Arch Mage

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When do I change job?

  1. As Novice job level 10 you can change to Magician.
  2. As As Magician job level 40-50 you can change to Wizard.
  3. As Wizard base level 99 and job level 50 you can do rebirth or change to 3rd class Warlock.
    Note:
    • Only Rebirth Chars can change to 4th Class!
    • You will miss out rebirth skills and stats points!
  4. As rebirth Novice job level 10 you can change to Magician.
  5. As Magician with job level 40-50 you can change to 2nd class High Wizard.
  6. As High Wizard base level 99 and job level 70 you can change to 3rd class Warlock.
  7. As Warlock base level 200 an job level 70 you can change to 4th class Arch Mage.

Magician

Skills Max Level Skill Form Description
Increase SP Recovery 10 Passive Restores SP every 10 sec

while idle. MaxSP affects how much SP

restoration is increased by this skill.


[Lv 1]: Restores (5 + 0.2% of MaxSP) SP

[Lv 2]: Restores (10 + 0.4% of MaxSP) SP

[Lv 3]: Restores (15 + 0.6% of MaxSP) SP

[Lv 4]: Restores (20 + 0.8% of MaxSP) SP

[Lv 5]: Restores (25 + 1.0% of MaxSP) SP

[Lv 6]: Restores (30 + 1.2% of MaxSP) SP

[Lv 7]: Restores (35 + 1.4% of MaxSP) SP

[Lv 8]: Restores (40 + 1.6% of MaxSP) SP

[Lv 9]: Restores (45 + 1.8% of MaxSP) SP

[Lv 10]: Restores (50 + 2.0% of MaxSP) SP

Sight 1 Active Uses 10 SP to summon a fire

ball that for 10 seconds will detect hidden

characters in 7x7 AoE around the caster.

Napalm Beat 10 Active;

Magical

Uses telekinesis power to

attack a target and 3x3 cells around it

with Ghost elemental magic. The damage

portion is divided among the targets.


[Lv 1]: 80% MATK

[Lv 2]: 90% MATK

[Lv 3]: 100% MATK

[Lv 4]: 110% MATK

[Lv 5]: 120% MATK

[Lv 6]: 130% MATK

[Lv 7]: 140% MATK

[Lv 8]: 150% MATK

[Lv 9]: 160% MATK

[Lv 10]: 170% MATK

Safety Wall 10 Active Creates a magic barrier on

a targeted spot that will block certain

number of physical melee attacks and damage.

The barrier will disappear after a

period of time.

Consumes 1 Blue Gemstone.


[Lv 1]: Barrier: 300, Blocks 2 Hits

[Lv 2]: Barrier: 600, Blocks 3 Hits

[Lv 3]: Barrier: 900, Blocks 4 Hits

[Lv 4]: Barrier: 1200, Blocks 5 Hits

[Lv 5]: Barrier: 1500, Blocks 6 Hits

[Lv 6]: Barrier: 1800, Blocks 7 Hits

[Lv 7]: Barrier: 2100, Blocks 8 Hits

[Lv 8]: Barrier: 2400, Blocks 9 Hits

[Lv 9]: Barrier: 2700, Blocks 10 Hits

[Lv 10]: Barrier: 3000, Blocks 11 Hits

Soul Strike 10 Active;

Magical

Summons holy spirit to

inflict 100% MATK Ghost elemental

magical damage per Hit on a target.

This skill inflicts additional damage

against Undead monster.


[Lv 1]: 1 Hit, Undead +5%,

18 SP Consumption

[Lv 2]: 1 Hit, Undead +10%,

14 SP Consumption

[Lv 3]: 2 Hits, Undead +15%,

24 SP Consumption

[Lv 4]: 2 Hits, Undead +20%,

20 SP Consumption

[Lv 5]: 3 Hits, Undead +25%,

30 SP Consumption

[Lv 6]: 3 Hits, Undead +30%,

26 SP Consumption

[Lv 7]: 4 Hits, Undead +35%,

36 SP Consumption

[Lv 8]: 4 Hits, Undead +40%,

32 SP Consumption

[Lv 9]: 5 Hits, Undead +45%,

42 SP Consumption

[Lv 10]: 5 Hits, Undead +50%,

38 SP Consumption

Cold Bolt 10 Active;

Magical

Summons bolts of frigid ice

to strike at an enemy which inflicts 100% MATKWater elemental magic damage per Hit.


[Lv 1]: 1 Hit, 12 SP Consumption

[Lv 2]: 2 Hits, 14 SP Consumption

[Lv 3]: 3 Hits, 16 SP Consumption

[Lv 4]: 4 Hits, 18 SP Consumption

[Lv 5]: 5 Hits, 20 SP Consumption

[Lv 6]: 6 Hits, 22 SP Consumption

[Lv 7]: 7 Hits, 24 SP Consumption

[Lv 8]: 8 Hits, 26 SP Consumption

[Lv 9]: 9 Hits, 28 SP Consumption

[Lv 10]: 10 Hits, 30 SP Consumption

Frost Diver 10 Active;

Magical

Inflicts Water magic

damage on a target, which has a chance to

inflict Freezing status. The Freezing

chance and duration are affected by target's

Level, MDEF and LUK stats.


[Lv 1]: 110% MATK, Frozen Chance: 38%

[Lv 2]: 120% MATK, Frozen Chance: 41%

[Lv 3]: 130% MATK, Frozen Chance: 44%

[Lv 4]: 140% MATK, Frozen Chance: 47%

[Lv 5]: 150% MATK, Frozen Chance: 50%

[Lv 6]: 160% MATK, Frozen Chance: 53%

[Lv 7]: 170% MATK, Frozen Chance: 56%

[Lv 8]: 180% MATK, Frozen Chance: 59%

[Lv 9]: 190% MATK, Frozen Chance: 62%

[Lv 10]: 200% MATK, Frozen Chance: 65%

Stone Curse 10 Active Inflicts Stone Curse to a

target. Consumes 1 Red Gemstone.

From level 6, Red Gemstone is consumed

only when the skill is successfull.

Stone Curse chance and duration are

affected by target's Level, MDEF

and LUK stats.


[Lv 1]: Stone Curse chance: 24%

[Lv 2]: Stone Curse chance: 28%

[Lv 3]: Stone Curse chance: 32%

[Lv 4]: Stone Curse chance: 36%

[Lv 5]: Stone Curse chance: 40%

[Lv 6]: Stone Curse chance: 44%

[Lv 7]: Stone Curse chance: 48%

[Lv 8]: Stone Curse chance: 52%

[Lv 9]: Stone Curse chance: 56%

[Lv 10]: Stone Curse chance: 60%

Fire Ball 10 Active;

Magical

Summons a fire ball to

damage a target and all enemies within

5x5 cells area with Fire elemental

magical damage. Inner area (3x3) and

outer area (5x5) receive different

damage.


[Lv 1]: Inner: 160% MATK, Outer: 120% MATK

[Lv 2]: Inner: 180% MATK, Outer: 135% MATK

[Lv 3]: Inner: 200% MATK, Outer: 150% MATK

[Lv 4]: Inner: 220% MATK, Outer: 165% MATK

[Lv 5]: Inner: 240% MATK, Outer: 180% MATK

[Lv 6]: Inner: 260% MATK, Outer: 195% MATK

[Lv 7]: Inner: 280% MATK, Outer: 210% MATK

[Lv 8]: Inner: 300% MATK, Outer: 225% MATK

[Lv 9]: Inner: 320% MATK, Outer: 240% MATK

[Lv 10]: Inner: 340% MATK, Outer: 255% MATK

Fire Wall 10 Active;

Magical

Uses 40 SP to create a fire

barrier that inflicts 50% MATK Fire

elemental magic damage on upcoming enemies

and knock them 2 cells backward.


[Lv 1]: Each Wall: 3 Hits, lasts 5 seconds

[Lv 2]: Each Wall: 4 Hits, lasts 6 seconds

[Lv 3]: Each Wall: 5 Hits, lasts 7 seconds

[Lv 4]: Each Wall: 6 Hits, lasts 8 seconds

[Lv 5]: Each Wall: 7 Hits, lasts 9 seconds

[Lv 6]: Each Wall: 8 Hits, lasts 10 seconds

[Lv 7]: Each Wall: 9 Hits, lasts 11 seconds

[Lv 8]: Each Wall: 10 Hits, lasts 12 seconds

[Lv 9]: Each Wall: 11 Hits, lasts 13 seconds

[Lv 10]: Each Wall: 12 Hits, lasts 14 seconds

Fire Bolt 10 Active;

Magical

Attacks a target with arrow

made of fire inflicting 100% MATK Fire

elemental magic damage per Hit.


[Lv 1]: 1 Hit, SP Consumption: 12

[Lv 2]: 2 Hits, SP Consumption: 14

[Lv 3]: 3 Hits, SP Consumption: 16

[Lv 4]: 4 Hits, SP Consumption: 18

[Lv 5]: 5 Hits, SP Consumption: 20

[Lv 6]: 6 Hits, SP Consumption: 22

[Lv 7]: 7 Hits, SP Consumption: 24

[Lv 8]: 8 Hits, SP Consumption: 26

[Lv 9]: 9 Hits, SP Consumption: 28

[Lv 10]: 10 Hits, SP Consumption: 30

Lightning Bolt 10 Active;

Magical

Drops lightning on target

inflicting 100% MATK Wind elemental

magic damage per Hit.


[Lv 1]: 1 Hit, SP Consumption: 12

[Lv 2]: 2 Hits, SP Consumption: 14

[Lv 3]: 3 Hits, SP Consumption: 16

[Lv 4]: 4 Hits, SP Consumption: 18

[Lv 5]: 5 Hits, SP Consumption: 20

[Lv 6]: 6 Hits, SP Consumption: 22

[Lv 7]: 7 Hits, SP Consumption: 24

[Lv 8]: 8 Hits, SP Consumption: 26

[Lv 9]: 9 Hits, SP Consumption: 28

[Lv 10]: 10 Hits, SP Consumption: 30

Thunder Storm 10 Active;

Magical

Drops lightning bolt on

specific location, inflicting 100% MATK Wind

elemental magic per Hit in a 5x5 cell area.


[Lv 1]: 1 Hit, SP Consumption: 29

[Lv 2]: 2 Hits, SP Consumption: 34

[Lv 3]: 3 Hits, SP Consumption: 39

[Lv 4]: 4 Hits, SP Consumption: 44

[Lv 5]: 5 Hits, SP Consumption: 49

[Lv 6]: 6 Hits, SP Consumption: 54

[Lv 7]: 7 Hits, SP Consumption: 59

[Lv 8]: 8 Hits, SP Consumption: 64

[Lv 9]: 9 Hits, SP Consumption: 69

[Lv 10]: 10 Hits, SP Consumption: 74

Wizard/High Wizard

Skills Max Level Skill Form Description
Fire Pillar 10 Active;

Magical

Summons a pillar of flame

on a targeted spot that will deal Fire

elemental magic damage to enemies that come

into contact with it. If no one steps on it

for 30 seconds, it will disappear.

You can place up to 5 Fire Pillars

at once and consumes 1 Blue Gemstone

with level 6 and above. Also it can't be placed

if there is an enemy standing on that cell already.


[Lv 1]: Hits: 3, Effect Range: 3x3 cells

[Lv 2]: Hits: 4, Effect Range: 3X3 cells

[Lv 3]: Hits: 5, Effect Range: 3X3 cells

[Lv 4]: Hits: 6, Effect Range: 3X3 cells

[Lv 5]: Hits: 7, Effect Range: 3X3 cells

[Lv 6]: Hits: 8, Effect Range: 7x7 cells

[Lv 7]: Hits: 9, Effect Range: 7x7 cells

[Lv 8]: Hits: 10 Effect Range: 7x7 cells

[Lv 9]: Hits: 11, Effect Range: 7x7 cells

[Lv 10]: Hits: 12, Effect Range: 7x7 Cells

Sightrasher 10 Active;

Magical

Attacks enemies by shooting

fireballs, which are first summoned by the

Sight skill, in 8 directions that radiate

away from the caster and inflicting Fire

elemental magic damage as well as

knockback the enemies by 2 cells.


[Lv 1]: MATK 120%

[Lv 2]: MATK 140%

[Lv 3]: MATK 160%

[Lv 4]: MATK 180%

[Lv 5]: MATK 200%

[Lv 6]: MATK 220%

[Lv 7]: MATK 240%

[Lv 8]: MATK 260%

[Lv 9]: MATK 280%

[Lv 10]: MATK 300%

Fire Ivy - Active;

Magical

Damage enemies by summoning

ivy vines of flame from the ground.

Meteor Storm 10 Active;

Magical

Summons meteors towards a

targeted area to inflict 125% MATK Fire

elemental magic damage upon enemies in an

13x13 area and have a chance to cause Stun.

Each meteorite has a range of 7x7 cells and

depending on skill level, the number of

falling meteorites and the number of hits per

meteorite are increased.


[Lv 1]: Meteorites: 2, Hits: 1, Stun Chance: 3%

[Lv 2]: Meteorites: 3, Hits: 1, Stun Chance: 6%

[Lv 3]: Meteorites: 3, Hits: 2, Stun Chance: 9%

[Lv 4]: Meteorites: 4, Hits: 2, Stun Chance: 12%

[Lv 5]: Meteorites: 4, Hits: 3, Stun Chance: 15%

[Lv 6]: Meteorites: 5, Hits: 3, Stun Chance: 18%

[Lv 7]: Meteorites: 5, Hits: 4, Stun Chance: 21%

[Lv 8]: Meteorites: 6, Hits: 4, Stun Chance: 24%

[Lv 9]: Meteorites: 6, Hits: 5, Stun Chance: 27%

[Lv 10]: Meteorites: 7, Hits: 5, Stun Chance: 30%

Jupitel Thunder 10 Active;

Magical

Fires a ball of crackling

lightning that inflicts 100% MATK Wind

elemental magic damage and knock back

the targeted enemy. The number of hits

increases with the skill level.


[Lv 1]: Hits: 3

[Lv 2]: Hits: 4

[Lv 3]: Hits: 5

[Lv 4]: Hits: 6

[Lv 5]: Hits: 7

[Lv 6]: Hits: 8

[Lv 7]: Hits: 9

[Lv 8]: Hits: 10

[Lv 9]: Hits: 11

[Lv 10]: Hits: 12

Lord of Vermilion 10 Active;

Magical

Collects and drops lightning

strikes on the ground in an 13x13 area around

a designated cell, inflicting Wind elemental

magic damage and probably cause Blind status.

The chance of causing Blind status is reduced

by the immunity of the targets.


[Lv 1]: MATK 500%, Blind Chance: 15%

[Lv 2]: MATK 600%, Blind Chance: 20%

[Lv 3]: MATK 700%, Blind Chance: 25%

[Lv 4]: MATK 800%, Blind Chance: 30%

[Lv 5]: MATK 900%, Blind Chance: 35%

[Lv 6]: MATK 1000%, Blind Chance: 40%

[Lv 7]: MATK 1100%, Blind Chance: 45%

[Lv 8]: MATK 1200%, Blind Chance: 50%

[Lv 9]: MATK 1300%, Blind Chance: 55%

[Lv 10]: MATK 1400%, Blind Chance: 60%

Water Ball 5 Active;

Magical

Hurls spheres of water at

high velocity at a targeted enemy.

Caster must be standing in Water in

order to cast Water Ball and cannot be

used in an underwater map. Detection

range of Water cells increases

with skill level and can be used on skill

effects such as Deluge.


[Lv 1]: MATK 130% each Hit, Water Cells: 1x1

[Lv 2]: MATK 160% each Hit, Water Cells: 3x3

[Lv 3]: MATK 190% each Hit, Water Cells: 3x3

[Lv 4]: MATK 220% each Hit, Water Cells: 5x5

[Lv 5]: MATK 250% each Hit, Water Cells: 5x5

Ice Wall 10 Active Creates a frozen wall

of ice in 1x5 cells that will block enemies,

but it can be destroyed using attacks.

The HP of the Ice Wall depends

on skill level and when placed, it's HP is

reduced by 50 per second. It will disappear

when it's HP reaches zero.


[Lv 1]: Ice Wall HP: 400

[Lv 2]: Ice Wall HP: 600

[Lv 3]: Ice Wall HP: 800

[Lv 4]: Ice Wall HP: 1000

[Lv 5]: Ice Wall HP: 1200

[Lv 6]: Ice Wall HP: 1400

[Lv 7]: Ice Wall HP: 1600

[Lv 8]: Ice Wall HP: 1800

[Lv 9]: Ice Wall HP: 2000

[Lv 10]: Ice Wall HP: 2200

Frost Nova 10 Active;

Magical

Inflicts Water elemental

magical damage to enemies within 5x5 cells

of the caster and inflicts Freezing status.

Freezing chance and duration increases

with the skill level.


[Lv 1]: Freezing Time: 1.5 seconds,

Freeing Chance: 38%

[Lv 2]: Freezing Time: 3.0 seconds,

Freeing Chance: 43%

[Lv 3]: Freezing Time: 4.5 seconds,

Freeing Chance: 48%

[Lv 4]: Freezing time: 6.0 seconds,

Freeing Chance: 53%

[Lv 5]: Freezing Time: 7.5 seconds,

Freeing Chance: 58%

[Lv 6]: Freezing Time: 9.0 seconds,

Freeing Chance: 63%

[Lv 7]: Freezing Time: 10.5 seconds,

Freeing Chance: 68%

[Lv 8]: Freezing Time: 12.0 seconds,

Freeing Chance: 73%

[Lv 9]: Freezing Time: 13.5 seconds,

Freeing Chance: 78%

[Lv 10]: Freezing Time: 15.0 seconds,

Freeing Chance: 83%

Storm Gust 10 Active;

Magical

Summons a blizzard on the ground

in an 11x11 area around an designated cell

to inflict Water elemental magic damage on

enemies. The blizzard lasts for 4.5 seconds

hitting once every 0.45 seconds and knocking

back enemies by 2 cells. Damaged targets have

a certain chance to be inflicted with

Freezing status and do not take damage while

the Freezing status is active.


[Lv 1]: MATK 120% each Hit

[Lv 2]: MATK 170% each Hit

[Lv 3]: MATK 220% each Hit

[Lv 4]: MATK 270% each Hit

[Lv 5]: MATK 320% each Hit

[Lv 6]: MATK 370% each Hit

[Lv 7]: MATK 420% each Hit

[Lv 8]: MATK 470% each Hit

[Lv 9]: MATK 520% each Hit

[Lv 10]: MATK 570% each Hit

Earth Spike 5 Active:

Magical

Commands the ground

beneath a targeted enemy to rise into

spikes inflicting 200% MATK Earth

elemental magic damage. The number of hits

increases with the skill level.


[Lv 1]: Hits: 1

[Lv 2]: Hits: 2

[Lv 3]: Hits: 3

[Lv 4]: Hits: 4

[Lv 5]: Hits: 5

Heaven's Drive 5 Active;

Magical

Commands the ground in a

targeted area to rise into spikes in

order to deal Earth elemental magic damage

enemies within a 5x5 area. If there is a target

hidden in the ground within that range, it also

deals damage to that target and releases

it from Hiding.


[Lv 1]: MATK 125%

[Lv 2]: MATK 250%

[Lv 3]: MATK 375%

[Lv 4]: MATK 500%

[Lv 5]: MATK 625%

Quagmire 5 Active Temporarily converts

targeted area into marshland that will

reduce the Movement Speed, AGI and DEX

of all targets by half. AGI and DEX

can be reduced maximum by 50. Players

will only receive half of the effect.


[Lv 1]: Lasts 5 seconds, AGI/DEX -10%

[Lv 2]: Lasts 10 seconds, AGI/DEX -20%

[Lv 3]: Lasts 15 seconds, AGI/DEX -30%

[Lv 4]: Lasts 20 seconds, AGI/DEX -40%

[Lv 5]: Lasts 25 seconds, AGI/DEX -50%

Sense 1 Active Reveals detailed information

about a targeted monster to the caster

and members in caster's party.

Warlock

Skills Max Level Skill Form Description
Earth Strain 5 Active;

Magical

Uplifts a wide land and

inflicts Earth elemental magic damage

to all enemies within skill range.


[Lv 1]: 1600% MATK

[Lv 2]: 2200% MATK

[Lv 3]: 2800% MATK

[Lv 4]: 3400% MATK

[Lv 5]: 4000% MATK

White Imprison 5 Active Locks a target in a

transparent box that prevents damage

except from Ghost elemental damage. Can

be casted on oneself, when the duration

is finished, the caster loses HP. Has no

effect on Boss monsters.


[Lv 1]: 50% success rate, 10 sec. duration

[Lv 2]: 60% success rate, 12 sec. duration

[Lv 3]: 70% success rate, 14 sec. duration

[Lv 4]: 80% success rate, 16 sec. duration

[Lv 5]: 90% success rate, 18 sec. duration

Soul Expansion 5 Active;

Magical

Deals 2 hits of Ghost

elemental magic damage to a target and

surrounding. If the target is in the

White Imprison it deals double damage.

The damage further increases based

on the caster's Base Level and INT.


[Lv 1]: 1200% MATK

[Lv 2]: 1400% MATK

[Lv 3]: 1600% MATK

[Lv 4]: 1800% MATK

[Lv 5]: 2000% MATK

Frost Misty 5 Active Releases freezing mist over

the ground, dealing damage and

inflicting Frost status on all

enemies. Targets affected by Frost

will receive reduced DEF, Movement

Speed, Attack Speed and increased

Fixed Casting Time.


[Lv 1]: 30% Frost Chance, 300% MATK, 1 Hit

[Lv 2]: 35% Frost Chance, 400% MATK, 2 Hit

[Lv 3]: 40% Frost Chance, 500% MATK, 3 Hit

[Lv 4]: 45% Frost Chance, 600% MATK, 4 Hit

[Lv 5]: 50% Frost Chance, 700% MATK, 5 Hit

Jack Frost 5 Active;

Magical

Deals Water elemental

damage to a target and surrounding targets.

Enemies affected by Frost status will

receive additional damage.

The damage further increases based

on the caster's Base Level.


[Lv 1]: 1300% MATK, Frost MATK 1800%

[Lv 2]: 1600% MATK, Frost MATK 2400%

[Lv 3]: 1900% MATK, Frost MATK 3000%

[Lv 4]: 2200% MATK, Frost MATK 3600%

[Lv 5]: 2500% MATK, Frost MATK 4200%

Marsh of Abyss 5 Active Curses a target, reducing

it's Movement Speed, Defense and Flee

rate. Caster's INT and Job Level affect

it's effectiveness.


[Lv 1]: -50% Movement Speed

[Lv 2]: -60% Movement Speed

[Lv 3]: -70% Movement Speed

[Lv 4]: -80% Movement Speed

[Lv 5]: -90% Movement Speed

Recognized Spell 5 Active Maximizes one's own magical

potential, dealing maximum damage with

magical attacks for the skill duration.

Increases SP cost by 25%.


[Lv 1]: 60 sec. duration

[Lv 2]: 90 sec. duration

[Lv 3]: 110 sec. duration

[Lv 4]: 140 sec. duration

[Lv 5]: 170 sec. duration

Sienna Execrate 5 Active Curses a target and it's

surrounding with a Stone Curse. Requires

2 Red Gemstones. Caster's Job Level

affect it's effectiveness.


[Lv 1]: 48% Curse Chance, 3x3 cells, 10 sec.

[Lv 2]: 56% Curse Chance, 5x5 cells, 12 sec.

[Lv 3]: 64% Curse Chance, 5x5 cells, 14 sec.

[Lv 4]: 72% Curse Chance, 7x7 cells, 16 sec.

[Lv 5]: 80% Curse Chance, 7x7 cells, 18 sec.

Radius 3 Passive Increases magic skill range

of the Warlock and slightly reduces

Casting Time.


[Lv 1]: Casting range +1 Cell,

reduces Fixed Casting Time by 10%

[Lv 2]: Casting range +2 Cells,

reduces Fixed Casting Time by 15%

[Lv 3]: Casting Range +3 Cells,

reduces Fixed Casting Time by 20%
Stasis 5 Active Stops the air around the

Caster, all targets within skill range

will no longer be able to use magic

skills and some song and chorus skills.

The duration is reduced by DEX and VIT

of target (Minimum duration is 10 sec).


[Lv 1]: 20 sec. duration, 19x19 AoE

[Lv 2]: 30 sec. duration, 21x21 AoE

[Lv 3]: 40 sec. duration, 23x23 AoE

[Lv 4]: 50 sec. duration, 25x25 AoE

[Lv 5]: 60 sec. duration, 27x27 AoE

Drain Life 5 Active Deals magic damage on a

target, converting a certain amount of

damage into HP. Chance of absorbing

damage affected by skill level and Job

Level and the amount of absorbed damage

is affected by skill level and Base Level.

Caster's Base Level and INT affect

damage inflicted.


[Lv 1]: 200% Neutral Magic Damage,

8% Damage absorbed, 74% Absorb Chance

[Lv 2]: 400% Neutral Magic Damage,

16% Damage absorbed, 78% Absorb Chance

[Lv 3]: 600% Neutral Magic Damage,

24% Damage absorbed, 82% Absorb Chance

[Lv 4]: 800% Neutral Magic Damage,

32% Damage absorbed, 86% Absorb Chance

[Lv 5]: 1000% Neutral Magic Damage,

40% Damage absorbed, 90% Absorb Chance
Crimson Rock 5 Active;

Magical

Summons huge meteorites to

deal significant amount of Fire elemental

magic damage on a target and it's surroundings.

When the meteorite hits the ground, all

targets will be knocked back.

The damage further increases depending

on the caster's Base Level.


[Lv 1]: 1600% MATK

[Lv 2]: 1900% MATK

[Lv 3]: 2500% MATK

[Lv 4]: 3100% MATK

[Lv 5]: 3700% MATK

Hell Inferno 5 Active;

Magical

Burns a target and it's surroundings

with fire from hell inflicting Fire and

Shadow elemental magic damage.

The damage further increases based

on the caster's Base Level.


[Lv 1]: 400% Fire/600% Shadow MATK,

3x3 AoE

[Lv 2]: 800% Fire/1200% Shadow MATK,

3x3 AoE

[Lv 3]: 1200% Fire/1800% Shadow MATK,

3x3 AoE

[Lv 4]: 1600% Fire/2400% Shadow MATK,

5x5 AoE

[Lv 5]: 2000% Fire/3000% Shadow MATK,

5x5 AoE

Comet 5 Active;

Magical

Summons destructive comet

from space to attack all targets within

13x13 AoE that has chance of inflicting

Neutral elemental magic damage and

Magical Intoxication status, which

decreases the resistances against all

elemental attacks by 50% for 20 seconds.

The damage further increases based

on the caster's Base Level.


[Lv 1]: 3200% MATK

[Lv 2]: 3900% MATK

[Lv 3]: 4600% MATK

[Lv 4]: 5300% MATK

[Lv 5]: 6000% MATK

Chain Lightning 5 Active;

Magical

Summons lightning to attack

a target. If there is another enemy near

the target that is hit by the lightning

damage, Chain Lightning will

automatically finds and damages them.

If there are multiple targets, it will

attack at random. Skill level affects

the number of chain and damage

inflicted. If there are no other enemies

near the target, it will hit the target

three times.

[Lv 1]: 600% Wind Magic Damage, 5 chains

[Lv 2]: 700% Wind Magic Damage, 6 chains

[Lv 3]: 800% Wind Magic Damage, 7 chains

[Lv 4]: 900% Wind Magic Damage, 8 chains

[Lv 5]: 1000% Wind Magic Damage, 9 chains

Reading Spell Book 1 Passive Warlock can preserve their

magic by reading magic books and also

can release those preserved magic with

the Release skill. However, Reading

Spell Books can't save skills, which are

not learned yet.

Release 2 Active;

Magical

You can activate a spell,

which is saved via Reading Spellbook or

release your active Fire Balls, Lightning Balls,

Water Balls and/or Stone Balls,

that are currently summoned to deal magical

damage to a single target.

[Lv 1]: Activate a saved spell

[Lv 2]: Release all current Summon Balls

Tetra Vortex 10 Active;

Magical

Summons 4 elements of

ether, to deal 4 hits of magic damage of each

element (Fire, Water, Wind, Earth).

In order to use Tetra Vortex, you have

to summon at least 4 of Fire Ball,

Lightning Ball, Water Ball or Stone

Ball before casting or the skill will fail.

Depending on which Summon skill is

used, the damage attribute of Tetra

Vortex changes. At Level 6 or higher Tetra Vortex

will also damage surrounding enemies.

Targets that has been damaged have a high

chance of being inflicted by Burning,

Freezing, Stun or Bleeding status.


[Lv 1]: 1200% Elemental Magic Damage x4

[Lv 2]: 1600% Elemental Magic Damage x4

[Lv 3]: 2000% Elemental Magic Damage x4

[Lv 4]: 2400% Elemental Magic Damage x4

[Lv 5]: 2800% Elemental Magic Damage x4

[Lv 6]: 3200% Elemental Magic Damage x4,

AoE: 3x3 cells

[Lv 7]: 3600% Elemental Magic Damage x4,

AoE: 3x3 cells

[Lv 8]: 4000% Elemental Magic Damage x4,

AoE: 5x5 cells

[Lv 9]: 4400% Elemental Magic Damage x4,

AoE: 5x5 cells

[Lv 10]: 4800% Elemental Magic Damage x4,

AoE: 7x7 cells
Freezing Spell 10 Passive To preserve magic by

Reading Spell Book, Warlock has to learn

the basic preserving skills. The number

of magic that can be maintained increases

depending on caster's Base Level

and INT. It consumes SP while

preserving magic and also consuming

amount is different depending on the

quantities and kinds of maintained magic.

Summon Fire Ball 2 Active Summons up to 5 Fire Balls,

continuously consuming SP for

280 seconds. For Level 2, removes all current

Summon Balls and summons 5 Fire Balls

instead. Increases the damage when using

Release according to the caster's

Base Level and Job Level.

[Lv 1]: Summon 1 Fire Balls

[Lv 2]: Summon 5 Fire Balls

Summon Lightning Ball 2 Active Summons up to 5 Lightning Balls,

continuously consuming SP for

280 seconds. For Level 2, removes all current

Summon Balls and summons 5 Lightning Balls

instead. Increases the damage when using

Release according to the caster's

Base Level and Job Level.


[Lv 1]: Summon 1 Lightning Balls

[Lv 2]: Summon 5 Lightning Balls

Summon Water Ball 2 Active Summons up to 5 Water Balls,

continuously consuming SP for

280 seconds. For Level 2, removes all current

Summon Balls and summons 5 Water Balls

instead. Increases the damage when using

Release according to the caster's

Base Level and Job Level.


[Lv 1]: Summon 1 Water Balls

[Lv 2]: Summon 5 Water Balls

Summon Stone Ball 2 Active Summons up to 5 Stone Balls,

continuously consuming SP for

280 seconds. For Level 2, removes all current

Summon Balls and summons 5 Stone Balls

instead. Increases the damage when using

Release according to the caster's

Base Level and Job Level.


[Lv 1]: Summon 1 Stone Balls

[Lv 2]: Summon 5 Stone Balls

Arch Mage

Skills Max Level Skill Form (AP) Description
Deadly Projection 5 Active,

Magical

Corrupts the target's somatic cells.

It negates the target's magic immunity for

the skills duration and inflicts Undead

elemental magic damage. The damage

further increases based on the

caster's Base Level and SPL.


[Lv 1]: MATK 600%, Duration: 4 seconds

[Lv 2]: MATK 1200%, Duration: 5 seconds

[Lv 3]: MATK 1800%, Duration: 6 seconds

[Lv 4]: MATK 2400%, Duration: 7 seconds

[Lv 5]: MATK 3000%, Duration: 8 seconds

Destructive Hurricane 5 Active,

Magical

Creates a strong wind around you

inflicting Wind elemental magic damage to

targets within range. The damage further

increases based on the caster's Base Level

and SPL. If you Climax status active,

the effect will change according to

the Climax skill level:

Level 1 Climax: Adds an additional hit which
inflicts 500% Wind elemental magic damage.
Level 2 Climax:
Adds an 2 cell knock-back effect.
Level 3 Climax: Increases damage
of Destructive Hurricane by 100%.
Level 4 Climax: Destructive Hurricane
will not inflict damage, but increases MATK
by 100 and Wind elemental magic damage
by 30% for 900 seconds.
Level 5 Climax: Increases AoE to
19x19 cells and increases the damage of
Destructive Hurricane by 70%.


[Lv 1]: MATK 1600%, AoE: 7x7 cells

[Lv 2]: MATK 3200%, AoE: 7x7 cells

[Lv 3]: MATK 4800%, AoE: 9x9 cells

[Lv 4]: MATK 6400%, AoE: 9x9 cells

[Lv 5]: MATK 8000%, AoE: 11x11 cells

Violent Quake 5 Active;

Magical

Causes an earthquake at the

targeted area and rocks are rising randomly

during the skill duration inflicting Earth

elemental magic damage to targets

within 7x7 cells. The damage further increases

based on the caster's Base Level

and SPL. If you Climax status active,

the effect will change according to

the Climax skill level:

Level 1 Climax: Decreases skill damage,
but let twice as many rocks rise.
Level 2 Climax: Increases the rocks
attack range to 9x9 cells.
Level 3 Climax: Increases damage
of Violant Quake by 100%.
Level 4 Climax: Violant Quake
will not inflict damage, but all targets
within range will recieve increased Earth
elemental damage by 100% for 30 seconds.
Level 5 Climax: Fixes AoE to 7x7 cells.


[Lv 1]: MATK 120%, Number of Rocks: 4,

AoE: 7x7 cells

[Lv 2]: MATK 240%, Number of Rocks: 8,

AoE: 7x7 cells

[Lv 3]: MATK 360%, Number of Rocks: 12,

AoE: 9x9 cells

[Lv 4]: MATK 480%, Number of Rocks: 16,

AoE: 9x9 cells

[Lv 5]: MATK 600%, Number of Rocks: 20,

AoE: 9x9 cells

Mystery Illusion 5 Active;

Magical

Casts unknown magic at the

specified target area. Inflicts Shadow elemental

magic damage to targets within range during

the skills duration. The damage further

increases based on the caster's

Base Level and SPL.


[Lv 1]: MATK 250%, AoE: 9x9 cells

[Lv 2]: MATK 500%, AoE: 9x9 cells

[Lv 3]: MATK 750%, AoE: 11x11 cells

[Lv 4]: MATK 1000%, AoE: 11x11 cells

[Lv 5]: MATK 1250%, AoE: 13x13 cells

Rain of Crystal 5 Active;

Magical

Makes rain made of ice picks

fall around you and inflicting Water elemental

magic damage to targets within range.

The damage further increases based on the

caster's Base Level and SPL.


[Lv 1]: MATK 150%, AoE: 11x11 cells

[Lv 2]: MATK 300%, AoE: 13x13 cells

[Lv 3]: MATK 450%, AoE: 15x15 cells

[Lv 4]: MATK 600%, AoE: 17x17 cells

[Lv 5]: MATK 750%, AoE: 19x19 cells

Soul Vulcan Strike 5 Active;

Magical

A powerful soul strike is fired

at one target and nearby targets. The damage

further increases based on the caster's

Base Level and SPL.


[Lv 1]: MATK 180%, Hits: 3, AoE: 3x3 cells

[Lv 2]: MATK 360%, Hits: 4, AoE: 5x5 cells

[Lv 3]: MATK 540%, Hits: 5, AoE: 7x7 cells

[Lv 4]: MATK 720%, Hits: 6, AoE: 9x9 cells

[Lv 5]: MATK 900%, Hits: 7, AoE: 11x11 cells

'Crystal Impact 5 Active;

Magical

Creates the powerful water wave

from the ground under the user feet to inflict

Water elemental magical damage to all targets

within the skill range. Targets attacked by

the water wave will taken additional Water

elemental magical damage after a while.

The damage further increases based on the

caster's Base Level and SPL.

If you Climax status active,

the effect will change according to

the Climax skill level:

Level 1 Climax: Decreases damage taken
from Water elemental attacks by 30%,
increases DEF by 300, MDEF by 100 and Water
elemental magic damage by 30% for 900
seconds for all allies in the skills range.
Level 2 Climax: The water waves causes
1 additional hit.
Level 3 Climax: Increases damage
of the water waves by 50%.
Level 4 Climax: Decreases the damage
of the water waves, but the additional damage
is increased by 150%.
Level 5 Climax: The water wave damage is
expanded to the entire screen and a 5x5 cell
range is added to the additional damage.


[Lv 1]: MATK 800%, AoE: 7x7 cells

[Lv 2]: MATK 1600%, AoE: 9x9 cells

[Lv 3]: MATK 2400%, AoE: 11x11 cells

[Lv 4]: MATK 3200%, AoE: 13x13 cells

[Lv 5]: MATK 4000%, AoE: 15x15 cells

Astral Strike 10 Active(AP);

Magical; AP Cost: 150

Drops a powerful meteorite on the

ground to inflict Neutral elemental

magic damage over time during the skill duration.

The skill inflicts more damage increases

against Undead and Dragon

race monsters. The damage further increases

based on the caster's Base Level and SPL.


[Lv 1]: MATK 500%/1100%(Undead, Dragon),

AoE: 5x5 cells

[Lv 2]: MATK 1000%/2200%(Undead, Dragon),

AoE: 5x5 cells

[Lv 3]: MATK 1500%/3300%(Undead, Dragon),

AoE: 5x5 cells

[Lv 4]: MATK 2000%/4400%(Undead, Dragon),

AoE: 7x7 cells

[Lv 5]: MATK 2500%/5500%(Undead, Dragon),

AoE: 7x7 cells

[Lv 6]: MATK 3000%/6600%(Undead, Dragon),

AoE: 7x7 cells

[Lv 7]: MATK 3500%/7700%(Undead, Dragon),

AoE: 9x9 cells

[Lv 8]: MATK 4000%/8800%(Undead, Dragon),

AoE: 9x9 cells

[Lv 9]: MATK 4500%/9900%(Undead, Dragon),

AoE: 9x9 cells

[Lv 10]: MATK 5000%/11000%(Undead, Dragon),

AoE: 11x11 cells

All Bloom 5 Active;

Magical

A flower garden is created in the

targeted area and the fiery flower buds explode

randomly for the skill duration inflicting

Fire elemental magic damage to targets

within 7x7 cells. The damage further increases

based on the caster's Base Level

and SPL. If you Climax status active,

the effect will change according to

the Climax skill level:

Level 1 Climax: Decreases the spawn interval
of the flower buds by half.
Level 2 Climax: Decreases skill damage,
but let twice as many flowers explode.
Level 3 Climax: Increases damage
of All Bloom by 100%.
Level 4 Climax: All Bloom
will not inflict damage, but all targets
within range will recieve increased Fire
elemental damage by 100% for 30 seconds.
Level 5 Climax: Upon all flower buds exploded,
inflict 7000% Fire elemantal magic damage to
all targets within flower garden.


[Lv 1]: MATK 100%, Buds: 4, AoE: 7x7 cells

[Lv 2]: MATK 200%, Buds: 8, AoE: 7x7 cells

[Lv 3]: MATK 300%, Buds: 12, AoE: 9x9 cells

[Lv 4]: MATK 400%, Buds: 16, AoE: 9x9 cells

[Lv 5]: MATK 500%, Buds: 20, AoE: 9x9 cells

Floral Flare Road 5 Active;

Magical

Creates burning petals in

the direction the caster is facing, inflicting

Fire elemental magic damage to targets.

which enter the targeted area during the skill

duration. The damage further increases based

on the caster's Base Level and SPL.


[Lv 1]: MATK 200%, AoE: 3x3 cells

[Lv 2]: MATK 400%, AoE: 5x5 cells

[Lv 3]: MATK 600%, AoE: 7x7 cells

[Lv 4]: MATK 800%, AoE: 9x9 cells

[Lv 5]: MATK 1000%, AoE: 11x11 cells

Tornado Storm 5 Active;

Magical

Creates a tornado accompanied by

a powerful lightning on the targeted area and

inflicts Wind elemental magic damage to

all targets withing the skills range.

The damage further increases based on the

caster's Base Level and SPL.


[Lv 1]: MATK 90%, AoE: 5x5 cells

[Lv 2]: MATK 180%, AoE: 5x5 cells

[Lv 3]: MATK 270%, AoE: 7x7 cells

[Lv 4]: MATK 360%, AoE: 7x7 cells

[Lv 5]: MATK 450%, AoE: 9x9 cells

Two-Handed Staff Mastery 10 Passive Increases MATK

when equipped with a Two-Handed Staff.


[Lv 1]: MATK +1%

[Lv 2]: MATK +2%

[Lv 3]: MATK +3%

[Lv 4]: MATK +4%

[Lv 5]: MATK +5%

[Lv 6]: MATK +6%

[Lv 7]: MATK +7%

[Lv 8]: MATK +8%

[Lv 9]: MATK +9%

[Lv 10]: MATK +10%

Crimson Arrow 5 Active;

Magical; AP Recovery: 4

Shoots a fire arrow in a

straight line to the target inflicting Fire

elemental magic damage to the targets in

a straight line. The damage further increases

based on the caster's Base Level and SPL.


[Lv 1]: MATK 300%

[Lv 2]: MATK 600%

[Lv 3]: MATK 900%

[Lv 4]: MATK 1200%

[Lv 5]: MATK 1500%

Strantum Tremor 5 Active;

Magical

Shakes the ground to inflict

Earth elemental magical damage to targets

within skill range. The damage further increases

based on the Base Level and SPL.


[Lv 1]: MATK 250%, AoE: 5x5 cells

[Lv 2]: MATK 500%, AoE: 5x5 cells

[Lv 3]: MATK 750%, AoE: 7x7 cells

[Lv 4]: MATK 1000%, AoE: 7x7 cells

[Lv 5]: MATK 1250%, AoE: 9x9 cells

Frozen Slash 5 Active;

Magical; AP Recovery: 4

Use sharp ice to inflict

Water elemental damage to

targets within the caster's range.

The damage further increases based on the

caster's Base Level and SPL.


[Lv 1]: MATK 750%, AoE: 5x5 cells

[Lv 2]: MATK 1500%, AoE: 5x5 cells

[Lv 3]: MATK 2250%, AoE: 7x7 cells

[Lv 4]: MATK 3000%, AoE: 7x7 cells

[Lv 5]: MATK 3750%, AoE: 9x9 cells

Climax 5 Active(AP);

Magical; AP Cost: 200

Grants a special effects to certain

skills for 300 seconds. The effects depends on

Climax skill level.


[Lv 1]: Grants Climax Level 1

[Lv 2]: Grants Climax Level 2

[Lv 3]: Grants Climax Level 3

[Lv 4]: Grants Climax Level 4

[Lv 5]: Grants Climax Level 5

Rock Down 5 Active;

Magical; AP Recovery: 4

Drops a lrage rock on the target

and inflicts Earth elemental magic damage

to the target and nearby targets within 3x3 cells

around the target. The damage further increases

based on the caster's Base Level and SPL.


[Lv 1]: MATK 750%

[Lv 2]: MATK 1500%

[Lv 3]: MATK 2250%

[Lv 4]: MATK 3000%

[Lv 5]: MATK 3750%

Storm Cannon 5 Active;

Magical; AP Recovery: 4

Shoots a vortex of wind in a

straight line to the target inflicting Wind

elemental magic damage to the targets in

a straight line. The damage further increases

based on the caster's Base Level and SPL.


[Lv 1]: MATK 600%

[Lv 2]: MATK 1200%

[Lv 3]: MATK 1800%

[Lv 4]: MATK 2400%

[Lv 5]: MATK 3000%

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