts 150 sec, Critical +7, HIT +10

[Lv 6]: Lasts 180 sec, Critical +8, HIT +12

[Lv 7]: Lasts 210 sec, Critical +9, HIT +14

[Lv 8]: Lasts 240 sec, Critical +10, HIT +16

[Lv 9]: Lasts 270 sec, Critical +11, HIT +18

[Lv 10]: Lasts 300 sec, Critical +12, HIT +20

Auto Counter 5 Active After receiving melee damage

from an enemy, automatically retaliate

with a mighty Critical attack.


[Lv 1]: Counterattack Timer: 0.4 seconds

[Lv 2]: Counterattack Timer: 0.8 seconds

[Lv 3]: Counterattack Timer: 1.2 seconds

[Lv 4]: Counterattack Timer: 1.6 seconds

[Lv 5]: Counterattack Timer: 2.0 seconds

Bowling Bash 10 Active;

Physical Melee

Strikes an enemy with massive

force, causing it to get knocked back and

damage other enemies that happen to be in it's

path. Skill deals 2 hits to the enemy in 5x5

cells, when attacking with a Two-Handed Sword,

the number of hits increases according to the

number of enemies around the target, up to

four hits. When cast, the weapon can no longer

be replaced.


[Lv 1]: ATK 140%

[Lv 2]: ATK 180%

[Lv 3]: ATK 220%

[Lv 4]: ATK 260%

[Lv 5]: ATK 300%

[Lv 6]: ATK 340%

[Lv 7]: ATK 380%

[Lv 8]: ATK 420%

[Lv 9]: ATK 460%

[Lv 10]: ATK 500%

Riding (Peco Peco Ride) 1 Passive Enables riding of Peco Peco.
Cavalry Mastery 5 Passive Increases Attack Speed

while mounted on a Pecopeco. Mastering

this skill raises the Attack Speed so that

the penalty while mounted on a Pecopeco

is fully nullified.


[Lv 1]: 60% Attack speed

[Lv 2]: 70% Attack speed

[Lv 3]: 80% Attack speed

[Lv 4]: 90% Attack speed

[Lv 5]: 100% Attack speed

One-Hand Quicken - Active Increases Attack Speed when

using a One-Handed Sword class weapons.

Activating this skill cancels the effect

of any Potions that have a similar

effect, but it is possible to use these Potions

after One-Hand Quicken has been cast.

Unequipping the Sword will cancel this

skill's effect.

Charge Attack - Active;

Physical Melee

Charges toward a distant

enemy. The further the enemy is, the

stronger the attack becomes but

increases Casting Time.

Lord Knight

Skills Max Level Skill Form Description
Aura Blade 5 Active Enchants the equipped weapon

with an aura that will grant additional

damage that is affected by the

caster's Base Level.


[Lv 1]: Additional Damage: Base Level x4

[Lv 2]: Additional Damage: Base Level x5

[Lv 3]: Additional Damage: Base Level x6

[Lv 4]: Additional Damage: Base Level x7

[Lv 5]: Additional Damage: Base Level x8

Parry 10 Active Blocks damage from physical

attack using Two-Handed Sword. When

successfully block an attack, caster

will be forced to pause momentarily.

Requires Two-Handed Sword.


[Lv 1]: Block chance 23%

[Lv 2]: Block chance 26%

[Lv 3]: Block chance 29%

[Lv 4]: Block chance 32%

[Lv 5]: Block chance 35%

[Lv 6]: Block chance 38%

[Lv 7]: Block chance 41%

[Lv 8]: Block chance 44%

[Lv 9]: Block chance 47%

[Lv 10]: Block chance 50%

Concentration (Spear Dynamo) 5 Active When active, this skill

endows the caster with the Endure effect

and increased ATK and HIT, but will also

temporarily reduces caster's Defense.


[Lv 1]: HIT +10, ATK +7%, DEF -7

[Lv 2]: HIT +20, ATK +9%, DEF -9%

[Lv 3]: HIT +30, ATK +11%, DEF -11%

[Lv 4]: HIT +40, ATK +13%, DEF -13%

[Lv 5]: HIT +50, ATK +15%, DEF -15%

Tension Relax 1 Active Increases HP regen while

sitting and resting. The effect will

canceled if user is stand, equip a gear

or use consumable.

Berserk (Frenzy) 1 Active Uses the power of rage to

increase MaxHP, Movement Speed and

Attack Power. However, this skill will

decrease the caster's FLEE rate and will

inhibit actions including moving,

attacking, item use or receiving support

from Healing skills. The Berserk status

will drains a certain amount of HP per

second and disables natural HP and SP

regen for 5 minutes after the Berserk

status has worn off.

Joint Beat (Vital Strike) 10 Active;

Physical Ranged

Strikes an enemy's vital point

to cause various Abnormal statuses. This

skill's level affects the Attack Power

and the success rate of causing

Abnormal status effects.

Requires Spear.


[Lv 1]: ATK 60%

[Lv 2]: ATK 70%

[Lv 3]: ATK 80%

[Lv 4]: ATK 90%

[Lv 5]: ATK 100%

[Lv 6]: ATK 110%

[Lv 7]: ATK 120%

[Lv 8]: ATK 130%

[Lv 9]: ATK 140%

[Lv 10]: ATK 150%

Spiral Pierce (Clashing Spiral) 5 Active;

Physical Ranged

A multi-strike attack that

emits a tornado-like attack, which can immobilize

the enemy for 1 second. Increased damage

depends on the weapon's weight and skill level,

but the Casting Time and After Skill Delay

increases with skill level as well.

Requires Spear, One-Handed Sword

or Two-Handed Sword.


[Lv 1]: ATK 200%

[Lv 2]: ATK 250%

[Lv 3]: ATK 300%

[Lv 4]: ATK 350%

[Lv 5]: ATK 400%

Head Crush (Traumatic Blow) 5 Active;

Physical Melee

Brutally strikes an enemy

with the chance of causing the Bleeding

status, which will make the target

continuously receive extra damage for

a while.

[Lv 1]: ATK 140%

[Lv 2]: ATK 180%

[Lv 3]: ATK 220%

[Lv 4]: ATK 260%

[Lv 5]: ATK 300%

Rune Knight

Skills Max Level Skill Form Description
Enchant Blade 10 Active Enchants your blade with

magic, allowing you to deal additional

magic with your physical attacks for 5

minutes. Amount of MATK goes up by

skill level, and influenced by Base Level

and INT.


[Lv 1]: MATK +120

[Lv 2]: MATK +140

[Lv 3]: MATK +160

[Lv 4]: MATK +180

[Lv 5]: MATK +200

[Lv 6]: MATK +220

[Lv 7]: MATK +240

[Lv 8]: MATK +260

[Lv 9]: MATK +280

[Lv 10]: MATK +300

Sonic Wave 10 Active;

Physical Melee

Smashes your weapon to the

ground creating a sonic wave to damage

a target in the distance, which can inflict

half of the total Critical damage depending

at caster's Critical chance. The HIT

increases with the skill level and the

damage further increases with the

caster's Base Level.


[Lv 1]: 1200% Damage

[Lv 2]: 1350% Damage

[Lv 3]: 1500% Damage

[Lv 4]: 1650% Damage

[Lv 5]: 1800% Damage

[Lv 6]: 1950% Damage

[Lv 7]: 2100% Damage

[Lv 8]: 2250% Damage

[Lv 9]: 2400% Damage

[Lv 10]: 2550% Damage

Death Bound 10 Active;

Physical Melee

Amplifies and retaliates

damage received towards your attacker.

Some of the amplified damage will also

reflected on you. Cannot be used on

Boss monsters.


[Lv 1]: 600% Damage Amplification

[Lv 2]: 700% Damage Amplification

[Lv 3]: 800% Damage Amplification

[Lv 4]: 900% Damage Amplification

[Lv 5]: 1000% Damage Amplification

[Lv 6]: 1100% Damage Amplification

[Lv 7]: 1200% Damage Amplification

[Lv 8]: 1300% Damage Amplification

[Lv 9]: 1400% Damage Amplification

[Lv 10]: 1500% Damage Amplification

Hundred Spear 10 Active;

Physical Ranged

Stabs a target and

surrounding targetes several times in a row.

If you have learned skill Spiral Pierce,

it will increase damage inflicted and the

damage further increases depending on

the caster's Base Level. Has 7 cells range.

Requires Spear.


[Lv 1]: 800% Damage, 3x3 AoE

[Lv 2]: 1000% Damage, 3x3 AoE

[Lv 3]: 1200% Damage, 3x3 AoE

[Lv 4]: 1400% Damage, 3x3 AoE

[Lv 5]: 1600% Damage, 5x5 AoE

[Lv 6]: 1800% Damage, 5x5 AoE

[Lv 7]: 2000% Damage, 5x5 AoE

[Lv 8]: 2200% Damage, 5x5 AoE

[Lv 9]: 2400% Damage, 7x7 AoE

[Lv 10]: 2600% Damage, 7x7 AoE

Wind Cutter 5 Active;

Physical Ranged

Swings your weapon and

causes a wind pressure to deal damage to

surrounding enemies. When a Spear-type

weapon is used, it will deal ranged physical

damage. When a Two-handed-type weapon

is used it will hit twice. The damage further

increases based on the caster's Base Level.


[Lv 1]: 300% ATK, Two-Handed Sword: 250%,

Spears: 400%

[Lv 2]: 600% ATK, Two-Handed Sword: 500%,

Spears: 800%

[Lv 3]: 900% ATK, Two-Handed Sword: 750%,

Spears: 1200%

[Lv 4]: 1200% ATK, Two-Handed Sword: 1000%,

Spears: 1600%

[Lv 5]: 1500% ATK, Two-Handed Sword: 1250%,

Spears: 2000%

Ignition Break 5 Active;

Physical Melee

Strucks weapon to the

ground causing strong explosion that damage all

enemies within 9x9 cells around the caster.

It can deal Critical damage with half

at the caster's Critical chance.

The damage further increases based on

the caster's Base Level.


[Lv 1]: 450% Damage

[Lv 2]: 900% Damage

[Lv 3]: 1350% Damage

[Lv 4]: 1800% Damage

[Lv 5]: 2250% Damage

Dragon Training 5 Passive Decreases ASPD penalty from

riding a Dragon and increases the

Maximum Weight Limit. This skill

increase Dragon Breath damage and

allows Spear class weapon to ignore

the size penalty and slightly increase

attack power when riding a Dragon.

[Lv 1]: Dragon Breath and

Dragon Breath - Water Damage +100%

[Lv 2]: Dragon Breath and

Dragon Breath - Water Damage +110%

[Lv 3]: Dragon Breath and

Dragon Breath - Water Damage +120%

[Lv 4]: Dragon Breath and

Dragon Breath - Water Damage +130%

[Lv 5]: Dragon Breath and

Dragon Breath - Water Damage +140%

Dragon Breath 10 Active;

Special Physical Ranged

Commands the Dragon to

spurt out scorching fire at a targeted

location that will damage all enemies

within its AoE. It has chance of causing

Burning status on enemy.

The power of Dragon Breath depends on

the condition of the rider. The Turisus

Runestone endows the skill with Holy

element. The Lux Anima Runestone endows the

skill with Shadow element. (If these

two Runestones are used together, the

Lux Anima Runestone effect will take priority.)

Dragon Howling 5 Active Commands the dragon to

howl, causing Fear status at a certain

chance to all enemies in range.


[Lv 1]: 3 cells AoE, 56% Fear Chance

[Lv 2]: 4 cells AoE, 62% Fear Chance

[Lv 3]: 5 cells AoE, 68% Fear Chance

[Lv 4]: 6 cells AoE, 74% Fear Chance

[Lv 5]: 7 cells AoE, 80% Fear Chance

Rune Mastery 10 Passive Enables Rune Knight to make

Runestones. Skill level affects success

chance of making Runestones. 1 Rune

Gemstone and 1 Elder Branch will be

consumed when making a Runestone and

you need more materials according to the

type of Runestone.

The skill level also defines how many

Runestones you can make at once:

  • [Lv 1-4]: 2 Runestones
  • [Lv 5-9]: 2~4 Runestones
  • [Lv 10]: 2~6 Runestones


[Lv 1]: Turisus R. Stone:

1 Blue Hair, 1 Claw of Desert Wolf

[Lv 2]: Isia R. Stone: 1 Burning Heart

[Lv 3]: Pertz R. Stone: 1 Light Granule,

1 Tangled Chain, 1 Dragon Canine

[Lv 4]: Hagalas R. Stone:

1 Round Shell, 1 Dragon Skin

[Lv 5]: Asir R. Stone:

1 Light Granule, 1 Ogre Tooth

[Lv 6]: Urj R. Stone:

1 Horrendous Hair, 1 Honey

[Lv 7]: Rhydo R. Stone:

1 Light Granule, 1 Red Gemstone

[Lv 8]: Nosiege R. Stone: 1 Light Granule

1 Destroyed Armor, 1 Worn-out Magic Scroll

[Lv 9]: Verkana R. Stone:

1 Armor Piece of Dullahan

[Lv 10]: Lux Anima R. Stone:

3 Gold, 3 Light Granule

Phantom Thrust 5 Active;

Physical Ranged

Spear exclusive skill.

Attacks a distant enemy and pulls them

close to yourself. Can be used on a

party member, but won't give damage.

Gives additional damage when Spear

Mastery is mastered.


[Lv 1]: 50% Damage, 5 cells range

[Lv 2]: 100% Damage, 6 cells range

[Lv 3]: 150% Damage, 7 cells range

[Lv 4]: 200% Damage, 8 cells range

[Lv 5]: 250% Damage, 9 cells range

Dragon Breath Water 10 Active;

Special Physical Ranged

Deals Water elemental

damage with your Dragon Breath, which

may cause Freezing status to the

enemies. The damage depends on the

condition of the rider. The Asir

Runestone endows the skill with Ghost

element. The Lux Anima Runestone endows the

skill with Neutral element. (If these

two Runestones are used together, the

Lux Anima Runestone effect will take priority.)

Runes

Skills
Turisus Rune ItemID: 12731

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Casts \"Giant Growth\", heightening power and attack strength tremendously.

STR increases by 30 and has a 30% chance to deal 2.5 the normal damage while melee attacking.

If the caster is a Rune Knight, it also increases physical attack damage by 250% (125% in Siege and PvP Areas).

(Rhydo Runestone's Crushing Strike damage won't be affected by this runestone)

________________________

Type: Runestone

Weight: 1

Isia Rune ItemID: 12728

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Casts \"Vitality Activation\", maximizing your natural health recovery.

HP Recovery effects are increased by 1.5x times.


Decreases damage taken from melee reflected damage by 50%.

________________________

Type: Runestone

Weight: 1

Pertz Rune ItemID: 12732

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Casts \"Storm Blast\", momentarily discharging a destructible power from the Rune Stone.

Generates a 7x7 shockwave around yourself and damages all targets.

The damage increases according to the caster's Rune Mastery skill Level

and the STR and Base Level and can also deal critical damage

according to the caster's Critical chance.

Also, this spell does not stop casting due to damage during casting.

________________________

Type: Runestone

Weight: 1

Hagalas Rune ItemID: 12733

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Casts \"Stonehard Skin\", changing your skin into a solid shell. Has a chance of destroying weapons of attacking enemies.

Consumes 25% of your HP and this skin possesses the same amount of HP consumed.

It disappears when all the HP is consumed.

For monsters, it decreases 25% of ATK for 10 seconds at a fixed rate.

This skill cannot be used for a Boss class monsters.

________________________

Type: Runestone

Weight: 1

Asir Rune ItemID: 12729

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Casts \"Fighting Spirit\", which increases your ATK.

The ATK increases further depending on the Rune Mastery skill Level.

________________________

Type: Runestone

Weight: 1

Urj Rune ItemID: 12730

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Casts \"Abundance\", recovering 60 SP for every 10 seconds.

________________________

Type: Runestone

Weight: 1

Rhydo Rune ItemID: 12726'

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Casts \"Crushing Strike\", which greatly increases your melee physical attacks by drawing out all of your power to strike a strong blow to your target.

There is a 20% chance to destroy your equipped weapon after the skill is activated.

The effect is automatically canceled if you change your equipment or do not attack for 30 seconds.

________________________

Type: Runestone

Weight: 1

Nosiege Rune ItemID: 12725

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Casts \"Refresh\", removing all abnormal states and debuffs and prevents any abnormal state or debuff effects for 60 seconds.

Recovers 25% HP and can be used while Stunned, Frozen or Deep Sleep status.

Removeable Debuffs:

Stun, Sleep, Curse, Petrification, Poison

Blind, Silence, Bleeding, Confusion, Frozen,

Deep Sleep, Burning, Freezing,

Guillotine Cross Poisons

Marsh of Abyss and Mandragora Howling.

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Type: Runestone

Weight: 1

Verkana Rune Stone ItemID: 12727

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Casts \"Millennium Shield\", randomly summoning 2~4 magic shields.

This shield has the same DEF and MDEF as the person casting and has 1000 HP.

If you take more damage than the shield has, the number of shields will decrease,

but the damage that exceeds the shield's HP is ignored.

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Type: Runestone

Weight: 1

Lux Anima Runestone ItemID: 22540

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Casts \"Lux Anima\", which boosts your physical abilities.

Physical melee attacks have a 15% chance to activate Level 1 Storm Blast.

Increases Melee Physical Damage against all sizes by 30%.

Increases Melee Physical Damage by 30%.

Increases Critical Damage by 30%.

Increases long range physical damage by 30%.

Increases MaxHP and MaxSP by 30%.

________________________

Type: Runestone

Weight: 1

Dragon Knight

Skills Max Level Skill Form (AP) Description
Servant Weapon 5 Active;

AP Recovery: Skill Level x 6

Controls weapon bodies in aura

form, which inflicts additional damage when

dealing melee physical attacks. You can control

up to 5 Weapon Auras and the charging time

depends on the skill level. The damage further

increases based on the caster's Base Level,

POW and can trigger critical damage based

on the caster's Critical chance, but inflicts

only half of the total critical damage.


[Lv 1]: ATK 200%, Duration: 30 seconds

[Lv 2]: ATK 250%, Duration: 60 seconds

[Lv 3]: ATK 300%, Duration: 90 seconds

[Lv 4]: ATK 350%, Duration: 120 seconds

[Lv 5]: ATK 400%, Duration: 150 seconds

Servant Weapon-Sign 5 Active Weapon Aura skill.

Throws 1 Weapon Aura at a target, leaving a

mark required for Servant Weapon - Phantom

and Servant Weapon - Demolition.


[Lv 1]: Mark Duration: 2 seconds

[Lv 2]: Mark Duration: 4 seconds

[Lv 3]: Mark Duration: 6 seconds

[Lv 4]: Mark Duration: 8 seconds

[Lv 5]: Mark Duration: 10 seconds

Servant Weapon - Phantom 5 Active;

Physical Melee

Weapon Aura skill.

Instantly dashes to a target and deals melee

physical damage by consuming every Weapon

Aura to enemies marked by Servant Weapon

- Sign 7x7 cells around the target and can inflict

Deep Blind status 5x5 cells around the target.

The damage depends on the amount of Weapon

Auras consumed and further increases based

on the caster's Base Level, POW and can

trigger critical damage based on the caster's

Critical chance, but inflicts only

half of the total critical damage.


[Lv 1]: ATK 200%/Deep Blind Chance: 40%

[Lv 2]: ATK 300%/Deep Blind Chance: 50%

[Lv 3]: ATK 400%/Deep Blind Chance: 60%

[Lv 4]: ATK 500%/Deep Blind Chance: 70%

[Lv 5]: ATK 600%/Deep Blind Chance: 80%

Servant Weapon - Demolition 5 Active;

AP Recovery: 3; Physical Melee

Weapon Aura skill.

Consumes all Weapon Auras to inflict melee

physical damage based on the amount of

consumed Weapon Auras to enemies 13x13

cells around you which are marked by Servant

Weapon - Sign and restores Weapon Auras

equal to the amount of targets hit. The

damage further increases based on the caster's

Base Level, POW and can trigger critical

damage based on the caster's Critical chance,

but inflicts only half of the total critical damage.


[Lv 1]: ATK 150%

[Lv 2]: ATK 300%

[Lv 3]: ATK 450%

[Lv 4]: ATK 600%

[Lv 5]: ATK 750%

Charging Pierce 10 Active Using Pierce, Spiral Pierce,

Hundred Spear or Madness Crusher

accumulates an Charging Counter during

this skill's duration. The Charging Counter

lasts 5 seconds and if it's not charged again

within 5 seconds it will be reseted. The Charging

Counter can be stacked up to 10 times.

Increases the damage of Pierce, Spiral Pierce,

Hundred Spear and Madness Crusher

significantly when 10 stacks have been

accumulated.

Requires Spear or Two-Handed Sword.


[Lv 1]: Duration: 90 seconds

[Lv 2]: Duration: 100 seconds

[Lv 3]: Duration: 110 seconds

[Lv 4]: Duration: 120 seconds

[Lv 5]: Duration: 130 seconds

[Lv 6]: Duration: 140 seconds

[Lv 7]: Duration: 150 seconds

[Lv 8]: Duration: 160 seconds

[Lv 9]: Duration: 170 seconds

[Lv 10]: Duration: 180 seconds

Two Handed Defense 10 Passive When equipped with Two-Handed

Sword, Two-Handed Spear or Two-Handed Axe,

decreases physical damage taken from enemies

depending on their size.


[Lv 1]: Small: 1%, Medium: 2%, Large: 3%

[Lv 2]: Small: 2%, Medium: 3%, Large: 5%

[Lv 3]: Small: 3%, Medium: 5%, Large: 7%

[Lv 4]: Small: 4%, Medium: 6%, Large: 9%

[Lv 5]: Small: 5%, Medium: 8%, Large: 10%

[Lv 6]: Small: 6%, Medium: 9%, Large: 12%

[Lv 7]: Small: 7%, Medium: 11%, Large: 13%

[Lv 8]: Small: 8%, Medium: 12%, Large: 15%

[Lv 9]: Small: 9%, Medium: 14%, Large: 16%

[Lv 10]: Small: 10%, Medium: 15%, Large: 18%

Hack and Slasher 10 Active;

Physical Melee

Slashes the target and inflict melee

physical damage and swing your weapon to

inflict ranged physical damage around the target.

Increases the Slash damage when equipped

with Two-Handed Sword or the Swipe damage

when equipped with Two-Handed Spear

additionaly based on the caster's

Base Level and POW.

Requires Two-Handed Spear or

Two-Handed Sword.


[Lv 1]: Slash/Swipe Damage 620%,

Swipe Range: 3x3 cells

[Lv 2]: Slash/Swipe Damage 840%,

Swipe Range: 3x3 cells

[Lv 3]: Slash/Swipe Damage 960%,

Swipe Range: 3x3 cells

[Lv 4]: Slash/Swipe Damage 1080%,

Swipe Range: 3x3 cells

[Lv 5] Slash/Swipe Damage 1200%,

Swipe Range: 5x5 cells

[Lv 6]: Slash/Swipe Damage 1320%,

Swipe Range: 5x5 cells

[Lv 7]: Slash/Swipe Damage 1440%,

Swipe Range: 5x5 cells

[Lv 8]: Slash/Swipe Damage 1560%,

Swipe Range: 5x5 cells

[Lv 9]: Slash/Swipe Damage 1680%,

Swipe Range: 7x7 cells

[Lv 10]: Slash/Swipe Damage 1800%,

Swipe Range: 7x7 cells

Dragonic Aura 10 Active;

AP Cost: 150; Physical Ranged

Inflicts large ranged physical

damage to the target and increases the damage

of Dragon Breath, Dragon Breath - Water

and Hundred Spear for 300 seconds.

The damage further increases based on the

caster's Base Level and POW.

Deals additional damage against Demi-Human

and Angel monsters.


[Lv 1]: ATK 950%,

ATK (Demi-Human, Angel) 1400%

[Lv 2]: ATK 1900%,

ATK (Demi-Human, Angel) 2800%

[Lv 3]: ATK 2850%,

ATK (Demi-Human, Angel) 4200%

[Lv 4]: ATK 3800%,

ATK (Demi-Human, Angel) 5600%

[Lv 5]: ATK 4750%,

ATK (Demi-Human, Angel) 7000%

[Lv 6]: ATK 5700%,

ATK (Demi-Human, Angel) 8400%

[Lv 7]: ATK 6650%,

ATK (Demi-Human, Angel) 9800%

[Lv 8]: ATK 7600%,

ATK (Demi-Human, Angel) 11200%

[Lv 9]: ATK 8550%,

ATK (Demi-Human, Angel) 12600%

[Lv 10]: ATK 9500%,

ATK (Demi-Human, Angel) 14000%

Madness Crusher 5 Active;

AP Recovery: 2; Physical Ranged

Strikes the target with ranged

physical damage and enemies around the target.

The damage further increases based on the

caster's Base Level, POW

and the Weapon's Weight.

Requires Two-Handed Spear or

Two-Handed Sword.


[Lv 1]: ATK 450%, Range: 3x3 cells

[Lv 2]: ATK 900%, Range: 5x5 cells

[Lv 3]: ATK 1350%, Range: 5x5 cells

[Lv 4]: ATK 1800%, Range: 7x7 cells

[Lv 5]: ATK 2250%, Range: 7x7 cells

Vigor 10 Active(AP);

AP Cost: 150

Increases melee physical

damage during the skill's duration.

Each attack consumes a certain amount of HP

and increases the physical damage against

Demi-Human and Angel monsters by 50%.


[Lv 1]: Duration: 30 seconds, HP Cost: 15

[Lv 2]: Duration: 60 seconds, HP Cost: 14

[Lv 3]: Duration: 90 seconds, HP Cost: 12

[Lv 4]: Duration: 120 seconds, HP Cost: 11

[Lv 5]: Duration: 150 seconds, HP Cost: 9

[Lv 6]: Duration: 180 seconds, HP Cost: 8

[Lv 7]: Duration: 210 seconds, HP Cost: 6

[Lv 8]: Duration: 240 seconds, HP Cost: 5

[Lv 9]: Duration: 270 seconds, HP Cost: 3

[Lv 10]: Duration: 300 seconds, HP Cost: 2

Storm Slash 5 Active;

Physical Melee; AP Recovery: 1

Cuts a target several times with

melee physical damage and doubles the skill

damage when under Giant Growth status.

The damage further increases based on the

caster's Base Level, POW and can

trigger critical damage based on the caster's

Critical chance, but inflicts

only half of the total critical damage.

Requires Two-Handed Sword or

Two-Handed Axe.


[Lv 1]: ATK 120%, 1 Hit

[Lv 2]: ATK 240%, 2 Hits

[Lv 3]: ATK 360%, 3 Hits

[Lv 4]: ATK 480%, 4 Hits

[Lv 5]: ATK 600%, 5 Hits

Skill Dragon night.png